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As most of you heard at the Sony Press Conference kicking off E3, we are proudly bringing the ModNation franchise to the much anticipated PlayStation Vita. It was a great opportunity to share with you all some of the things our team has in store for you.
The team has also made huge strides in creating a ground up effort to make a ModNation title that takes full advantage of the PlayStation Vita features. As mentioned in the Press Conference, this title is not a port of the PSP or PS3 sku’s. On the creation side, we showed that in a matter of seconds how fast and easy it is to create a track by drawing it with your finger. The front touch capability of the PS Vita has kicked the door wide open for more intuitive ways to edit your track and place props to your personal liking. But without a doubt, the single most element that received the most “Oooos and Aaaahs,” was the power of the back touch.
When id Software releases a new IP, it’s more than a big deal — it’s an event. The veteran development studio behind classics such as Doom and Quake is preparing to unleash its next big shooter, Rage, this October. And at E3 2011, the storied studio presented a wildly diverse group of missions from the post-apocalyptic adventure to try out on the PS3 version of the game.
First things first: Rage looks fantastic. As id Software’s graphics guru John Carmack recently stated on Twitter, Rage may very well surprise gamers who expect the PS3 version to play second-fiddle to the PC version. Rage is one of the sharpest-looking games I’ve seen in a long time, with the developer’s new id Tech 5 engine really stealing the show. Walking around Rage’s post-apocalyptic wasteland should seem like a gloomy experience, but the game’s slick visuals and smooth-as-butter animations and framerate incite awe more than anything else.
For those who followed PlayStation.Blog last week, you might have seen Jeff, Sid, Rey and I hosting live interviews and demos with the developers and executives behind the biggest games and announcements of E3 2011. This week, we’re uploading those videos to give you an ever so slight idea of what it’s like to travel through time. Now, let’s revisit that heady day of last Thursday when I spoke to Mick Hocking, our resident 3D expert, on what we can expect from the future of stereoscopy and how it will impact gaming, and I ask that ubiquitous question — why don’t we have glasses-free 3D TVs yet?
Stay tuned throughout the following week for more E3 Replays.
I’d like to personally thank those of you who tuned into to our E3 livestream at some point last week. While we’re still poring over the final numbers, a quick glance reveals that there were millions of you – far exceeding our wildest estimates.
Many of you asked if we’d be replaying the segments, since it’d be difficult to be available to watch everything live. The answer, of course, is yes. Starting now.
In this first replay, SCEA President and CEO Jack Tretton chats with me about the “state of the union” of PlayStation, and tells us why he’s “more excited than [he’s] ever been about a platform launch” with PS Vita.
When I first laid eyes on the PS Vita in January, I was floored by UNCHARTED (now officially dubbed UNCHARTED: Golden Abyss), eager to try Super Stardust Delta with dual analog sticks, and mesmerized by the use of AR in Reality Fighters. But I knew that the game I’d be coming back to on flight after flight, year after year, would be Hot Shots Golf.
I’ve easily sunk hundreds of hours into the Hot Shots Golf series dating back to the PS2 days, with the majority of that time on the PSP’s Open Tee line. Based on what I’ve played of Hot Shots Golf, the hours will keep piling up on PS Vita.
The first thing I noticed was how the game’s cheerfully colorful visuals benefit from the PS Vita’s stunning OLED display. Don’t compare it to the PSP’s Open Tee series; Hot Shots Golf’s visuals on the PS Vita are even more polished than those of PS3’s Hot Shots Golf: Out of Bounds. Gorgeous character lighting, dazzling water effects, fluttering birds, swirling leaves — this is as pretty a day on the links are you’re likely to see.
With the Electronic Entertainment Expo (or E3, for those in the know) wrapping up this week, we thought it might be nice to give you a quick round-up of the video content we’ve released for Assassin’s Creed Revelations. During the show, we’ve revealed a great many secrets surrounding ACR, detailing a wide variety of new gameplay features as well as delving deeper into the storyline of this essential piece of Ezio’s final adventure. We even had several multiplayer “pods” set up, both at our Ubisoft booth as well as at the Sony PlayStation booth, to enmesh show attendees in our innovative multiplayer (and show off a handful of the planned improvements we’re working on). So, without further ado, take a look below to see what Assassin’s Creed Revelations has in store!
This gorgeous trailer outlines the basic premise of Assassin’s Creed Revelations. During the trailer, we see Ezio travelling a great distance in order to reach Masyaf in the hopes of uncovering the secrets of Altair. When Ezio arrives, he is confronted by Templars… and the rest is in the video!
Once a year, the video game world converges to E3 to reveal the games you’ll be playing next and the system breakthroughs that make it all possible.
We’ll be on the floor at E3 from start to finish, loading up the PlayStation Store with new videos, themes and game content as it’s unveiled. Check out our Special E3 Category on the PlayStation Store every day from June 7-9 to get your hands on the best and the latest out of E3.
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