Hello PlayStation Nation! I’m Jean-Francois Dugas, Executive Game Director at Eidos-Montréal. Eight years ago, we set out to revive the Deus Ex franchise, which held a very special place in my heart both as a gamer and a developer. In 2011, after a lot of love and effort was put into it, we released Deus Ex: Human Revolution, the very first game to be created at our studio. It was a terrific achievement for us, and we were more than ready to take the series to the next level.
Ah, Soul Reaver. I remember it well! This gruesome little gem made quite the splash when it landed on PSone in 1999. As the wounded, ostracized vampire Raziel, your goal was to avenge yourself against the corrupt vampire lord Kain and restore balance to the decaying world of Nosgoth. I particularly remember the game’s inspired approach to combat; your vampiric foes couldn’t be killed by ordinary means, so after weakening them with hand-to-hand combat you had to hurl their broken bodies onto a sharp stake or into a patch of sunlight to finish them off. The level design was also a knockout, as Raziel was able to phase-shift into a spectral realm in order to bypass obstacles or solve puzzles.
But above all else, Soul Reaver is remembered for its story and characters.
When the friendly folks of the PlayStation.Blog asked if I’d like to close out their official E3 livestream with Deus Ex: Human Revolution, I said “yes” in about three-fifths of a second. We’re always eager to show what we believe is a great game, and, on a personal level, how could I resist appearing on a very cool livestream and blog?!
Speaking with host Sid Shuman was a blast. The guy’s a true fan of the series, so much in fact I was starting to get worried he’d stump me with a trivia question or random reference that I wouldn’t pick up. Thankfully, he held off on flexing his muscles and crushing me.
I’ve always been fascinated by video-game soundtrack composition, partly because game composers sometimes face dueling or outright contradictory objectives. For a complex, emotionally charged stealth-action game such as Deus Ex: Human Revolution the soundtrack serves multiple roles, grounding the player in the game’s rich atmosphere while staying limber enough to reflect the player’s choices, be it sweet-talking a pimp or blowing him away.
I’ve wanted to meet Composer Michael McCann ever since I heard his work in the Deus Ex: Human Revolution E3 2010 trailer. Through a series of unfortunate events, I narrowly missed meeting with him at this year’s GDC in San Francisco.
“It was important for us to see Deus Ex: Human Revolution as a new IP. We wanted to re-imagine this world.”
Director Jean-Francois Dugas and Producer David Anfossi are unabashed fans of Deus Ex, the cyberpunk RPG-shooter hybrid that graced the PS2 in 2002 and won more than its fair share of Game of the Year awards. But when the pair signed on with Eidos Montreal to produce a new entry in the critically acclaimed series, they opted to introduce a new story set five years before the first game. “When you look at the endings of the other Deus Ex games, the future is looking pretty grim,” Director Dugas notes with a chuckle.
Deus Ex: Human Revolution depicts a world rocked by unbridled technological advancement, a world secretly ruled by shadowy cabals and monolithic corporations with questionable motives.
You want a release date? You’ve got it. Deus Ex: Human Revolution releases August 23rd in the U.S. No one is more excited to have this information out in the wild than all of us at Eidos Montreal. Okay, so maybe that’s an exaggeration. Judging by all the emails, various article comments, forum posts, Twitter […]
Hey everyone! You’d be surprised at how many of us actually do read your comments on a variety of articles and forums concerning Deus Ex: Human Revolution. Whether it’s a thread about health regen (again…) or a comment about the faint floral pattern on Adam’s trench coat, chances are we’ve seen it! Your voices are […]
Hello everyone! I’m excited to share the second gameplay trailer for Deus Ex: Human Revolution on PS3! In it you’ll find more footage on combat, augmentations, in-game menus, and upgrade trees than we’ve ever publicly shown. If you pay attention, you might even sneak a peek at our hacking mini-game and a weapon modification that […]
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