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Okay, we’ve teased you for long enough. We showed you a teaser on PlayStation’s E3 stage. We leaked out dribs and drabs of content over the past few weeks. Yeah, we’re S.O.Bs. But we’re S.O.Bs with an expiration date! And today’s that date.
Here it is, a video of the full demonstration that we showed to the press at E3, all fifteen minutes of it. We’d love to know what you think at our forums at www.irrationalgames.com.
Coming out of E3 a few weeks ago, we at thatgamecompany couldn’t be more excited about the reception our latest game, Journey, received from both the press and general showgoers. Journey is our third exclusive game with SCEA’s Santa Monica Studio for PS3 and PSN, and we’re trying something new, something that we hope changes the way people think about online gaming.
As you may have heard, in Journey, players take on the role of travelers headed to a mysterious mountain in the distance. But unlike our previous two games, flow and Flower, Journey is presents our vision of what an online adventure can be. As you explore Journey, you may cross paths with other travelers. You can to join and play with up to one other player at a time.
Bodycount is back and I’m here to divulge all the juicy intel. The Codemasters Guildford studio has been tightly clammed since last year’s E3 so you’d be forgiven for asking, what is Bodycount?
Bodycount is an adrenaline-inducing, explosive torrent of action, destruction and gun ecstasy. It’s an FPS that puts the fun back into firepower. But these words can barely do it justice, so here’s our new gameplay trailer from E3.
Right off the bat you can see the explosive boom-stick that is the shotgun, and it sums up what Bodycount is. This isn’t just another shooter; this is a gun centerfold that gives you amazingly satisfying guns that you will never forget.
Puzzle-platformers are no rare breed on PSN, but one upcoming title, Papo & Yo, is looking to revitalize the genre in a number of intriguing ways. Introduced in early June on the PlayStation.Blog, Papo & Yo tells the story of Quico, a young boy who has an unlikely best friend: a giant hulking beast named, appropriately, Monster. Together, the duo must navigate an ethereal world that’s reminiscent of a South American town but is set entirely in Quico’s imagination. The world itself is made up of dream-like neighborhoods to roam and populated with puzzles to solve.
Sid, Jeff and I have this recurring debate on how to keep a gaming franchise fresh and new over multiple iterations. We’ve discussed everything from and removing the football from Madden to taking BioShock out of the deep blue sea (oh wait.) These may sound like little more than preposterous game pitches, but with the latest iteration of Need for Speed, it seams like the dev team at EA eavesdropped on one of our many heated debates. Need for Speed: The Run takes the driver out of the car and into the underbelly of the city streets.
Hitman: Absolution was one of the most talked about games at E3 earlier this month after an impressive behind closed doors showing and the release of this atmospheric trailer. There is still plenty of mystery around Agent 47’s upcoming mission so I recently caught up with Tore Blystad, game director and Christian Eleverdam, gamplay director at IO Interactive to get some further intel.
How does it feel to be bringing Hitman back after such a long time away?
TB: It feels super great. Part of time was spent building a brand new engine from scratch. We looked at all the previous Hitman titles and said, “Okay, there’s a lot of DNA here, what do we want to improve?” We looked at everything, from Agent 47 himself – how does he move? what can he do? – to the AI. We had quite a few binary reactions in the old games, where if you got discovered it turned into a bit of a clumsy combat situation. We wanted to widen that a lot. Obviously we still have a lot of stealth elements in the game.
I’m back in Kyoto after a rip-roaring time at E3 where we revealed not one but two games: PixelJunk lifelike, which you can see a bit of in this previous blog post, and PixelJunk sidescroller — a title no one was expecting and took a lot of people by surprise just as we intended!
When we were wrapping up PixelJunk Shooter 2 a number of us here at Q-Games felt an undeniable urge to create a homage to the old school side-scrolling shooters that we grew up with…so we did and here it is! We went totally overboard on the special effects though and even threw in an incredibly realistic simulation of an old CRT monitor for good measure.