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	<title>PlayStation.Blog &#187; FIFA Soccer</title>
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		<title>Interview with EA SPORTS FIFA 13’s David Rutter</title>
		<link>http://blog.us.playstation.com/2012/06/11/interview-with-ea-sports-fifa-13s-david-rutter/</link>
		<comments>http://blog.us.playstation.com/2012/06/11/interview-with-ea-sports-fifa-13s-david-rutter/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 15:02:53 +0000</pubDate>
		<dc:creator>Simon Bramble</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[e312]]></post_tag>
		<post_tag><![CDATA[ea sports]]></post_tag>
		<post_tag><![CDATA[FIFA 13]]></post_tag>
		<post_tag><![CDATA[FIFA Soccer]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=77505</guid>
		<description><![CDATA[With Euro 2012 getting underway and the latest version of the beautiful game on <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> mesmerising crowds at <a href="http://blog.us.playstation.com/tag/e312/">E3 2012</a>, it was the perfect time to catch up with <a href="http://blog.us.playstation.com/tag/fifa-13/">EA SPORTS FIFA 13</a> producer David Rutter. Here, he explains how this year’s online offering is second to none.
 
<strong>Simon: How has FIFA Street impacted on FIFA 13?</strong>
 
<strong>David Rutter:</strong> The Precision Dribbling 2.0 – that’s the glamorous name for it – did owe something to that game, yes. We were looking at improved dribbling overall as a big holistic feature, we wanted the ability to move in 360 degrees, we wanted fidelity of distance and we also wanted face angle. That was a big thing for us, the ability to have the player’s face pointing in the right direction no matter which way they’re going.
 
]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7176278873/" title="7350884230_edd44d11fc_b by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7245/7176278873_17bb22c888_z.jpg" width="640" height="360" alt="7350884230_edd44d11fc_b"></a> </p>
<p>With Euro 2012 getting underway and the latest version of the beautiful game on <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> mesmerising crowds at <a href="http://blog.us.playstation.com/tag/e312/">E3 2012</a>, it was the perfect time to catch up with <a href="http://blog.us.playstation.com/tag/fifa-13/">EA SPORTS FIFA 13</a> producer David Rutter. Here, he explains how this year’s online offering is second to none.</p>
<blockquote><p><strong>Simon: How has FIFA Street impacted on FIFA 13?</strong></p>
<p><strong>David Rutter:</strong> The Precision Dribbling 2.0 – that’s the glamorous name for it – did owe something to that game, yes. We were looking at improved dribbling overall as a big holistic feature, we wanted the ability to move in 360 degrees, we wanted fidelity of distance and we also wanted face angle. That was a big thing for us, the ability to have the player’s face pointing in the right direction no matter which way they’re going.</p>
<p>After that was achieved it became obvious that another cool part of it would be the ability to take defenders on using skill moves. We’ve had some skill moves in <a href="http://blog.us.playstation.com/tag/fifa-soccer/">FIFA</a> before, but the key lesson we learned from the FIFA Street guys was that level of immediate control on the ball. It was really fun, something we thought would fit in nicely with what we were trying to achieve. They’re our sister team so we brought their code into our game, messed around with it a bit and we now have an equivalent feature in our game.
</p></blockquote>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/7176278347/" title="7165672323_59d4885c5a_b by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7236/7176278347_2c522cc296_z.jpg" width="310" height="170" alt="7165672323_59d4885c5a_b"></a><a href="http://www.flickr.com/photos/playstationblog/7361504174/" title="7350884306_1cc681f7c8_b by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7211/7361504174_fcbbbdd2b8_z.jpg" width="310" height="170" alt="7350884306_1cc681f7c8_b"></a></p>
<blockquote><p><strong>Simon: Is it a conscious decision to make each iteration more attacking or defensive in scope?</strong></p>
<p><strong>David Rutter:</strong> Not at all. What happens is we have a long list of things we want to do, like adding a defender to the defensive wall – that’s been on the list for a few years – but the idea that we’re consciously walking this five-year roadmap of “this year is dribbling, this year is defending” and so on, it doesn’t exist.</p>
<p>What ends up happening is, to give you last year’s example, we realised we need to work on, say, homing missile defenders. We felt that particular feature ended up not meaning anything. So what could we do? Well, we came up with a system that changes defending completely. And then we spoke to the fans and the community and we watched people play, and it dawned on us that the attacking play in the final third of the pitch was a bit lame. We had to enliven the action there.</p>
<p><strong>Simon: How do you react to things like online players finding early exploits?</strong></p>
<p><strong>David Rutter:</strong> We get the most feedback from our demo. That has near final gameplay going into it, it goes from the development team to the testers and from many hundreds of our guys playing it, millions of people then get in on it. At that point you take a big gulp and see videos popping up of things like player impact engine bugs and then it’s a scramble to fix things. There was an issue a few years back where there you could score a goal every time from the halfway line, for instance.</p>
<p>So the game we release is solid, but things crop up. This year we have significantly more post-launch support than ever before. <a href="http://blog.us.playstation.com/tag/ea-sports/">EA SPORTS</a> Football Club has been releasing weekly, sometimes twice weekly scenarios for the game and that’s a big drive towards what we’re trying to achieve.</p>
<p><strong>Simon: Last year in <a href="http://blog.us.playstation.com/tag/fifa-soccer-12/">FIFA 12</a> there was a flurry of people adopting the tactic of overloading the front of their team and pumping the ball down to the wings. Is there a temptation to redress the balance in favour of certain styles of play?</strong></p>
<p><strong>David Rutter:</strong> One of the worst exploits last year, which we immediately fixed because it was really annoying, was being able to switch to the goalkeeper at any time in play. I mean, why wouldn’t you want that? It’s a great idea. But when some players lost possession they’d switch to the goalkeeper and let the AI control their defence for them – the AI was better than some people. And you’re like, d’oh! A quick update later and we had to take that out, which spoilt a really nice feature.</p>
<p>The second part of this is that people tinker with their line-ups and formations. We could limit the number of formations to counter the tactic you mentioned. One of the reasons there are all those squad update checks and spinning wheels is because we’re making sure you haven’t hacked your squad files before playing online. All of that kind of stuff we spend an inordinate amount of time each year trying to plug. Yet the simple fact is the humans that play our game are amazing. I’m confident that this year’s game will go out, and it will be brilliant.
</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/7361502582/" title="7165675003_228830226b_b by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7238/7361502582_7813699d12_z.jpg" width="640" height="360" alt="7165675003_228830226b_b"></a> </p>
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		<slash:comments>9</slash:comments>
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<rating>2.79</rating><author_title>Content Producer, SCEE</author_title>
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		<title>Learn FIFA Soccer&#8217;s New Vita Controls</title>
		<link>http://blog.us.playstation.com/2011/12/22/learn-fifa-soccers-new-vita-controls/</link>
		<comments>http://blog.us.playstation.com/2011/12/22/learn-fifa-soccers-new-vita-controls/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 16:02:37 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[EA]]></post_tag>
		<post_tag><![CDATA[fifa]]></post_tag>
		<post_tag><![CDATA[FIFA Soccer]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=66433</guid>
		<description><![CDATA[<a href="http://www.ea.com/">EA</a>’s first foray onto the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> is a strong one, as the EA Sports team in Vancouver isn’t just miniaturizing the <a href="http://us.playstation.com/ps3/">PS3</a> experience into a portable size, but refining the controls to take advantage of the new hardware. In this hands-on video, producer Matt Prior demonstrates what he calls “the most controllable version of <a href="http://www.ea.com/soccer/">FIFA</a> ever.”


