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As we wrap up the production of Dying Light, I took some time recently to sit down and reflect on the incredible adventure the development of this game was. The team members made me promise that at the release party for the game, I’ll perform a rap song for them (Don’t ask…) and I wanted to write lyrics that would recount the time we spent on this project.
Hello, everyone! I’m Tymon Smektala, the producer of Dying Light — Techland‘s latest first-person, action survival-horror game coming this year. I’d like to use this opportunity to tell you more about Dying Light and its Humanity trailer that we released today.
Hi, I’m Maciej Jamrozik, the Lead Technical Artist at Techland, developer of the upcoming first-person, action survival-horror game Dying Light.
Light and shadow play a crucial role in Dying Light. They affect not only the gameplay and its day-and-night cycle, but also the visuals.
The art of parkour already has ample thrills for any athlete. You certainly don’t need hordes of snarling ghouls nipping at your heels to make it any more exhilarating, but Dying Light blends the two together in a huge world devastated by the undead apocalypse. Designed by the same team that brought Dead Island to the gaming masses, Dying Light is a first-person survival game. It boasts a new combat system and tremendous player freedom in complex environments. It also, as you might expect, includes lots and lots of infected (and ways to kill them, too).
+ Posted by Blazej Krakowiak on Jun 07, 2013
We’re thrilled to give media their first hands-on demo of our biggest and most ambitious project to date, Dying Light. But there’s more! You, the gamers, are the most important people in this project, so before the show we’re giving you a glimpse into the unforgiving world of the game.