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	<title>PlayStation.Blog &#187; faq</title>
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		<title>PlayStation Move: The Ultimate FAQ</title>
		<link>http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/</link>
		<comments>http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 19:59:50 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[faq]]></post_tag>
		<post_tag><![CDATA[guide]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[ps move]]></post_tag>

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		<description><![CDATA[Here it is! We’ve spent the last few weeks compiling the most comprehensive, info-packed, and authoritative resource for PlayStation Move, the PlayStation 3 motion controller that launches in the U.S. on September 19th. We’ve also included dozens of questions asked by PlayStation gamers &#8212; that means you! This FAQ is a living document. During the [...]]]></description>
				<content:encoded><![CDATA[<p>Here it is! We’ve spent the last few weeks compiling the most comprehensive, info-packed, and authoritative resource for <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a>, the PlayStation 3 motion controller that launches in the U.S. on September 19th. We’ve also included dozens of questions asked by PlayStation gamers &#8212; that means you!</p>
<p>This FAQ is a living document. During the hustle and bustle of the PlayStation Move’s upcoming launch, we’ll be updating and tweaking this document constantly. So if there&#8217;s something else you&#8217;d like to know, sound off in the comments and we’ll take a second look.</p>
<p>UPDATE: <a href="http://blog.us.playstation.com/2010/12/17/playstation-move-approaching-50-supported-games-more-to-come/">Full list of current PlayStation Move game</a>s added</p>
<h3>2010 PlayStation Move Games</h3>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5268145424/" title="2010 PlayStation Move Games (Sid edition) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5047/5268145424_53d5479ea6.jpg" width="500" height="483" alt="2010 PlayStation Move Games (Sid edition)" /></a></p>
<ul>
<li><a href="http://us.playstation.com/games-and-media/games/auditorium-hd-ps3.html"><a href="http://blog.us.playstation.com/2010/11/15/auditorium-streaming-to-psn-november-23/">Auditorium</a>*</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/beat-sketcher-ps3.html">Beat Sketcher</a>*</li>
<li><a href="http://blog.us.playstation.com/tag/brunswick-pro-bowling/">Brunswick Pro Bowling</a></li>
<li><a href="http://en.wikipedia.org/wiki/Cabela's_Dangerous_Hunts_2011">Cabela’s Dangerous Hunts 2011</a></li>
<li><a href="http://www.ea.com/games/create">Create</a></li>
<li><a href="http://blog.us.playstation.com/2010/08/12/dancedancerevolution-comes-ps3-with-move-support-demo-it-today/">Dance Dance Revolution</a></li>
<li><a href="http://blog.us.playstation.com/2010/03/11/eyepet-available-this-fall-with-playstation-move-support/">EyePet</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/the-fight-lights-out-ps3.html">The Fight: Lights Out</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/funky-lab-rat-ps3.html">Funky Lab Rat</a>*</li>
<li><a href="http://www.getfitwithmelb.com/us/index.html">Get Fit With Mel B</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/13/heavy-rain-on-playstation-move-comes-922/">Heavy Rain</a> (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/09/21/high-velocity-bowling-for-ps3-ships-today-on-blu-ray-with-playstation-move-support/">High Velocity Bowling*</a> (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/09/13/hustle-kings-on-the-move-and-more/">Hustle Kings*</a> (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/08/06/playstation-move-the-precision-swing-in-john-dalys-prostroke-golf/">John Daly’s ProStroke Golf</a></li>
<li><a href="http://blog.us.playstation.com/2010/08/13/kung-fu-rider-playstation-moves-most-unique-launch-title/">Kung Fu Rider</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/30/patch-alert-mag-2-0-with-playstation-move/">MAG</a> (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/09/08/nba-2k11-ps3-playstation-move/">NBA 2K11</a></li>
<li><a href="http://www.painthegame.com/">Pain</a>* (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/08/25/planet-minigolf-gets-playstation-move-support-this-september/">Planet Minigolf*</a> (via PSN software update)</li>
<li><a href="http://us.playstation.com/games-and-media/games/racquet-sports-ps3.html">Racquet Sports</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/rapala-pro-bass-fishing-psp.html">Rapala Pro Bass Fishing 2010</a></li>
<li><a href="http://blog.us.playstation.com/2010/10/22/a-closer-look-resident-evil-5-gold-edition-and-playstation-move/">Resident Evil 5: Gold Edition</a> (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/08/31/r-u-s-e-demo-hits-psn-today-playstation-move-details/">R.U.S.E.</a></li>
<li><a href="http://blog.us.playstation.com/2010/11/18/sackboys-prehistoric-moves-littlebigplanet-2-demo-beta-expansion-all-coming-in-december/">Sackboy’s Prehistoric Moves</a>*</li>
<li><a href="http://blog.us.playstation.com/tag/singstar-dance/">Singstar Dance</a></li>
<li><a href="http://blog.us.playstation.com/tag/the-sly-collection/">The Sly Collection</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/17/sports-champions-week-table-tennis/">Sports Champions</a></li>
<li><a href="http://blog.us.playstation.com/2010/07/14/what-playstation-move-setup-is-right-for-you/">Start the Party</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/swords-and-soldiers-ps3.html">Swords &#038; Soldiers</a>* (via PSN software update)</li>
<li><a href="http://us.playstation.com/games-and-media/games/the-lord-of-the-rings-aragorns-quest-ps3.html">The Lord of the Rings: Aragorn’s Quest</a></li>
<li><a href="http://blog.us.playstation.com/2010/10/19/the-shoot-targets-playstation-move-today-psn-demo-coming-soon/">The Shoot</a></li>
<li><a href="http://www.ea.com/games/tiger-woods">Tiger Woods PGA Tour 11</a> (via PSN software update)</li>
<li><a href="http://blog.us.playstation.com/2010/06/24/hands-on-with-time-crisis-razing-storm-for-ps3-and-playstation-move/">Time Crisis: Razing Storm</a></li>
<li><a href="http://blog.us.playstation.com/2010/05/13/toy-story-3-ps3-hands-on-with-zurg-playstation-move-update/">Toy Story 3: The Video Game</a> (side modes via PSN software update)</li>
<li><a href="http://us.playstation.com/games-and-media/games/tron-evolution-ps3.html">TRON: Evolution</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/13/introducing-tumble-for-playstation-move/">Tumble*</a></li>
<li><a href="http://blog.us.playstation.com/2010/10/12/tv-superstars-ships-tomorrow-for-playstation-move/">TV Superstars</a></li>
</ul>
<p><a href="http://www.flickr.com/photos/playstationblog/5267705828/" title="PlayStation Move Games 2011 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5166/5267705828_55b3daee35_z.jpg" width="440" height="640" alt="PlayStation Move Games 2011" /></a></p>
<h2>Coming Soon</h2>
<ul>
<li><a href="http://us.playstation.com/games-and-media/games/echochrome-ii-ps3.html">echochrome II</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/17/dead-space-extraction-hands-on-and-limbs-off-with-playstation-move/">Dead Space Extraction</a></li>
<li><a href="http://www.deblob.com/">de Blob 2</a></li>
<li><a href="http://blog.us.playstation.com/2010/08/25/dungeon-defenders-coming-to-psn-with-move-3d-support/">Dungeon Defenders</a>*</li>
<li><a href="http://boardsus.playstation.com/t5/Role-Playing-General/Dungeon-Hunter-Alliance-Announced-for-PS3-PSN-Title-Action-RPG/m-p/45771582">Dungeon Hunter: Alliance</a>*</li>
<li><a href="http://us.playstation.com/games-and-media/games/playstation-move-heroes-ps3.html">PlayStation Move Heroes</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/30/killzone-3-and-playstation-move-see-it-in-action/">Killzone 3</a></li>
