This week, Toronto-based developers (and good friends) Queasy Games & Capy are putting their classic PSN titles on sale. Everyday Shooter & Critter Crunch may be markedly different games that took alternate paths onto the PlayStation Store, but they share a lot in common. Here’s a little bit about why these games are important to their creators/teams.
Last week I finally had a chance to go hands-on with Sound Shapes, the upcoming PS Vita platformer-cum-music-studio that left critics reeling in its E3 debut. Coached by co-designer and Everyday Shooter creator Jonathan Mak and co-designer Shaw-Han Liem, I delved into this charming side-scrolling platformer and realized that Sound Shapes gave me the tools to build a series of game levels – and a corresponding song – in seconds flat.
Sound Shapes’ level creation and music composition are inseparable. As you use the PS Vita’s front touchscreen to place objects – platforms, lasers, obstacles – that you’ll interact with during gameplay, you’re simultaneously laying down beats and musical cues that will evolve into a full song.
Hi everyone, it’s Jonathan Mak here. It’s been a long time since I’ve posted on the PlayStation.Blog
I don’t have any pictures of my basement this time around (I’ve moved!), but I do have a video of a new NGP game I’m working on called “Sound Shapes.” Sound Shapes is both a musical instrument and a classic 2D platformer. You can use it to make music, but then you can “play” that music like it’s a video game. It’s kind of hard to describe in words so check out the video!
The project started out as a collaboration between myself and Shaw-Han Liem, but has since grown to include several pairs of helping hands. We’re pulling all nighters right now to cram one more level/song into our E3 demo. If you’re around, come by the Sony booth and try it out!
Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope […]
Hi everyone, I’m Jonathan Mak, creator of Everyday Shooter, a game I know you’ve heard a little about recently from Rusty Buchert. I thought I’d pop by to give everyone a purview into the life of the one-man developing crew that is Quesy Games (me). Here are few photos to illustrate. My PS3 is sitting […]
Heya PlayStation fans, my name is Rusty Buchert and I’m the Sr. Producer for Everyday Shooter. As we’re approaching the release of the game, I wanted to drop in and give you some background on how Everyday Shooter went from the Indie Games Festival to the PS3. Starting at the beginning … At GDC 2007, […]