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	<title>PlayStation.Blog &#187; foddy</title>
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		<title>Sportsfriends: Building a Better Pole Riders</title>
		<link>http://blog.us.playstation.com/2012/11/14/sportsfriends-building-a-better-pole-riders/</link>
		<comments>http://blog.us.playstation.com/2012/11/14/sportsfriends-building-a-better-pole-riders/#comments</comments>
		<pubDate>Wed, 14 Nov 2012 18:01:47 +0000</pubDate>
		<dc:creator>Bennett Foddy</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[foddy]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[pole riders]]></post_tag>
		<post_tag><![CDATA[sportsfriends]]></post_tag>
		<post_tag><![CDATA[super pole riders]]></post_tag>

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		<description><![CDATA[In 2010, when I started making <a href="http://www.foddy.net/PoleRiders.html">Pole Riders</a>, my original plan was to make a straight pole-vaulting game, like the ones in <a href="http://en.wikipedia.org/wiki/Summer_Games">Summer Games</a> or <a href="http://en.wikipedia.org/wiki/Daley_Thompson's_Decathlon">Daley Thompson’s Decathlon</a>, both games that were super-popular when I was six years old. Back in 1984, local multiplayer games were nearing the peak of their popularity. In the arcades, there were games like <a href="http://en.wikipedia.org/wiki/Joust_(video_game)">Joust</a> and <a href="http://en.wikipedia.org/wiki/Track_%26_Field_(video_game)">Track &#038; Field</a>, but at home, and in the public libraries, the Epyx compilations ruled the roost: not just Summer Games but <a href="http://en.wikipedia.org/wiki/Track_%26_Field_(video_game)">Winter Games</a> and the immortal <a href="http://en.wikipedia.org/wiki/California_Games">California Games</a> too. I was absolutely obsessed with the pole-vault event in Summer Games and for the longest time, I wanted to make my own version of it.]]></description>
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<p>In 2010, when I started making <a href="http://www.foddy.net/PoleRiders.html">Pole Riders</a>, my original plan was to make a straight pole-vaulting game, like the ones in <a href="http://en.wikipedia.org/wiki/Summer_Games">Summer Games</a> or <a href="http://en.wikipedia.org/wiki/Daley_Thompson's_Decathlon">Daley Thompson’s Decathlon</a>, both games that were super-popular when I was six years old. Back in 1984, local multiplayer games were nearing the peak of their popularity. In the arcades, there were games like <a href="http://en.wikipedia.org/wiki/Joust_(video_game)">Joust</a> and <a href="http://en.wikipedia.org/wiki/Track_%26_Field_(video_game)">Track &#038; Field</a>, but at home, and in the public libraries, the Epyx compilations ruled the roost: not just Summer Games but <a href="http://en.wikipedia.org/wiki/Track_%26_Field_(video_game)">Winter Games</a> and the immortal <a href="http://en.wikipedia.org/wiki/California_Games">California Games</a> too. I was absolutely obsessed with the pole-vault event in Summer Games and for the longest time, I wanted to make my own version of it.</p>
<p>Perhaps it’s no coincidence, then, that I’m now involved in <a href="http://www.sportsfriendsgame.com">Sportsfriends</a>, which is a spiritual successor to Summer Games &#8211; a compilation of four sports-themed games, to be played by up to four friends on the one couch. But unlike the old Epyx compilations, none of the Sportsfriends games play it straight. <a href="http://www.ramirocorbetta.com">Hokra</a> is a hockey game with no goals and no sticks. <a href="http://www.barabariball.com">BaraBariBall</a> is a volleyball game with no net, where the players routinely drown in a lake. <a href="http://gutefabrik.com/joust.html">J.S. Joust</a> is a game that has no screen!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8183082811/" title="Sportsfriends: Super Pole Riders by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8342/8183082811_f99f2d1f22_n.jpg" width="302" height="189" alt="Sportsfriends: Super Pole Riders"></a><a href="http://www.flickr.com/photos/playstationblog/8183082769/" title="Sportsfriends: Super Pole Riders by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8199/8183082769_fdda71a2d3_n.jpg" width="315" height="189" alt="Sportsfriends: Super Pole Riders"></a</p>
<p>For my part, I’m making a sequel to my game <a href="http://www.foddy.net/PoleRiders.html">Pole Riders</a>, a game that crosses pole vaulting with polo and kung fu. I guess it didn’t turn out much like Summer Games, after all! The original is a free web game &#8211; <a href="http://www.foddy.net/PoleRiders.html">go try it out</a> if you haven’t already!</p>
<p>Pole Riders doesn’t get the most traffic on my website (that honour goes to <a href="http://www.foddy.net/Athletics.html">QWOP</a>) but it has the most passionate fans. At Maxis and Harmonix, homes of the Sims and Rock Band franchises, I’m told there are regular Pole Riders tournaments. And when I show the game at public events like <a href="http://thewildrumpus.co.uk">Wild Rumpus</a> or <a href="http://babycastles.tumblr.com">Babycastles</a>, I’m always approached by challengers who want to beat me at my own game. Local multiplayer is like that &#8211; it inspires a kind of passion that singleplayer games don’t. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/8183121796/" title="Sportsfriends: Super Pole Riders by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8064/8183121796_6d693a43e4_z.jpg" width="640" height="425" alt="Sportsfriends: Super Pole Riders"></a></p>
<p>For the Sportsfriends compilation I’m building a better, more complete version of the game called Super Pole Riders. When I showed the original game around the world, I would always think of little changes that could make the game better. I wanted the kung-fu kicks to be crunchier. I wanted the arenas to be more vertical, more interesting and complex. I wanted the game to be playable by four or even eight players at a time, for maximum chaos. When games were locked in a stalemate, I wanted the players to be able to resolve the match by swapping their poles out for spears, poleaxes and warhammers, for brutal and hilarious combat. </p>
<p>I’m hard at work on Super Pole Riders, which is going to have all these features and more.  I can’t wait to bring you the ‘real’ version of the game!</p>
<p>Questions? Let me know in the comments! And if you like the sound of Sportsfriends, I hope you’ll consider supporting our <a href="http://www.kickstarter.com/projects/gutefabrik/sportsfriends-featuring-johann-sebastian-joust">Kickstarter</a>!</p>
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<rating>4</rating><author_title>Founder &amp; Head Honcho, Foddy.net</author_title>
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