<li><a href="http://blog.us.playstation.com/2010/09/23/littlebigplanet-2-now-launching-january-18-2011-in-north-america/">LittleBigPlanet 2</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/michael-jackson-the-experience-psp.html">Michael Jackson: The Experience</a></li>
<li><a href="http://blog.us.playstation.com/2010/12/15/modern-combat-domination-producer-qa-playstation-move-support-confirmed/">Modern Combat: Domination</a>*</li>
<li><a href="http://blog.us.playstation.com/2010/10/26/no-more-heroes-heroes-paradise-announced-exclusively-for-ps3-and-playstation-move/">No More Heroes: Heroes’ Paradise</a></li>
<li><a href="http://blog.us.playstation.com/2010/08/26/socom-special-forces-gamescom-floor-demo/">SOCOM 4</a></li>
<li><a href="http://us.playstation.com/games-and-media/games/sorcery-ps3.html">Sorcery</a></li>
<li><a href="http://blog.us.playstation.com/2010/12/02/top-darts-for-playstation-move-coming-soon-to-psn-in-1080p/">Top Darts</a>*</li>
<li><a href="http://blog.us.playstation.com/2010/09/06/under-siege-for-ps3-first-video-playstation-move-details/">Under Siege</a>*</li>
<li><a href="http://blog.us.playstation.com/2010/08/30/a-few-rallies-with-virtua-tennis-4-and-playstation-move/">Virtua Tennis 4</a></li>
<li><a href="http://www.yoostar2.com/#/home">Yoostar 2</a></li>
<li><a href="http://zumbafitnessgame.com/">Zumba Fitness</a></li>
</ul>
<p><em>*Denotes a downloadable PSN title</em></p>
<h3>PlayStation Move: Basics</h3>
<p><strong>Q: What is PlayStation Move, and what do I need to experience it?</strong><br />
A: PlayStation Move brings motion gaming exclusively to your PS3 system. In addition to the PS3 system, PlayStation Move requires both the PlayStation Move motion controller and the PlayStation Eye camera to track your every move and put you in the game.</p>
<p><strong>Q: Can I use PlayStation Move with any system other than the PS3 system?</strong><br />
A: No. PlayStation Move is exclusive to the PS3 system, and works with any PS3 model.</p>
<p><strong>Q: Will the PlayStation Move work with my model of the PS3 system?</strong><br />
A: Yes. PlayStation Move works with any model of the PS3 system, from an original launch unit to the new smaller, lighter form factor.</p>
<p><strong>Q: When will PlayStation Move be released in the U.S.?</strong><br />
A: PlayStation Move and PlayStation Move games will be available on September 19, 2010 in the U.S., though some retailers may have it in stock earlier.</p>
<p><strong>Q: Do I need to purchase everything separately?</strong><br />
A: It’s your choice: you can buy the components bundled together (<a href="http://blog.us.playstation.com/2010/07/14/what-playstation-move-setup-is-right-for-you/">PlayStation Move bundle details</a>) or purchase them separately. </p>
<p><strong>Pricing:</strong> </p>
<ul>
<li>PlayStation Move motion controller  &#8211; $49.99 (MSRP)</li>
<li>PlayStation Eye camera &#8211; $39.99 (MSRP)</li>
<li>PlayStation Move navigation controller &#8211; $29.99 (MSRP)</li>
<li>PlayStation Move charging station &#8211; $29.99 (MSRP)</li>
<li>PlayStation Move shooting attachment &#8211; $19.99 (MSRP)</li>
</ul>
<p><span id="more-35362"></span><br />
<strong>Bundles: </strong> </p>
<ul>
<li><a href="http://blog.us.playstation.com/2010/07/14/what-playstation-move-setup-is-right-for-you/">PlayStation Move bundle</a> &#8211; $99.99 (MSRP)
<ul>
<li>Includes PlayStation Move motion controller, PlayStation Eye, Sports Champions Blu-ray game, and PlayStation Move game demo disc</li>
</ul>
</li>
<li><a href="http://blog.us.playstation.com/2010/07/14/what-playstation-move-setup-is-right-for-you/">PlayStation 3 Sports Champion Move Bundle</a> &#8211; $399.99 (MSRP)
<ul>
<li>Includes PlayStation 3 system with 320GB HDD, PlayStation Move motion controller, PlayStation Eye, Sports Champions Blu-ray game, DUALSHOCK 3 controller, and PlayStation Move game demo disc</li>
</ul>
</li>
</ul>
<p><strong>Q: What kind of gamer is PlayStation Move geared towards?</strong><br />
A: Whether you’re experienced, casual, or somewhere in between, PlayStation Move has a wide variety of games including sports, action, party, family, and shooters. Social party games like <a href="http://blog.us.playstation.com/2010/04/30/playstation-move-developer-diary-move-party/">Start The Party!</a> and <a href="http://us.playstation.com/games-and-media/games/sports-ps3.html">Sports Champions</a> are perfect for families, while core titles like <a href="http://blog.us.playstation.com/2010/09/03/killzone-3-coming-to-ps3-february-22nd-2011/">Killzone 3</a>, <a href="http://blog.us.playstation.com/2010/06/17/see-the-socom-4-e3-show-floor-demo/">SOCOM 4</a> and <a href="http://www.heavyrainps3.com/">Heavy Rain</a> will keep things challenging for more advanced gamers. In order to tell what games are appropriate for younger gamers, look for the ESRB rating and descriptors on the bottom left of every game case for an age rating and content descriptors.</p>
<p><strong>Q: How much will PlayStation Move games cost?</strong><br />
A: PlayStation Move software titles on Blu-ray disc will range from $39.99 and up, though specific pricing will depend on the game and the media format. Debut Blu-ray titles, such as <a href="http://us.playstation.com/games-and-media/games/sports-ps3.html">Sports Champions</a>, <a href="http://blog.us.playstation.com/2010/04/30/playstation-move-developer-diary-move-party/">Start the Party!</a>, and <a href="http://blog.us.playstation.com/2010/08/13/kung-fu-rider-playstation-moves-most-unique-launch-title/">Kung Fu Rider</a>, will be available for $39.99; Killzone 3 and SOCOM 4 will cost $59.99 when they release in 2011. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/4930862282/" title="PlayStation Move motion controller for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4094/4930862282_221732463e.jpg" width="500" height="396" alt="PlayStation Move motion controller for PS3" /></a></p>
<h3>PlayStation Move Motion Controller</h3>
<p><strong>Q: Why is the sphere on the PlayStation Move motion controller colored? What does the color of the PlayStation Move motion controller’s sphere mean?</strong><br />
A: The sphere atop the PlayStation Move motion controller helps the PlayStation Eye camera to precisely detect the absolute position of the controller in real-life 3D space. Some games may change the color of the sphere according to gameplay, giving you visual feedback.  The game can change the sphere to any color (the sphere LED is controlled with Full Color 24bit RGB).</p>
<p>There is no default color, and the color of the sphere may change after calibration since the system will choose colors that will track well in the current environment. When the sphere is flashing different colors, it means the controller is calibrating. Note that the sphere will not be lit when controlling the XMB (XrossMediabar). </p>
<p><strong>Q: Do you need to stand when using PlayStation Move? Do you need to sit?</strong><br />
A: No, you do not need to stand. As long as the camera has a clear, direct view of you and the PlayStation Move motion controller, you can play while standing, sitting, slouching, reclining, etc.</p>
<p><strong>Q: How many PlayStation Move motion controllers do I need?</strong><br />
A: Most PlayStation Move games only require one motion controller. However, some games may support two controllers for single-player gameplay (such as <a href="http://blog.us.playstation.com/2010/04/16/playstation-move-developer-diary-the-fight-lights-out/">The Fight: Lights Out</a> and certain events in <a href="http://us.playstation.com/games-and-media/games/sports-ps3.html">Sports Champions</a>) or for multiplayer mode.</p>
<p><strong>Q: How many players can use PlayStation Move at the same time?</strong><br />
A: The actual number of players supported depends on the game you are playing. Many PlayStation Move titles support anywhere from 1 to 4 players with many options for gameplay, including single player, pass-and-play multiplayer, competitive, or co-op modes. The PS3 system supports up to seven devices, of which up to four of those devices can be PlayStation Move motion controllers.</p>
