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So much has happened since PS Vita’s launch in North America two years ago – many amazing games were released, Remote Play functionality with PS4 was added, and we announced PlayStation Now is coming to PS Vita. The platform has greatly transformed in the past year, and the passionate support and personal stories I’ve heard from our development community have been truly inspiring. Plus exciting things are on the horizon, including the launch of our new slimmer model PS Vita this spring.
Hey, this is Nathan Gary over at Sony Santa Monica with some great news for PlayStation fans. For years, the team here at Santa Monica Studio has been pushing the boundaries of gaming with small, innovative games. Now, some of our best titles are making the jump to new PlayStation platforms — including PS4.
Hello, PlayStation.Blog readers. It has been an exciting two weeks for us since we launched Journey on PlayStation Store. We see the personal connection between our work and the players, which is the most real and priceless reward for us. For that, we thank you so much for your support, for spending time and money to play our game and for spreading the word about Journey to your dear friends and family. Thanks to you, Journey has officially broken PlayStation Network and PlayStation Store sales records, surpassing all first and third-party games to become the fastest-selling game ever released in the SCEA region on the PlayStation Network.
After we released Flower in 2009, players sent hundreds of emails about their experience with the game. They varied from a nine-year-old girl to a 65-year-old man, from a marine serving duty overseas, to a soldier returning from Iraq. There were even stories about a mother’s memory of her two children in the wheat fields, a surreal butterfly fantasy from someone’s grandmother who passed away, and a young man who spoke about his brother who has Down syndrome. Those kinds of letters are what drive us at TGC to keep working.
Hi everyone! I just wanted to take a moment to thank everyone who spun their creative gears and submitted entries to the Flower fan art contest. We here at the Santa Monica Studio and the team at thatgamecompany really enjoyed seeing all the great pieces you submitted. TGC has chosen the five best pieces, which […]
When Jenova Chen and thatgamecompany came to us here in the Santa Monica Studio with the idea for Flower, it was fueled by his appreciation for nature’s beauty, his experiences of coming from China to California, and how the contrasting cities, landscapes, and coastline touched his emotions and creativity. Seeing his passion for the subject, […]
Hello Everyone, I wanted to start off by taking a moment to thank everyone for their contributions to the Flower “Experience” contest we kicked off three weeks ago. During that time, a lot of really great stories were submitted, and we even had a few that raised some eyebrows, but were entertaining to read nonetheless. […]
Hello, PS Blog readers. If you follow the blog much, you already know that Flower had its 1-year anniversary a few months ago, and we just released a Flower dynamic theme, plus the soundtrack from the game, to help commemorate it. Flower is widely recognized by fans and critics alike for being a game unlike […]
Hey, everyone. I’m excited to be back to talk more about the Flower soundtrack originally teased on February 12, the one-year anniversary of the game’s release. The soundtrack will be coming out this Thursday on PSN, and features eight tracks from the game and over an hour’s worth of music, all for $2.99. So be […]
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