As is quickly becoming standard practice when console franchises debut on the <a href="http://us.playstation.com/psvita/">Vita</a>, these touchscreen controls are optional. Yet I think longtime video footballers will find themselves using at least some of these new tricks pretty quickly, as they feel right at home.
]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ea.com/">EA</a>’s first foray onto the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> is a strong one, as the EA Sports team in Vancouver isn’t just miniaturizing the <a href="http://us.playstation.com/ps3/">PS3</a> experience into a portable size, but refining the controls to take advantage of the new hardware. In this hands-on video, producer Matt Prior demonstrates what he calls “the most controllable version of <a href="http://www.ea.com/soccer/">FIFA</a> ever.”<br />
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<p>As is quickly becoming standard practice when console franchises debut on the <a href="http://us.playstation.com/psvita/">Vita</a>, these touchscreen controls are optional. Yet I think longtime video footballers will find themselves using at least some of these new tricks pretty quickly, as they feel right at home.</p>
<p>I spent some time with this demo version of <a href="http://us.playstation.com/games-and-media/games/ea-sports-fifa-soccer-12-ps3.html">FIFA Soccer</a> after the event, and I found myself toying around with the playable menu screen for a long time, just taking shot after shot on goal. The accuracy of the rear touch shooting has won me over, and I look forward to hearing your impressions of it once it debuts in just a few short months.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/12/22/learn-fifa-soccers-new-vita-controls/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2011/12/6519716903_7099afc117_b.jpg</thumbnail_url>
<rating>4.11</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>25</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>FIFA Soccer for PS Vita: Big Game Experience on the Go</title>
		<link>http://blog.us.playstation.com/2011/12/16/fifa-soccer-for-ps-vita-big-game-experience-on-the-go/</link>
		<comments>http://blog.us.playstation.com/2011/12/16/fifa-soccer-for-ps-vita-big-game-experience-on-the-go/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:06:31 +0000</pubDate>
		<dc:creator>Matt Prior</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[ea sports]]></post_tag>
		<post_tag><![CDATA[FIFA Soccer]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=66082</guid>
		<description><![CDATA[Coming this February, <a href="http://blog.us.playstation.com/tag/ea-sports/">EA SPORTS</a> <a href="http://blog.us.playstation.com/tag/fifa-soccer/"><em>FIFA</em> Soccer</a> on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> will be the first true next generation sports experience right in the palm of your hand. With console gameplay and HD graphics, <em>FIFA</em> Soccer delivers the largest feature set ever created by EA SPORTS for a handheld device.  