<p><strong>Q: Does the PlayStation Move motion controller include vibration feedback?</strong><br />
A: Yes. The PlayStation Move motion controller includes vibration feedback in the body of the controller.</p>
<p><strong>Q: What buttons are on the PlayStation Move motion controller?</strong><br />
The PlayStation Move motion controller has the traditional DUALSHOCK 3 buttons (Cross, Circle, Square, Triangle, Start, Select, and PS Button) but also adds two new buttons, the T-button and the Move button. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4949043678/" title="PlayStation Move button breakouts by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4104/4949043678_f7b6536d93.jpg" width="500" height="189" alt="PlayStation Move button breakouts" /></a></p>
<p>The Move button is typically used to select items in game menus. The pressure-sensitive T-button is utilized in many games and its function varies. Users should consult the game manual for details on button assignments.  </p>
<p><strong>Q: How do I pair a PlayStation Move motion controller to PS3?</strong><br />
A: Pairing is quite simple and will be familiar to PS3 owners. First, plug the PlayStation Move motion controller into the PS3 system via the USB port. Next, press the PS button. The controller is now paired with the PS3 system.</p>
<p><strong>Q: Does PlayStation Move use AA or AAA batteries? </strong><br />
A: No. PlayStation Move uses an integrated lithium ion battery that you can recharge using a mini USB cable and your PS3 system, or an optional PlayStation Move charging station.</p>
<p><strong>Q: How do I charge the controllers?</strong><br />
A: Both the PlayStation Move motion controller and the PlayStation Move navigation controller feature a mini USB charging port. The lithium ion battery can be recharged by plugging the controllers into the PS3 system using a mini USB cable. Alternatively, you can charge the controllers using the PlayStation Move charging station (sold separately).</p>
<p><strong>Q: How long does it take to fully charge a PlayStation Move motion controller? How long will the charge last?</strong><br />
A: It takes approximately five hours to fully charge a PlayStation Move motion controller (four hours using the charging station). Once fully charged, you can expect at a maximum 10 hours of battery life.</p>
<p><strong>Q: Are the rechargeable batteries replaceable? </strong><br />
A: No. </p>
<p><strong>Q: Can I use the PlayStation Move motion controller to set up the game or do I need the DUALSHOCK 3 controller?</strong><br />
A: Set up for PlayStation Move games do not require the use of the DUALSHOCK 3 controller. The XMB can be navigated easily with either the motion controller or the navigation controller.</p>
<p><strong>Q: How do I navigate the XMB using the PlayStation Move motion controller?</strong><br />
A: Hold down the T button and gesture UP, DOWN, LEFT or RIGHT to navigate the XMB. Press the Move button to activate an item. Note that the sphere will not be illuminated while browsing the XMB.</p>
<p><strong>Q: Will the PlayStation Move be equipped with any safety features?</strong><br />
A: Yes, the PlayStation Move comes equipped with a hand strap. Wear it securely at all times to prevent accidents.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4930864078/" title="PlayStation Move hand strap for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4076/4930864078_2109e3dae4_m.jpg" width="240" height="190" alt="PlayStation Move hand strap for PS3" /></a></p>
<p><strong>Q: How precise is PlayStation Move?</strong><br />
A: The PlayStation Move is tracked completely 1:1, so its complete position and orientation are known. High-speed data from internal sensors is combined with sub-pixel PlayStation Eye camera data, allowing precise measurement of a wide range of motions, from the tiniest movements to most vigorous swipes.</p>
<p><strong>Q: How much “lag” does PlayStation Move have? Is there a noticeable delay of my motion to the action performed onscreen?</strong><br />
A: The PlayStation Move has similar sensing latency as the DUALSHOCK 3 controller &#8212; for many PlayStation Move games, this is about 22ms, though it can vary somewhat between games. Modern HDTVs unfortunately have much more latency, usually on the order of 60-160ms. If your TV has “game mode,” make sure to enable it. </p>
<p><strong>Q: Will you be able to adjust PlayStation Move’s sensitivity setting?</strong><br />
A: Yes, some games will provide this feature where it’s appropriate. For example, <a href="http://us.playstation.com/games-and-media/games/the-shoot-ps3.html">The Shoot</a> supports this for aiming sensitivity.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4930862762/" title="PlayStation Eye (front) for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4100/4930862762_4abbd2b5b3_m.jpg" width="240" height="227" alt="PlayStation Eye (front) for PS3" /></a></p>
<h3>PlayStation Move and PlayStation Eye Camera</h3>
<p><strong>Q: How does the PlayStation Eye camera work with the PlayStation Move motion controller?</strong><br />
A: The PlayStation Eye tracks the sphere on the motion controller to detect exactly where<br />
you are and the direction you are moving. The PlayStation Eye also tracks your upper body<br />
movement and translates that into the game. This allows the character on screen to move<br />
exactly as you move in real life.</p>
<p><strong>Q: Why must I calibrate the controller?</strong><br />
A: Calibration must be done as part of the game set-up to ensure the system knows how far<br />
you are from the screen as well as your body dimensions. Every game has a different<br />
calibration approach, but at some point before beginning gameplay, all games require the<br />
player to calibrate by pointing the controller at the PlayStation Eye camera and following the on-screen directions.</p>
<p><strong>Q: Do you need to re-calibrate the PlayStation Move before playing each game? (asked by @<a href="http://twitter.com/JaguarCRO">JaguarCRO</a>)</strong><br />
A: Yes. Because the PlayStation Move technologies provide extreme accuracy not found in other systems, a quick calibration before each game allows us to maintain the most accurate positional data possible.</p>
<p><strong>Q: What is the best setup for my <a href="http://us.playstation.com/ps3/accessories/scph-98047.html">PlayStation Eye</a> camera?</strong><br />
A: To get the most out of your PlayStation Eye camera, you should make sure it is centered above or below your TV screen (whichever position is closest to the player’s shoulder level) and facing the same direction as your TV. Then set your PlayStation Eye to wide-angle mode by twisting the lens to the blue dot. Avoid set ups where the PlayStation Eye is tilted up or down, unless instructed to for a specific game.</p>
<p><strong>Q: Is there a minimum height requirement for PlayStation Move?</strong><br />
A: There are no height requirements, although for the best experience, the PlayStation Eye camera must point at the player. The PlayStation Eye camera should be as near to shoulder height as possible so the player is “square” to the camera.   </p>
<p><strong>Q: What is the best position for a player to hold the PlayStation Move motion controller from the camera?</strong><br />
A: Players should calibrate in the location and position where they intend to play. The working range is 2 to 10 feet away from the camera, but the *ideal* range is 5 to 9 feet away from the camera, depending on the game.</p>
<p><strong>Q: How does room lighting affect PlayStation Move gameplay?</strong><br />
A: The system is very robust and works under a range of lighting conditions, but it is important to keep in mind certain lighting conditions that can negatively impact gameplay. The room does not need to be dark to reach optimal gameplay; however, it is important to check that no direct bright light or sunlight is reflecting onto the controller or camera. Strong lighting from behind the player should be avoided &#8212; especially light that changes, such as light from another TV. Finally, if the camera sits on a very shiny surface, the camera might see reflections which may cause interference with gameplay.</p>
