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	<title>PlayStation.Blog &#187; eyetoy</title>
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		<title>From EyeToy to NGP: PlayStation’s Augmented Reality Legacy</title>
		<link>http://blog.us.playstation.com/2011/04/08/from-eyetoy-to-ngp-playstations-augmented-reality-legacy-2/</link>
		<comments>http://blog.us.playstation.com/2011/04/08/from-eyetoy-to-ngp-playstations-augmented-reality-legacy-2/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 16:29:46 +0000</pubDate>
		<dc:creator>Al De Leon</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[augmented reality]]></post_tag>
		<post_tag><![CDATA[eyetoy]]></post_tag>
		<post_tag><![CDATA[ngp]]></post_tag>
		<post_tag><![CDATA[playstation]]></post_tag>
		<post_tag><![CDATA[playstation eye]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=49420</guid>
		<description><![CDATA[Augmented reality is a concept that’s starting to get a lot of buzz so we wanted to take a minute to break down our history with the technology and provide a sneak peak at what could be next. There’s a popular misconception that augmented reality is just “kid’s stuff,” but with more than eight years of experience under our belt, we’ve found there’s a wide variety of compelling and cool AR experiences that everyone can enjoy. We spoke to some of our resident experts from Sony Computer Entertainment R&#038;D and Product Development to get their take on augmented reality through our platforms.]]></description>
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<p style="text-align: justify;">Augmented reality is a concept that’s starting to get a lot of buzz so we wanted to take a minute to break down our history with the technology and provide a sneak peak at what could be next. There’s a popular misconception that augmented reality is just “kid’s stuff,” but with more than eight years of experience under our belt, we’ve found there’s a wide variety of compelling and cool AR experiences that everyone can enjoy. We spoke to some of our resident experts from Sony Computer Entertainment R&amp;D and Product Development to get their take on augmented reality through our platforms.</p>
<p style="text-align: justify;"><img class="alignleft size-medium wp-image-49421" title="PlayStation-EyeToy" src="http://blog.us.playstation.com/files/2011/04/PlayStation-EyeToy-300x258.jpg" alt="" width="205" height="177" />Back in 2003, when smartphones, tablet PCs, and even decent webcams were far from mainstream, we launched EyeToy on PlayStation 2, which included our first foray into augmented reality. Back then it was the only way to see yourself on-screen interacting with virtual objects in real-time. We then brought that unique experience to a portable level on PSP. With games such as <a href="http://us.playstation.com/games-and-media/games/invizimals-psp.html">Invizimals</a> or <a href="http://blog.us.playstation.com/2010/11/02/eyepet-for-psp-in-stores-today-looking-for-a-good-home/">EyePet</a> , mobility was a key element as the PSP camera turned the entire world around you into a game.</p>
<p style="text-align: justify;">PlayStation 3 gave us a significant leap in image processing and, coupled with PlayStation Eye, enabled AR games such as The Eye of Judgment. <img class="alignright size-medium wp-image-49422" title="PSEye" src="http://blog.us.playstation.com/files/2011/04/PSEye-278x300.jpg" alt="" width="175" height="189" />Last year’s launch of <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move on PS3</a> brought titles like <a href="http://blog.us.playstation.com/2010/03/11/eyepet-available-this-fall-with-playstation-move-support/">EyePet</a> and <a href="http://us.playstation.com/games-and-media/games/start-the-party-ps3.html">Start the Party</a>, which added ultra-precise movement recognition to the augmented reality experience, enabling you to interact with virtual objects on-screen using the PS Move motion controller.</p>
<p style="text-align: justify;">We’re no stranger to innovation and every so often we’re able to create an experience that changes the way you think about games. At this year’<a href="http://blog.us.playstation.com/tag/gdc11/">s Game Developers Conference</a> , we showed off demos of augmented reality on NGP—our <a href="http://blog.us.playstation.com/2011/02/02/kaz-hirai-on-the-ngp/">Next Generation Portable</a> device . NGP builds on our experience with augmented reality over the years with PlayStation 2/EyeToy, PSP, and PS3/PlayStation Move. With front and rear cameras that combine real-time images of you and your environment, a brilliant 5-inch multi-touch OLED screen and rear multi-touch pad, internal motion sensors, and dual analog sticks, NGP offers new ways to interact that will change the way you think about augmented reality games… and possibly even change the way you think about <em>reality</em>.</p>
<p style="text-align: justify;">What do you think about augmented reality? Do you have an idea for the next killer app for augmented reality? Let us know your thoughts in the comments below.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-49431" title="ps-ngp" src="http://blog.us.playstation.com/files/2011/04/ps-ngp1.jpg" alt="" width="640" height="334" /></p>
<p style="text-align: justify;">
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	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/04/AG-Lead-Image1.jpg</thumbnail_url>
<rating>4.63</rating><author_title>Sr. PR Manager, SCEA</author_title>
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		<item>
		<title>EyeToy, Innovation and Beyond</title>
		<link>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/</link>
		<comments>http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 14:03:16 +0000</pubDate>
		<dc:creator>Richard Marks</dc:creator>
				<post_tag><![CDATA[eyetoy]]></post_tag>
		<post_tag><![CDATA[milestones]]></post_tag>
		<post_tag><![CDATA[PlayStation 2]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=39392</guid>
		<description><![CDATA[Hi everyone &#8211; it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone &#8211; it’s hard to believe it’s been <a href="http://blog.us.playstation.com/2010/10/26/celebrating-ten-years-of-playstation-2/">10 years</a> since the <a href="http://us.playstation.com/ps2/">PlayStation 2</a> launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the <a href="http://us.playstation.com/ps2/accessories/97036.html">EyeToy</a> being one of my first big projects when I joined the company in 1999. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5141661415/" title="eyetoy camera by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1332/5141661415_7c9db726fe.jpg" width="500" height="385" alt="eyetoy camera" /></a></p>
<p>The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. It was created to allow you to physically interact with games, such as <a href="http://us.playstation.com/games-and-media/games/eyetoy-antigrav-ps2.html">Antigrav</a>, <a href="http://us.playstation.com/games-and-media/games/eyetoy-play-ps2.html">EyeToy Play</a> and <a href="http://us.playstation.com/games-and-media/games/eyetoy-kinetic-ps2.html">Kinetic</a>, using your body.  The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls.  Everyone, even non-gamers, felt like they could just jump in and play, which was great. We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a>. We’ve pulled together a quick look back at the technology that started it all in the video below. </p>
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<p>EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a “prop.”  Seven years later, we’ve introduced <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, which we think is the ideal combination of both spatial and action/button input. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years. </p>
<p>Let us know your thoughts in the comments below.</p>
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		<slash:comments>86</slash:comments>
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<rating>4.5</rating><author_title>Senior Researcher, Sony Computer Entertainment America</author_title>
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