The same physics-based, data driven technology that powers <a href="http://us.playstation.com/games-and-media/games/ea-sports-fifa-soccer-12-ps3.html"><em>FIFA</em></a> gameplay on <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> drives <em>FIFA</em> Soccer on the Vita across eight different game modes, including authentic 11 versus 11, Be A Pro, Tournament Mode with over 50 real-world competitions, a full in-depth Career Mode, and head-to-head online. The game definitely looks and plays like the award-winning <em>FIFA</em> console game.]]></description>
				<content:encoded><![CDATA[<p>Coming this February, <a href="http://blog.us.playstation.com/tag/ea-sports/">EA SPORTS</a> <a href="http://blog.us.playstation.com/tag/fifa-soccer/"><em>FIFA</em> Soccer</a> on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> will be the first true next generation sports experience right in the palm of your hand. With console gameplay and HD graphics, <em>FIFA</em> Soccer delivers the largest feature set ever created by EA SPORTS for a handheld device.  </p>
<p>The same physics-based, data driven technology that powers <a href="http://us.playstation.com/games-and-media/games/ea-sports-fifa-soccer-12-ps3.html"><em>FIFA</em></a> gameplay on <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> drives <em>FIFA</em> Soccer on the Vita across eight different game modes, including authentic 11 versus 11, Be A Pro, Tournament Mode with over 50 real-world competitions, a full in-depth Career Mode, and head-to-head online. The game definitely looks and plays like the award-winning <em>FIFA</em> console game.</p>
<p class="aligncenter"><iframe width="640" height="360" src="http://www.youtube.com/embed/msdVMZrR51I" frameborder="0" allowfullscreen></iframe></p>
<p>So the game definitely delivers the authenticity and quality that the <em>FIFA</em> franchise is known for. But the cool stuff comes in the innovations that the development team up in Vancouver has cooked up to utilize front and back multitouch screens to create an intelligent and unique gameplay experience. These Touch Screen features are optional… so you can use the traditional controls just like you’re playing <em>FIFA</em> on your <a href="http://us.playstation.com">PlayStation</a>, but they definitely add an big element of fun and creativity to the gameplay experience.</p>
<p>Touch Screen Shooting delivers pin-point accuracy and removes that element of “hit and hope” from shooting. As well, Touch Screen Passing opens up the field of play for more creative, precision passing, giving players the ability to distribute the ball and make decisive passes like never before. Finally, Touch Screen Free Kick Control enables players to swipe a finger to aim and curl the shot around the wall.</p>
<p>Plus, players can compete with over 500 officially licensed clubs in 11 v 11 matches in authentic stadiums from around the world.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6519716473/" title="FIFA_Soccer_Vita_Rooney_run_WM by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7032/6519716473_4e303e9855_z.jpg" width="640" height="363" alt="FIFA_Soccer_Vita_Rooney_run_WM"></a></p>
<p>Also right in the game is the popular <em>FIFA</em> Career Mode, where you play or manage your way to glory through an authentic experience that mimics the real-world game. You begin as a real or created player and evolve into a player-manager and manager &#8211; or just begin at the top and enjoy a 15-season career in the real world of soccer.</p>
<p>What else? There’s Head-to-Head Online play, a fun Training Mode, Be A Goalkeeper Mode, and lots more.</p>
<p><em>FIFA</em> Soccer for the <a href="http://us.playstation.com/psvita/">PS VITA</a> is coming in February.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6519716903/" title="FIFA_Soccer_Vita_Xavi_shield_WM by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7006/6519716903_7099afc117_z.jpg" width="640" height="363" alt="FIFA_Soccer_Vita_Xavi_shield_WM"></a></p?</p>
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<rating>3.86</rating><author_title>Producer, FIFA Soccer for PS VITA</author_title>
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