<p><strong>Q: What else may affect PlayStation Move gameplay?</strong><br />
A: Objects or people obstructing the view of the PlayStation Eye can cause issues with<br />
motion tracking, resulting in sluggish or unresponsive gameplay. However, if someone<br />
or something passes in front of the PlayStation Eye very briefly during gameplay there<br />
won’t be much issue. </p>
<p><strong>Q: Will PlayStation Move work if playing a game on a video projector? If using a projector, what&#8217;s the best position for the PlayStation Eye camera?</strong><br />
A: Yes. Make sure the PlayStation Eye is not in the direct line of projection so that it’s not blinded. The camera should be positioned in front of the user, about shoulder height.</p>
<p><strong>Q: Will PlayStation Move work for left-handed users? (asked by @<a href="http://twitter.com/Gavin_Gallagher">Gavin_Gallagher)</a></strong><br />
A: Yes, during calibration many of the games will give you an option to choose if you are a left or right handed player so that the PlayStation Move can track your movements accordingly. For games make no such distinction, the controller can be held equally well in either hand. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4930273693/" title="PlayStation Move Navigation Controller (front) for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4075/4930273693_55f203406a_m.jpg" width="125" height="240" alt="PlayStation Move Navigation Controller (front) for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/4930862644/" title="PlayStation Move Navigation Controller (side) for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4138/4930862644_c78e8b3272_m.jpg" width="142" height="240" alt="PlayStation Move Navigation Controller (side) for PS3" /></a></p>
<h3>Navigation Controller and Other Accessories</h3>
<p><strong>Q: What is the PlayStation Move navigation controller?</strong><br />
A: The PlayStation Move navigation controller is the secondary controller for PlayStation Move. It is compatible with select PlayStation Move titles to help navigate in-game characters or objects. However, DUALSHOCK 3 and SIXAXIS wireless controller can also be used in place of the navigation controller for all games that are compatible with the navigation controller. Like all other wireless controllers for the PS3 system, the navigation controller comes with a built-in lithium ion rechargeable battery as well as Bluetooth technology, enabling the controller to transfer the input information wirelessly to the PS3 system without a use of a cable.</p>
<p>As a one-handed controller, the navigation controller features an analog stick and directional buttons, allowing you to easily navigate your character in the game. For most PlayStation Move titles, all you need is the PlayStation Move motion controller and the PlayStation Eye camera, which is why we focused on offering these peripherals in our bundles.</p>
<p>Again, the packaging of each PlayStation game will have icons indicating exactly what peripherals you’ll need to play the game.</p>
<p><strong>Q: Is the navigation controller required for all PlayStation Move games? What purpose does it serve?</strong><br />
A: No, the navigation controller is not required for all PlayStation Move games. The PlayStation Move navigation controller is an optional peripheral that gives players the use of an analog stick and directional buttons for titles like Heavy Rain or Killzone 3, where you navigate a character on-screen. If you would prefer, you can use the DUALSHOCK 3 or SIXAXIS wireless controller instead of the navigation controller to operate the left analog stick and D-pad.   </p>
<p><strong>Q: What buttons are on the PlayStation Move navigation controller?</strong><br />
A: Cross, Circle, L1, L2, L3, left stick, directional (up, down, left, right) buttons and the PS<br />
button.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4949043688/" title="PlayStation Move navigation controller button breakouts by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4147/4949043688_21966e3301.jpg" width="500" height="191" alt="PlayStation Move navigation controller button breakouts" /></a></p>
<p><strong>Q: Does the PlayStation Move navigation controller have vibration feedback?</strong><br />
A: No. </p>
<p><strong>Q: Does the navigation controller support SIXAXIS motion control? (asked by @<a href="http://twitter.com/Schypher">Schypher</a>)</strong><br />
A: No. The navigation controller does not support the older SIXAXIS motion sensor. All motion controller functionality is handled by the PlayStation Move. </p>
<p><strong>Q: What is estimated battery life for the the navigation controller? (asked by @<a href="http://twitter.com/Gavin_Gallagher">Gavin_Gallagher</a>)</strong><br />
A: The battery in the navigation controller lasts approximately 30 hours, but it varies depending upon usage and environment.</p>
<p><strong>Q: Does the navigation controller need to be paired with the PlayStation Move? Do you need to connect the navigation controller with a cable?</strong><br />
A: Button input of the motion controller and navigation controller are directly transmitted to PS3 via Bluetooth wireless, and therefore you do not need to pair the navigation controller with PlayStation Move. No cable connection is required except when you are charging the battery.</p>
<p><strong>Q: Are there any additional PlayStation Move controllers I may wish to buy?</strong><br />
A: For most PlayStation Move titles, you will only need one PlayStation Move motion controller. However, you may want to purchase a second PlayStation Move motion controller for playing in multi-player mode with friends or family. </p>
<p><strong>Q: How do I know which accessories go with each game?</strong><br />
A: Every PlayStation Move game has icons at the top of its packaging that indicate which peripherals are “required” and which peripherals are “compatible.” Peripherals that are required are necessary in order to play the game; those that are “compatible” can be used to enhance your game play experience but are not necessary to play the game.</p>
<p><strong>Q: How many PlayStation Move controllers will I need in order to play most games?</strong><br />
A: For most games, you will only need one PlayStation Move motion controller. There are also some titles, such as <a href="http://us.playstation.com/games-and-media/games/the-fight-lights-out-ps3.html">The Fight: Lights Out</a>, that require two PlayStation Move motion controllers &#8212; one for each hand &#8212; to deliver the most precise gameplay experience.</p>
<p><strong>Q: Will there be a charging adaptor for PlayStation Move and navigation controllers?</strong><br />
A: Yes. Available for $29.99 (MSRP), the PlayStation Move charging station will allow you to charge two PlayStation Move motion or navigation controllers at once, without connecting them to the PS3 system.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4930865146/" title="PlayStation Move Charging Station (with PlayStation Move motion controller and Navigation Controller) by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4074/4930865146_42d4dc94d8_m.jpg" width="158" height="200" alt="PlayStation Move Charging Station (with PlayStation Move motion controller and Navigation Controller)" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4930276777/" title="PlayStation Move Charging Station by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4120/4930276777_692a080ace_m.jpg" width="286" height="200" alt="PlayStation Move Charging Station" /></a></p>
<p><strong>Q: Will there be a charger that will fit both the PlayStation Move motion controller and DUALSHOCK 3 controller? </strong><br />
