Hello! I’m John, the game designer at Roll7. You may have seen a few snippets about OlliOlli already but as we approach E3 we wanted to go into a bit more depth about the game and let you know where the idea came from.
Since we announced Dragon Fantasy Book II on the Playstation.Blog back in August, we’ve had a very, very busy year. Our little 16-bit RPG that could has grown into quite a beefy project! Most of the game is now complete, with big chunks of the game tuned and fully playable. We’ve got some big ol’ bosses in there ready to stomp on people.
Divekick’s roster continues to grow, and each new challenger is even more insane than the last. Of course, we recommend that you learn how to play using one of the original eight characters, but don’t let that stop you from trying out some of these advanced fighters.
It’s time for a new PlayStation Home Update. But before we get into all of that, let’s talk about the E3 Virtual Booth. If you haven’t already seen, the E3 Virtual Booth in PlayStation Home is live! Be sure to head there now and check out all of the cool content available.
Hey there, Playstation fans. Lots of excitement in the air these days as this year’s E3 is shaping up to be one of the most exciting yet. Not only did we get our first real look at the PlayStation 4 – I’m pre-ordering it already, myself – but Vita got its share of E3 love, too. KickBeat, for one, is playable in the Sony booth!
Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness. We can’t speak for other developers – though we imagine they would agree – but we wanted our game, BIT.TRIP Presents…Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms.