PlayStation fans worldwide have been spending their summer venturing around the Shropshire countryside, investigating the abandoned community of Yaughton Valley and the mysterious events that unfurled there.
Welcome to the end of the world.
Nearly three years ago, we started work on a game. The plan was to take the story-driven exploration of Dear Esther and push it into an open-world setting, to create a game where you discovered a story, rather than had it told to you. We wanted this story to be about the end of the world, about a small English valley and its people, about what it means to be alive.
A village sits empty. The scattered remnants of life strewn over street corners and across the cluttered, quiet counters of kitchens. What happened? What’s left in the wake of such a catastrophic incident? These are the questions you’ll attempt to answer in Everybody’s Gone to the Rapture, which is out this week on PS4.
The apocalypse has arrived. After two and a half years, Everybody’s Gone to the Rapture is out in just about a week, and to celebrate, we want to share the launch trailer for the game with you.
Mere weeks — all that’s left before finding out how the world ended on June 6th, 1984.
We definitely share The Chinese Room’s excitement and anticipation in revealing what exactly befell quiet Yaughton Valley.
The end of the world is nearly upon us. Everybody’s Gone to the Rapture now has a release date of August 11th and the team is working exceptionally hard on the final few touches to ensure that the game is as perfect as it can be. As you read this I’m in L.A. with our brilliant sound designer Adam Hay and the wonderful Sony sound and music team doing the final mix of the game. I can’t believe that this time has finally come- it’s scary and exciting in equal measures because it means that there are no more changes: no more “can we just try”, no “how about if we”, no “I think we should” – just the knowledge that for better or worse, this is how the game will sound on release. *sobs into gin-soaked pillow*
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