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The most talked-about PlayStation product out of E3 was, and continues to be, PS Vita. Yes, the hardware is impressive – especially at the starting price of $249 dollars. But – as is always the case – it’s all about the games. Fortunately, Vita looks set to launch with a plethora of big names and innovative indie games.
Who’s responsible for ensuring an awesome PS Vita launch lineup? People like Scott Rohde, Senior Vice President of Worldwide Studios Product Development at SCEA.
In our E3 interview, Scott Rohde talks about the making of Vita and the flexibility of the platform. It’s safe to say that fans of traditional button-and-analog-stick controls will be satisfied, all while incorporating innovative new interfaces like the back touch panel.
While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.
Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance.
Whenever you get your hands on a new game console or electronic gadget, you want to check out all of its shiny new features. Little Deviants is just perfect for that – it uses a host of different player inputs in a collection of games that is only possible on PS Vita.
It’s developed by Bigbig Studios, the creators of Pursuit Force and MotorStorm: Arctic Edge, bringing a wealth of handheld development experience to what was one of the most popular Vita titles shown at E3. As part of our program of live video interviews, I caught up with Richard Ogden, Game Design Director, to eek out as much info about the game as I could.
How time flies: at E3 2010 we were checking out Sports Champions and just one year later, Zindagi Games is back with Medieval Moves: Deadmund’s Quest, a very different kind of game using the expertise the team has gained through developing for PlayStation Move. I spoke with Jeremy Ray at E3 while Colin O’Hara played through an early level.
Medieval Moves: Deadmund’s Quest is an action adventure set in a fantasy world of dungeons and goblins where the title character has been transformed into a skeleton and must overcome the curse. Most interestingly, the team has developed a fluid control scheme that allows you to switch seamless between your sword, your throwing stars and your bow without the need for any kind of weapon change interface – you simply perform the required action with the Move motion controller.
n the beginning of Dragon’s Dogma, you are immediately confronted by a dragon that rips out your still-beating heart and flies away. Your quest is to track down the dragon and discover why he stole your heart and why you can still hear his voice echoing in your head.
At PlayStation’s E3 livestream, Product Manager Mike Schmitt gave a live demo of our E3 build of Dragon’s Dogma. The dragon rears its head, breathes a spout of fire and flies off, paving the way for an intense battle with Orcs and Harpies. It also introduces the Chimera, a monstrosity that combines the attributes of a serpent, goat, and lion. The E3 demo introduces the gameplay concept of “pawns,” or computer-controlled companions that aid you in the fight.
Street Fighter X Tekken (by the way, the “X” is pronounced “cross”) might just have been the busiest game of Capcom’s E3 booth. Street Fighter X Tekken has a little something for Street Fighter and Tekken fans alike. Our E3 build had playable characters including Ryu, Ken, Guile, Abel, Sagat, Cammy, and Chun-Li from Street Fighter as well as Kazuya, Nina, King, Marduk, Hwoarang, Julia and Bob from Tekken (with plenty more to be revealed soon!).
Capcom’s own Wes Phillips swung by to do a live demo at PlayStation’s E3 livestream. Wes also discusses special guest Cole from inFAMOUS, our exclusive bonuses for the PS3 and PS Vita versions of Street Fighter X Tekken! During E3, top fighting pros and newcomers alike stormed our E3 booth for hours of furious fights, leading to tons of feedback.
When the friendly folks of the PlayStation.Blog asked if I’d like to close out their official E3 livestream with Deus Ex: Human Revolution, I said “yes” in about three-fifths of a second. We’re always eager to show what we believe is a great game, and, on a personal level, how could I resist appearing on a very cool livestream and blog?!
Speaking with host Sid Shuman was a blast. The guy’s a true fan of the series, so much in fact I was starting to get worried he’d stump me with a trivia question or random reference that I wouldn’t pick up. Thankfully, he held off on flexing his muscles and crushing me.
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