Hey PSP fans! Hope you are geared up for the exciting new releases coming out on PSP! Starting on November 8th you will be able to rev up your engine and join your favorite characters from Disney/Pixar’s, Cars 2 in a high-speed race around the globe in Cars: 2 The Video Game. Also, the soccer season is just about coming to an end but that doesn’t mean the fun has to stop here. We are excited to announce that we are bringing another great PSP Entertainment Pack your way on November 15th that features everyone’s favorite soccer franchise, FIFA Soccer 12 and for the first time ever, Cars 2: The Video Game for PSP.
This bundle features a black PSP-3000, 2GB Memory Stick PRO Duo, a copy of FIFA 2012 on UMD and a PlayStation Network voucher to download Cars 2: The Video Game. Another great value for PSP (PlayStationPortable) system fans to enjoy for only $159.99 (MSRP).
As PlayStation fans should already know, Need for Speed The Run is an illicit high-stakes cross-country race from San Francisco to New York. You’ll be playing as Jack, who is a marked man and his only way out is to battle other 200 racers for a sweet $25 million dollar prize.
Starting October 18th, PS3 owners can get their hands on The Run demo on the PlayStation Store! Featuring the monster Lamborghini LP550-2 Valentino Balboni and the brand-new Porsche Carrera S, the demo will let you open them up in two locations set in the US. (As a side note, don’t forget that if you live in the US, Canada or the UK, you can win the new Carrera S in real life just by logging into your EA account!)
Hey there PlayStation Land! I’m, here to tell you what to expect when NBA Jam: On Fire Edition hits PSN this Tuesday for $14.99. NBA JAM: On Fire Edition is all about three things: Value, Gameplay, and Community.
We wanted to make NBA JAM: OFE an irresistible item for PS3 owners, something all your friends are going to be playing… and, if they’re not, we want you to tell them “Get this game! You’re crazy not to!” Your $14.99 gets you a co-operative campaign against all 30 NBA teams (and some special teams too!); a competitive online mode that will give everyone a chance to be the best, every week; and a deep and persistent career system that unlocks the most teams, legends, and other swag than has ever appeared in an NBA Jam game ever before. For less than the price of a movie and a bucket of popcorn, you can get in on this without ever leaving your living room!
This is Alexey Pajitnov, creator of the world-famous Tetris game. In the past 27 years, Tetris has reached over 50 different platforms, is played in more than 185 countries worldwide and reached over 132 million paid mobile downloads. When I created the game in 1984, I never imagined the game would be so popular, and I’m so pleased to know that people around the world love Tetris.
The Tetris brand is more relevant today than ever before and has truly become a lifestyle to many of our fans. What better way to bring people together to celebrate the game, than a worldwide tournament for the ultimate Tetris champions?
Last year, we sponsored the first Tetris World Championship tournament at the Downtown Independent Theater in LA. We had over 400 of our fans attend to either participate or watch the best of the best compete for the title of Tetris World Champion.
You may recognize Executive Producer Jason DeLong on Need for Speed: The Run from our live E3 show, which we streamed live from our PlayStation booth earlier this year. Interactive cinemas, fast cars and loud tunes propelled The Run at E3, but all along EA Black Box was quietly scheming to reveal more at gamescom.
In my play session, I chased after a pearl white Laborghini Aventador down a treacherous mountain road on Independence Pass in Colorado. Then it happened: I found myself staring at an oncoming avalanche from behind the wheel of my car, plowing and drifting through chaos while I sat comfortably in a dark room at EA’s show floor. I couldn’t help but smile after my demo session with Need for Speed: The Run, knowing that I finally got to play a true-to-forml Michael-Bay-inspired Hollywood action racer on my PS3.
Need for Speed: The Run is the boldest departure for a series known for its laser-like focus on fast cars and tight driving mechanics. For the first time in Need for Speed history, you’re not a nameless, faceless driver; You play as an actual person named Jack. And Jack is facing tough times. “He’s a marked man,” explained Product Manager Darin Perfonic in a hands-on showcase last week. “He’s got serious problems with some guys who want him dead.”
Those “guys” are actually wiseguys — the Mafia. And Jack’s last, best hope for survival lies in entering The Run, a sprawling 3,000-mile cross-country race from San Francisco to New York City. With a cool $25 million for a first-place finish, The Run represents Jack’s last chance for salvation before the wiseguys find him and settle Jack’s debts.
Sid, Jeff and I have this recurring debate on how to keep a gaming franchise fresh and new over multiple iterations. We’ve discussed everything from and removing the football from Madden to taking BioShock out of the deep blue sea (oh wait.) These may sound like little more than preposterous game pitches, but with the latest iteration of Need for Speed, it seams like the dev team at EA eavesdropped on one of our many heated debates. Need for Speed: The Run takes the driver out of the car and into the underbelly of the city streets.
To be honest, I was completely overwhelmed by the reaction to SSX coming out of E3. In the early days of this project, there was a lot of debate internally at EA about how many SSX fans still existed and how much interest remained in the market for games like SSX, and even some of the games we have taken further inspiration from such as Burnout and old-school Tony Hawk. The huge reaction to our launch trailer at the VGA‘s was the first indication that the SSX fan base was still very much alive and as passionate as ever, but actually meeting some of these people and seeing their reaction to what we are building first-hand was truly inspirational. Of course, with that passion comes a lot of strong opinions on what else we should be adding to the game or bringing back from the old games. We know we can’t possibly please everyone, but our fans should know that we are listening to everything they say and that the team is killing themselves to try and make the very best game possible.