+ Posted by Noam Rimon // Sr. Development Manager SCEA R&D
The momentum and excitement for the Folding@home project continues. This time it’s something that the Folding community and the computer science field as a whole have been anxiously awaiting — the crossing of a milestone known as a petaflop.
A petaflop equals one quadrillion floating point operations per second (FLOPS). If you’d like to imagine this [...]
Tagged // folding@home, ps3
Filed: Statements
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+ Posted by Noam Rimon // Sr. Development Manager SCEA R&D
We are all very excited here for the release of the new Folding@home (FAH) client for the PS3! This latest update addresses issues in two major areas: user requests and improving the accuracy of the core that we have running on the SPU. In addition, we totally revised the rendering engine for the molecules and [...]
Tagged // folding@home, ps3
Filed: Developer Corner
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+ Posted by Klaus Hofrichter // Director SCEA R&D
I just wanted to follow up on some comments from my earlier Folding@home post and provide some quick statistical updates.
Some people wanted to know what this “folding” is all about and why it makes sense on the PS3. To learn more about the project, you should visit the Stanford Folding@home site and have a look [...]
Tagged // folding@home, ps3
Filed: Hardware
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+ Posted by Klaus Hofrichter // Director SCEA R&D
I have to confess: ever since Folding@home launched on the PS3 I have been following the stats and the news to see how it is doing. The results have been exceeding expectations. Also, the blogger response was quite amazing - so I’ve had a lot to read.
There are also some cool videos to watch: [...]
Tagged // folding@home, ps3
Filed: Hardware
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