A: The existing <a href="http://us.playstation.com/ps3/accessories/scph-98049.html">PS3 AC adaptor</a> can easily accommodate any combination of two PlayStation Move motion controllers, DUALSHOCK 3 controllers, and PlayStation Move navigation controllers.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4949133690/" title="Sports Champions for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4140/4949133690_9027c141b8_m.jpg" width="209" height="240" alt="Sports Champions for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/4707171320/" title="Killzone 3 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1265/4707171320_63cb5930e6_m.jpg" width="209" height="240" alt="Killzone 3 for PS3" /></a></p>
<h3>PlayStation Move Games</h3>
<p><strong>Q: Will the PlayStation Move come with a demo disc? (asked by @<a href="http://twitter.com/T3mpr1x">T3mpr1x</a>)</strong><br />
A: Yes. A PlayStation Move demo disc is included with the <a href="http://blog.us.playstation.com/2010/07/14/what-playstation-move-setup-is-right-for-you/">PlayStation Move Bundle</a> ($99.99) and the <a href="http://blog.us.playstation.com/2010/07/14/what-playstation-move-setup-is-right-for-you/">PlayStation 3 Sports Champions Move Bundle</a> ($399.99). </p>
<p>Additionally, both PlayStation Move bundles include the full version of Sports Champions, which includes six different sporting events supporting single and multiplayer modes.</p>
<p><strong>Q: Will I need to update my games to enable PlayStation Move support? If yes, will it be free? (asked by <a href="http://twitter.com/PrometheusX">@PrometheusX</a>)</strong><br />
A: Most PlayStation Move games you’ll play will be designed specifically for the motion controller, though some game publishers have chosen to add PlayStation Move support to their existing PS3 games. <a href="http://blog.us.playstation.com/2010/07/26/playstation-move-hands-on-resident-evil-5-gold-edition/">Resident Evil 5: Gold Edition</a>, <a href="http://www.heavyrainps3.com/">Heavy Rain</a>, <a href="http://us.playstation.com/games-and-media/games/tiger-woods-pga-tour-11-ps3.html">Tiger Woods PGA Tour 11</a> and <a href="http://planetminigolf.com/">Planet Minigolf</a> are well-known examples of existing games being adapted for PlayStation Move. In these cases, you will download an update over the <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a> to add PlayStation Move support. Whether these updates are free or will require a fee will depend on the game and publisher.</p>
<p><strong>Q: Can I play “normal” PS3 games using PlayStation Move?</strong><br />
A: No. You will not be able to effectively control a DUALSHOCK 3-only title using PlayStation Move. Only games that are designed to function with PlayStation Move will work with PlayStation Move, though some older titles will receive downloadable updates to add new PlayStation Move functionality. </p>
<p><strong>Q: Will all PS3 games require PlayStation Move going forward?</strong><br />
A: No. Some titles will only support PlayStation Move, some titles will only support DUALSHOCK 3, and many titles will support both controller types. The decision to implement PlayStation Move support is made on a case-by-case basis by the game&#8217;s developers. Many PS3 games will continue to offer DUALSHOCK 3 controller support.</p>
<p><strong>Q: Can PlayStation Move be used to play first-person shooters? What about third-person shooters?</strong><br />
A: Yes. Shooters of all kinds that are designed for PlayStation Move will benefit from the precision and ease of use of the technology. <a href="http://killzone.com/kz3/hub.html">Killzone 3</a> is an upcoming PS3 first-person shooter that will support PlayStation Move; <a href="http://us.playstation.com/games-and-media/games/socom-4-u-s-navy-seals-ps3.html">SOCOM 4</a> is an upcoming third-person military shooter that employs PlayStation Move. Many other upcoming shooters will add support for PlayStation Move.</p>
<p><strong>Q: Will PlayStation Move be supported by third-party game developers?</strong><br />
A: Yes. PlayStation Move is getting wide support from the game development and publisher community, including <a href="http://www.ea.com/">Electronic Arts</a>, <a href="http://www.ubi.com/US/default.aspx">Ubisoft</a>, <a href="http://www.capcom-unity.com/">Capcom</a>, <a href="http://www.namcobandaigames.com/">Namco Bandai Games</a>, <a href="http://disney.go.com/disneyinteractivestudios/">Disney Interactive Studios</a>, <a href="http://2ksports.com/">2K Sports</a>, <a href="http://www.wbie.com/">Warner Brothers Interactive Entertainment</a>, <a href="http://www.cravegames.com/">Crave Games</a>, and many more.</p>
<p><strong>Q: Will there be games that will only be playable on PlayStation Move?</strong><br />
A: Yes. We have developed a collection of games, such as <a href="http://us.playstation.com/games-and-media/games/sports-ps3.html">Sports Champions</a>,<a href="http://us.playstation.com/games-and-media/games/start-the-party-ps3.html"> Start the Party!</a>, <a href="http://us.playstation.com/games-and-media/games/the-fight-lights-out-ps3.html">The Fight: Lights Out</a>, Tumble, and more, that are exclusively for  PlayStation Move. Other titles, such as Heavy Rain or the upcoming <a href="http://killzone.com/kz3/agegate.html">Killzone 3</a>, will support either the standard DUALSHOCK 3 controller or the PlayStation Move motion controller, giving you the freedom to choose the control scheme that’s right for you.</p>
<h3>Miscellaneous Questions</h3>
<p><strong>Q: Can you use the PlayStation Eye’s built-in microphone array for voice chatting in online games, even when not using PlayStation Move?</strong><br />
A: Yes. PlayStation Eye’s built-in microphone array enables headset-free voice chatting in online games. It features echo cancellation for enhanced audio clarity.</p>
<p><strong>Q: Does PlayStation Move capture true 1:1 motion capture?</strong><br />
A: Yes. PlayStation Move supports full 1:1 motion control, resulting in a precise recreation of your movements in games that implement 1:1 movements. As with all game controllers, PlayStation Move’s functionality will be up to individual game developers &#8212; some games may or may not implement full 1:1 motion control, depending on the nature of the title and the goals of the game developers.</p>
<p><strong>Q: What’s the difference between SIXAXIS and PlayStation Move?</strong><br />
A: The SIXAXIS controller supported basic “tilt” functionality, while PlayStation Move supports full 1:1 motion tracking for unprecedented precision and increased ease of use.</p>
<p><strong>Q: PlayStation Move’s color-changing sphere: How many colors can it turn? (asked by @<a href="http://twitter.com/djratchet">djratchet</a>)</strong><br />
A: : The sphere atop PlayStation Move can be changed to any color (the sphere LED is controlled with Full Color 24bit RGB). It is capable of displaying more than one million hues, enabling it to make fine adjustments in a wide variety of playing environments.</p>
<p><strong>Q: Why does PlayStation Move use a lighted sphere? Can I remove the sphere?</strong><br />
A: The lighted sphere is crucial to the precision of the PlayStation Move, as its position is tracked by the PlayStation Eye camera. It helps to precisely detect the absolute position of the controller held by the users in real-life 3D space. The colors of the sphere can change according to gameplay, giving visual feedback to users. Removing the sphere will diminish or disable the PlayStation Move’s motion tracking functionality.</p>
<p><strong>Q: If the sphere is pulled away from the PlayStation Move motion controller, can it be easily reattached? (asked by @<a href="http://twitter.com/Gavin_Gallagher">Gavin_Gallagher</a>)</strong><br />
A: No, the controller has to be disassembled to reattach the sphere, though it’s quite resilient to being pulled off. </p>
<p><strong>Q: Can the sphere on the PlayStation Move shatter? Does it prevent a safety risk around children?</strong><br />
A: No. The PlayStation Move’s color-changing sphere is constructed out of a soft, pliable material. It will not shatter or break into sharp pieces.</p>
