We’re always looking for new experiences to bring to PS Vita owners, and many times it’s as easy as looking at the extensive catalog of games that make up the PS3 library. The powerful hardware included in PS Vita has no problem handling PS3-quality experiences on the go, and we’re excited to bring another PS3 title to your favorite handheld. Today we’re announcing that PS Vita owners will be able to check out Disney Interactive’s Epic Mickey 2 on PS Vita next month, on June 18th.
There’s plenty to play over Thanksgiving break with this Store update’s new releases – PlayStation All-Stars Battle Royale is out on both PS3 and PS Vita, while Disney’s Epic Mickey 2, a special edition of Hitman Absolution and Family Guy: Back to the Multiverse are on PS3. Joining them are previously released titles including Kingdoms of Amalur: Reckoning, Tom Clancy’s EndWar, F1 Race Stars and the DOOM Classic Collection.
If you’re a PlayStation Plus member you can now download a ton of content for your PS Vita. With the membership spanning both PS3 and PS Vita now, you can look forward to 18 free games a month — not to mention the other Plus benefits.
Besides all the Plus freebies, PS Vita owners can nab Persona 4: Golden, Sine Mora (also available on PSN), Jet Set Radio (though if you’re a Plus member, it’s free!) and Eliminage Original (also for PSP).
In November 2010, Disney Interactive released Disney Epic Mickey, a game my studio created featuring Mickey Mouse in his first videogame appearance after many years away from the interactive screen. The opportunity to work with a character as well-known as Mickey would have been incentive enough for us, but Disney offered us something else – the chance to bring Walt Disney’s first cartoon star, Oswald the Lucky Rabbit, back to the world after 80-some years.
The Junction Point team jumped at this chance to play a part in Disney’s history, creating a world and a story that honored the past while resolutely looking toward the future. We started by creating a world called Wasteland, repository for all of Disney’s forgotten creative efforts — characters cut from films, rides retired from theme parks, toys and licensed ephemera from years gone by — and then dropped Oswald there, as the first forgotten character.
As gaming résumés go, few can compare to that of Warren Spector. After starting his career on the fabled Wing Commander series back in 1990, he went on to work on massive franchises such as Ultima and System Shock, before re-inventing the stealth genre with Deus Ex and Thief. In short, he’s a true giant of game development.
And this week sees him return to the fray, with Epic Mickey 2: The Power of Two – an ambitious sequel to his epic 2010 platforming adventure, packing in full co-op play and PlayStation Move support. The Junction Point founder was kind enough to lend PlayStation.Blog a few minutes of his valuable time to discuss the game – read on to find out what he had to say.
When Epic Mickey launched in 2010, PS3 owners could be forgiven for feeling a wee bit left out. The game was an ambitious, passionate love letter to decades of rich Disney history, casting a newly assertive Mickey Mouse in a bittersweet tale set against a backdrop of decaying Disney lore.
But sometimes patience pays off. Epic Mickey 2: The Power of Two is coming to PS3 this fall with extensive support for PlayStation Move, vastly improved HD graphics, and a host of much-requested improvements. I spoke with Creative Director Warren Spector to learn more about Epic Mickey 2, his work on the Deus Ex series, and his early thoughts on PS Vita. For more, listen to our full conversation on the latest episode of Official PlayStation Blogcast.
Unsurprisingly, PlayStation Move motion controls will serve as a key focus for Epic Mickey 2, though specifics remain scarce for the moment. “When we originally conceptualized the game,” Spector explained, “we wanted to give Mickey control of the stuff he’s made of — paint and ink. And when you starting talking about that, your hands start moving around like you’re holding a paint brush…gestural control is something we had to to do. And PlayStation Move is perfect for that.”
Today’s show is a wee bit late…but for good reason! With full details on Disney’s Epic Mickey 2: The Power of Two rolling out wide right this very moment, we
cajoled threatened convinced veteran game designer and Epic Mickey creative director Warren Spector to join us on our humble slipshod industry-leading podcast. In my youth, I saw Spector as a god given his key role developing legendary games such as Deus Ex, Thief, Wing Commander and many more. Warren describes his work on Epic Mickey: The Power of Two — out this fall on PS3 with PlayStation Move support — as well as his thoughts on Deus Ex: Human Revolution and PS Vita, working with cartoon mice instead of cyberpunk assassins, and much more.