Before work began on Fatal Frame III, I heard that PS3 would be launching soon, so I conceived this project as a compilation of the past games, and our final game for PS2. The first Fatal Frame used the Japanese horror technique of relying on the user’s imagination to create a sense of fear, while the second placed the emphasis on storytelling. For the third, we went with “fear lurking within the everyday” as the theme. In horror movies and such, the bedroom or bathroom are often where scary things happen, so we decided to try our hand and venture into these classic realms as well.
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