<p><strong>Q: How durable is PlayStation Move? Can it withstand use by a small child?</strong><br />
A: The PlayStation Move motion controller passed similar stress tests to a DUALSHOCK 3 (drop tests, step-on tests). In addition, the sphere is made of soft silicon similar to that of a baby bottle or pacifier.</p>
<p><strong>Q: Why is PlayStation Move better than the Kinect or the Wii?</strong><br />
A: PlayStation Move is the most powerful, precise, and easy-to-use motion controller ever designed. It combines the strengths of a physical controller &#8212; physical buttons and vibration feedback &#8212; with the flexibility afforded by motion controls as well as unmatched precision. PlayStation Move can also precisely detect the absolute position of the controller held by the users in real-life 3D space. Additionally, it makes use of the PlayStation Eye camera for head and body tracking, photo and video capability, online video chat and more.</p>
<p>Combined with the unmatched power and HD capabilities of the PS3 system, PlayStation Move enables the most robust and sophisticated motion gaming experience.</p>
<p><strong>Q: Will the PlayStation Move’s cursor be as jumpy and shaky as other motion controllers on the market?</strong><br />
A: No. PlayStation Move uses an array of sensors &#8212; gyroscopes, accelerometers, Z-tracking, and visual tracking via the PlayStation Eye and color-changing sphere &#8212; to triangulate the controller’s movements quickly and precisely with 1:1 precision. If the PlayStation Move is correctly set up, you will notice a smoother, vastly more precise feel than other motion controllers. </p>
<p><strong>Q: I saw tech demos for PlayStation Move on the Internet. Will I ever be able to download these on the PlayStation Network?</strong><br />
A: The internal tech demos of PlayStation Move applications are currently not available for purchase or download. </p>
]]></content:encoded>
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<rating>4.52</rating><author_title>Social Media Manager</author_title>
<comment_count>227</comment_count>
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		<title>Resistance Retribution &#8211; Developer Interview and Walkthrough</title>
		<link>http://blog.us.playstation.com/2008/09/16/resistance-retribution-developer-interview-and-walkthrough/</link>
		<comments>http://blog.us.playstation.com/2008/09/16/resistance-retribution-developer-interview-and-walkthrough/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 20:33:32 +0000</pubDate>
		<dc:creator>Brian Keltner</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[faq]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[pax08]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[resistance]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=1860</guid>
		<description><![CDATA[In case you guys haven&#8217;t heard, Resistance: Retribution is coming to the PlayStation Portable, and has been making it&#8217;s way around the world from E3, to Leipzig, to PAX; gathering awards everywhere it goes (we&#8217;re up to 23 now!). We recently had the opportunity to catch up with Co-Directors John Garvin and Chris Reese to [...]]]></description>
				<content:encoded><![CDATA[<p>In case you guys haven&#8217;t heard, <a href="http://www.us.playstation.com/PSP/Games/Resistance_Retribution">Resistance: Retribution</a> is coming to the PlayStation Portable, and has been making it&#8217;s way around the world from <a href="http://blog.us.playstation.com/tag/e3-2008/">E3</a>, to <a href="http://blog.us.playstation.com/tag/leipzig08/">Leipzig</a>, to <a href="http://blog.us.playstation.com/tag/pax08/">PAX</a>; gathering awards everywhere it goes (we&#8217;re up to 23 now!). We recently had the opportunity to catch up with Co-Directors John Garvin and Chris Reese to give you a look into what we&#8217;ve been showing, where the game is headed, and more.</p>
<p>Here&#8217;s a walkthrough from the PAX show floor, with Sony Bend&#8217;s <a href="http://blog.us.playstation.com/author/creese/">Chris Reese</a>:</p>
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<p>And <a href="http://blog.us.playstation.com/author/jgarvin/">John Garvin</a> helps round out the story by answering these questions:</p>
<blockquote><p><strong>1. How will you translate the PS3 Resistance experience onto the portable screen?</strong></p></blockquote>
<ol>
For us, Resistance is all about killing powerful aliens with powerful weapons in a cool alternate-history 1950’s setting.  Our goal from the beginning was to capture the essence of Resistance&#8217;s core gameplay, while at the same time putting our spin on it.   The &#8220;<a href="http://www.bendgamestudio.com/">Bend Game Studio</a>&#8221; spin is all about creating a fun game that is also a dramatic, in-depth story.   We knew we wanted a sequel that took place right after <a href="http://www.us.playstation.com/PS3/Games/Resistance_Fall_of_Man">Resistance: Fall of Man</a>, but before the events in <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">R2</a>.   While playing through RFOM I had discovered a few elements that I thought were great story hooks &#8212; things like the Cloven, or the fact that we never saw any female Chimera, so I spent some time talking to Ted Price and the guys at Insomniac, pitching ideas I had about where we could take the Resistance story on the PSP.   They loved our story so we just went with it.  The PSP game is probably a little more &#8220;intimate&#8221; &#8212; if you can use that word on an experience where you&#8217;re blasting the hell out of aliens &#8212; because the game focuses on the personal story of a new character we created &#8212; a British private named James Grayson.  After a personal tragedy, Grayson goes on a vendetta to destroy every Chimera conversion center he can find.   Eventually he learns that his efforts have been futile&#8230; in France, Germany, the Netherlands, the Chimera have evolved and now use a new method of converting humans to aliens.  The French resistance, called the Maquis, enlist Grayson&#8217;s help, and he joins Cartwright and Parker in Operation Overstrike &#8212; the beginning of the war to retake the European continent.  So we have a great personal story, as Grayson tries to come to terms with his own demons, set against the backdrop of a horrible war fought in places like Rotterdam, Luxembourg, Bonn and Paris.
</ol>
<blockquote><p><strong>2. What is the best thing about developing for PSP?</strong></p></blockquote>
<ol>
The thing I like best about PSP is the team size.  At Bend Game Studio we have about 40 team members, which is a great size for a team.  We have enough key talent to make AAA games that have high  production values, but we&#8217;re small enough that everyone knows everyone and we get stuff done without a lot of middle management.
</ol>
<blockquote><p><strong>3. What is your favorite game on PSP?</strong></p></blockquote>
<ol>
My personal favorite is still <a href="http://www.us.playstation.com/PSP/Games/Syphon_Filter_Dark_Mirror">Syphon Filter: Dark Mirror</a> or <a href="http://www.us.playstation.com/PSP/Games/Syphon_Filter_Logan_s_Shadow">Syphon Filter: Logan&#8217;s Shadow</a>, mostly because I poured so much creative energy into them.  Two games that I finished this year, and really loved, were <a href="http://www.us.playstation.com/PSP/Games/God_of_War_Chains_of_Olympus">God of War</a> and <a href="http://www.us.playstation.com/PSP/Games/Patapon">Patapon</a>.  Two really different games in terms of subject matter, genre, and style, but each a lot of fun in it&#8217;s own way.  In fact, these two games are really good examples of why the PSP is such a great hand-held platform.  You have a quirky game like Patapon that sort of carves new territory in the &#8220;rhythm / action&#8221; genre, and a really good translation of a hard-core console action title, side by side on my gaming shelf.  And you won&#8217;t find a game like GOW on competing hand-helds anytime soon.
