Hey everybody! Some people are getting tired of hearing this, but back in 2002 I was the technical director on the Spider-Man 2 game, and I was the one who originally prototyped its ground-breaking swinging mechanic. Fast forward several years and I decided to revisit swinging gameplay as an indie dev, creating an all-new swinging experience that still captures that same visceral joy – mostly by myself!
So, what’s Energy Hook? Well, imagine a 3D swinging games like Spider-Man 2 had a love child with “points-for-style” game SSX. You swing from rooftop to rooftop, pull off mid-air tricks, run along walls, and rack up points and energy for doing it. Because: it’s the future. And that’s what the extreme sports of the future look like. You have gravity beams and gravity boots and jetpacks and can do awesome stuff.
Would you be willing to answer a few brief questions about PlayStation.Blog?