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With Euro 2012 getting underway and the latest version of the beautiful game on PlayStation 3 mesmerising crowds at E3 2012, it was the perfect time to catch up with EA SPORTS FIFA 13 producer David Rutter. Here, he explains how this year’s online offering is second to none.
Simon: How has FIFA Street impacted on FIFA 13?
David Rutter: The Precision Dribbling 2.0 – that’s the glamorous name for it – did owe something to that game, yes. We were looking at improved dribbling overall as a big holistic feature, we wanted the ability to move in 360 degrees, we wanted fidelity of distance and we also wanted face angle. That was a big thing for us, the ability to have the player’s face pointing in the right direction no matter which way they’re going.
EA’s first foray onto the PlayStation Vita is a strong one, as the EA Sports team in Vancouver isn’t just miniaturizing the PS3 experience into a portable size, but refining the controls to take advantage of the new hardware. In this hands-on video, producer Matt Prior demonstrates what he calls “the most controllable version of FIFA ever.”
As is quickly becoming standard practice when console franchises debut on the Vita, these touchscreen controls are optional. Yet I think longtime video footballers will find themselves using at least some of these new tricks pretty quickly, as they feel right at home.
Coming this February, EA SPORTS FIFA Soccer on PS Vita will be the first true next generation sports experience right in the palm of your hand. With console gameplay and HD graphics, FIFA Soccer delivers the largest feature set ever created by EA SPORTS for a handheld device.
The same physics-based, data driven technology that powers FIFA gameplay on PlayStation 3 drives FIFA Soccer on the Vita across eight different game modes, including authentic 11 versus 11, Be A Pro, Tournament Mode with over 50 real-world competitions, a full in-depth Career Mode, and head-to-head online. The game definitely looks and plays like the award-winning FIFA console game.