</ol>
<blockquote><p><strong>4. What is one of your guilty pleasures when it comes to PSP games?</strong></p></blockquote>
<ol>
Playing games late at night while in bed.  Seriously.  It seems like the only time I can find to catch-up on my PSP games is late at night and there&#8217;s no more comfortable place to kick back than in bed.  With the headphones on, I don&#8217;t keep my wife awake, though she was getting irritated when I was playing God of War because it&#8217;s hard not to get vocal when you die.  To me, portable doesn&#8217;t just mean &#8220;play on a bus or an airplane,&#8221; it means, &#8220;play anywhere that isn&#8217;t your couch in front of your PS3.&#8221; :)
</ol>
<blockquote><p><strong>5. Where is the weirdest place you have ever played your PSP?</strong></p></blockquote>
<ol>
See above.
</ol>
<blockquote><p><strong>6. What is your favorite non-gaming PSP feature?  Why?</strong></p></blockquote>
<ol>
Probably the web stuff.  The PSP&#8217;s a pretty good platform for checking news&#8230; the screens a little bigger than my Blackberry&#8217;s, and websites are easier to navigate.  Next would be the ability to watch movies on it  &#8212; while flying, it&#8217;s a lot more convenient to watch a movie on my PSP than on my laptop.
</ol>
<blockquote><p><strong>7. How will you push the PSP hardware with Resistance?</strong></p></blockquote>
<ol>
We&#8217;re pushing it pretty hard.  As you know this is our third game on the platform and we&#8217;re constantly making improvements to our engine.  Chris Reese, the Technical director and co-studio director, pushes his tech team pretty hard.  We&#8217;ve done a complete upgrade on our animation system, adding support for multiple skeletons so we could implement all the different types of Chimera; we&#8217;ve upgraded our character system, adding specular highlights so you can see light reflecting off of Grayson&#8217;s leather jacket; we&#8217;ve also upped the size of our character textures so everything looks crisp and clean; we&#8217;ve put in a more robust streaming system so we can have more detail in the levels, more sounds, more character models, more animations; we&#8217;ve created an entirely new enemy system so that we can have more of them on screen at once &#8212; in Logan&#8217;s Shadow, you might see 4-6 terrorists at a time, not in Resistance: Retribution, you can see 15 Leapers at once.  We&#8217;ve also optimized a lot of systems in order to push out our drawing distance so we could attempt to capture the sheer scale of the Resistance vistas.  So far the team is doing a great job capturing the Resistance look and feel.
</ol>
<blockquote><p><strong> 8. This is your third PSP game; what have you learned over the last two projects that you can apply to Resistance?</strong></p></blockquote>
<ol>
Aside from all the technical and engine enhancements noted above, we&#8217;ve learned a lot about making shooters fun on the PSP.  We&#8217;ve taken the aiming system that we refined in Logan&#8217;s Shadow and Dark Mirror, and we&#8217;ve simplified it into an aim assist system that we think is pretty revolutionary on the PSP &#8212; we wanted to make the game as easy to play as we could by reducing the reliance on using the four face buttons to aim &#8212; but at the same time, not take away the sense of &#8220;skilled&#8221; shooting that a game like Resistance provides.  The other thing I think we&#8217;ve learned how to do well on the PSP, is crafting a compelling player experience.  For us this is a combination of challenging combat scenarios, creative level design, and dramatic storytelling.  We don&#8217;t want the game to get repetitive, so we break up the pacing of the game play, we add new challenges, we create unexpected story hooks, we give the player reasons to look around, we create areas where they have to use their heads as well as their weapons.  As long as we end up with a game that we want to play ourselves, we&#8217;re pretty happy.
</ol>
<p>What else do you need to know about Resistance: Retribution?</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2008/09/16/resistance-retribution-developer-interview-and-walkthrough/feed/</wfw:commentRss>
		<slash:comments>58</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.76</rating><author_title>PR Manager, Capcom</author_title>
<comment_count>58</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Qore Episode 3 hits PSN tomorrow</title>
		<link>http://blog.us.playstation.com/2008/08/06/qore-episode-3-hits-psn-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2008/08/06/qore-episode-3-hits-psn-tomorrow/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 22:23:38 +0000</pubDate>
		<dc:creator>Susan Panico</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[faq]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[qore]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=1008</guid>
		<description><![CDATA[Episode 03 of Qore hits the store on 8/7 and it is jam-packed&#8230;. DC Universe Online We go behind the scenes at SOE to give you all the latest on this MMO action game set in the DC universe. With Jim Lee&#8217;s involvement (he is the Executive Creative Director on the project), this is shaping [...]]]></description>
				<content:encoded><![CDATA[<p>Episode 03 of <a href="http://blog.us.playstation.com/tag/qore/">Qore </a>hits the store on 8/7 and it is jam-packed&#8230;.</p>
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<p><a href="http://blog.us.playstation.com/2008/07/25/comic-con-live-demo-dc-universe-online/"><strong>DC Universe Online</strong></a><br />
We go behind the scenes at SOE to give you all the latest on this MMO action game set in the DC universe. With Jim Lee&#8217;s involvement (he is the Executive Creative Director on the project), this is shaping up to be one of PS3&#8242;s biggest upcoming exclusives. Make sure you check out the concept art by Mr. Lee &#8211; it is really some amazing stuff.</p>
<p><strong>NBA 09: The Inside</strong><br />
Our new &#8220;Qorespondent,&#8221; Audrey Cleo, travels to SCEA San Diego to get her game on with the development team behind NBA 09: The Inside. This year&#8217;s iteration introduces &#8220;The Life&#8221; mode to PS3, with developing stories for three different players and an all-new franchise mode.</p>
<p><strong>Lego Batman: The Video Game</strong><br />
Veronica Belmont heads to Hollywood and the Warner Brothers&#8217; back lot to see if she can find the Batcave and get TT Games to tell her all about the Dark Knight&#8217;s adventures in the land o&#8217; Legos. Or, is she simply looking for Christian Bale?</p>
<p><strong>Baja: Edge of Control</strong><br />
What happens when a 98 pound woman takes on an 800 HP Trophy Truck with someone named &#8220;Pistola?&#8221; Check out our feature on THQ&#8217;s Baja: Edge of Control.</p>
<p><strong>New Downloadable Content</strong><br />
If you purchase Qore Episode 03, or an annual subscription, you are in for a real treat &#8211; with premier access to the <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">Resistance 2 </a>Public Beta.  In addition, we&#8217;ve got an all-new PS3 Qore theme and new annual subscribers will also get <a href="http://www.us.playstation.com/PS3/Games/Calling_All_Cars">Calling All Cars</a>, the full game, for free!</p>
<p>In addition, we also wanted to answer a few of the questions you’ve had about Qore:</p>
<blockquote><p><strong>Q: Will I be able to re-watch episodes? How will back issues or previous months content be handled?</strong><br />
<strong>A:</strong> Yes. When you purchase an Episode of Qore, it becomes available in your Download List. You can then download it to your PS3’s HDD and view it as often as you like. In addition, should you decide to delete an Episode of Qore from your HDD, you can always go back to your Download List and download it again. This, however, may not apply to downloadable content that is associated with a particular Episode, as that content may have its own restrictions (i.e.: beta invitations and timed exclusives). As a side note – when you purchase multiple Episodes of Qore they all download to your HDD separately. So, it is possible to have as many Episodes of Qore on your HDD as space will allow – the latest Episode does not overwrite previous Episodes.</p>
<p><strong>Q: Will Qore be compatible with PSP via remote play?</strong><br />
<strong>A:</strong> We are currently evaluating the PSP as a platform for Qore delivery.</p>
<p><strong>Q: Does this mean that some older PSN titles will become available to download for Qore subscribers?</strong><br />
<strong>A:</strong> While we have no announcements to make at this time, we are evaluating other PSN titles as possible bonuses for new annual subscribers.</p>
<p><strong>Q:Do we have to watch advertisements during the Episodes, or will we be able to skip them?</strong><br />
<strong>A:</strong> Currently, Qore’s advertising model is to allow our advertising partners 15 seconds of interstitial advertising (forced-run) in each individual advertisement before our users are given control and allowed to skip the advertising, should they so desire. Should you want more information on an advertised product, you can then go to the Sponsor’s page and watch a longer version/view additional content from that sponsor. In addition, the forced-run advertising is only active once per session – it will not reset until you exit Qore. This does not apply to advertisements that are delivered as banners or that frame editorial content.</p></blockquote>
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		<slash:comments>175</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.25</rating><author_title>Sr. Director, PlayStation Network</author_title>
<comment_count>175</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>Firmware v2.40 FAQ</title>
		<link>http://blog.us.playstation.com/2008/06/30/firmware-v240-faq/</link>
		<comments>http://blog.us.playstation.com/2008/06/30/firmware-v240-faq/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 22:04:02 +0000</pubDate>
		<dc:creator>Eric Lempel</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[faq]]></post_tag>
		<post_tag><![CDATA[firmware]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=610</guid>
		<description><![CDATA[Hi again! It’s great to see the positive reaction to the unveiling of system software update v2.40. We can’t wait for you to finally go hands-on with XMB access in-game and the Trophy system – and it’s less than 2 days away. Not surprisingly, a number of you have posed questions both here and on [...]]]></description>
				<content:encoded><![CDATA[<p>Hi again! It’s great to see the positive reaction to the unveiling of system software update v2.40. We can’t wait for you to finally go hands-on with <a href="http://blog.us.playstation.com/2008/06/29/firmware-v240-walkthrough-part-1-the-xmb/">XMB access in-game</a> and the <a href="http://blog.us.playstation.com/2008/06/30/firmware-v240-walkthrough-part-2-trophies/">Trophy system</a> – and it’s less than 2 days away. Not surprisingly, a number of you have posed questions both here and on other forums. Here are answers to the most frequently asked questions.</p>
<ul>
<strong>Will voice-messaging/private chat be featured in 2.40 as well? If not, can we expect to see this feature added in the future?</strong></p>
<blockquote><p>We are evaluating the opportunity to offer voice chat, but for this update, we wanted to focus on text messaging as the key priority for communications that our users have asked for.	</p></blockquote>
<p><strong>Can you use the web browser in game?</strong></p>
<blockquote><p> No, you must exit the game before browsing the internet.</p></blockquote>
<p><strong>Will In-Game XMB come up during playback of PS2 games, Blu-Ray discs, and DVDs?</strong></p>
<blockquote><p> The XMB is an exclusive feature for PS3 game titles. Accessing the XMB during gameplay was the top request from our users, which we focused on for this update. However, we continually engage PS3 owners for feedback and will evaluate the opportunity to offer XMB access during movie playback in the future.	</p></blockquote>
<p><strong>Can we go to the display settings and change anything there in-game (resolution, input, etc)?</strong></p>
<blockquote><p> No, you must exit the game before changing these settings.	</p></blockquote>
<p><strong>Will it be possible to change in-game the sound output?</strong></p>
<blockquote><p>  Yes, sound output changes are supported.	</p></blockquote>
<p><strong><br />
Will we be able to access the PLAYSTATION Store while in-game?</strong></p>
<blockquote><p>No, but you can view your downloads in progress.</p></blockquote>
<p><strong>Will we be able to stream music (either via media server or USB drive) for custom soundtracks or is it relegated to music stored on the HDD?</strong></p>
<blockquote><p>  Currently only music stored on the HDD is accessible in games that support this feature. We’d also like to reiterate that Firmware v2.40 merely enables custom soundtracks. It’s up to developers to include this feature in upcoming games (or to patch existing ones).</p></blockquote>
<p><strong>Does 2.4 enable cross game invites? Will it down the line?</strong></p>
<blockquote><p>  No, cross-game invites are not available in this system software update. We are evaluating opportunities to expand on the new features delivered in 2.40.</p></blockquote>
<p><strong>Will trophies be mandatory for all games release here on out?</strong></p>
<blockquote><p>  We are working with developers to ensure that Trophies are supported across the board in the future.</p></blockquote>
<p><strong>Where is each player&#8217;s trophy stat info held? I am going to upgrade my hard drive and I don’t know if the trophies will still be on my account if I earn some and then get a new hard drive.</strong></p>
<blockquote><p>  Trophies will be attached to users’ PSN ID. Trophy data needs to be synchronized to the online account on PSN to be transferred to the new PS3 system.</p></blockquote>
<p><strong>Will the patch automatically allocate unlocked trophies according to your saved files or would you have to do it again?</strong> </p>
<blockquote><p> No, Trophies aren’t retroactive.</p></blockquote>
<p><strong>Can we view PSN profiles/Trophies from a PC using a Web browser? Will there be an API for web developers to access the PSN data, so online profiles can be created?</strong></p>
<blockquote><p>  We’re evaluating these opportunities to expand where Trophies can be experienced.</p></blockquote>
<p><strong>Can you only compare trophies with friends that are online?</strong> </p>
<blockquote><p> As long as a friend has a PSN account, you can compare trophies with them regardless of their online status.</p></blockquote>
<p><strong>Is there a limit to how many trophies the devs can put set by Sony?</strong></p>
<blockquote><p> There’s not a limit on number of trophies, but there’s a value assigned to each trophy. Developers must balance out the trophies that are available to stay within an overall value based on whether the game is considered large-scope or small-scope. Essentially, a user that has unlocked every trophy in one game would have the same level as a user that unlocked every trophy in another title, all titles (depending on scope) have the same overall impact on a users’ level.</p></blockquote>
<p><strong>Will new games have a cool little icon on the back saying “trophy compatible?”</strong></p>
<blockquote><p>  We’re currently working on how Trophy support will be messaged to the consumer on our software packaging.</p></blockquote>
<p><strong>When you get a trophy, does it make a noise?</strong></p>
<blockquote><p>  <del datetime="2008-07-01T03:52:11+00:00">Currently, no.</del> How quickly things can change &#8211; there *will* be a sound effect when you unlock a Trophy.</p></blockquote>
<p><strong>What is Eric&#8217;s favorite cheese?</strong></p>
<blockquote><p>  Mozzarella	</p></blockquote>
<p>Once again, we will continue to evaluate opportunities to enhance the PLAYSTATION 3’s system software throughout the console’s life cycle. Consumer feedback has contributed greatly to the contents of Firmware v2.40, and continues to be appreciated. Don’t forget, this Firmware will be available for download on July 2nd.</p>
]]></content:encoded>
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		<slash:comments>1719</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.56</rating><author_title>VP, Sony Network Entertainment</author_title>
<comment_count>1,719</comment_count>
<comment_replies_count>10</comment_replies_count>	</item>
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