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‘fromsoftware’ Posts

Dark Souls II Out Today on PS3

J. Kartje's Avatar + Posted by J. Kartje on Mar 11, 2014

Darksouls

March 11th has arrived and it’s time to go beyond death. The Dark Souls II servers are live and we’re excited to see everyone online and exploring the world of Drangleic. Today, we wanted to give an extended look at some of the Covenants that you may be joining in Dark Souls II. This is not a complete list as we wouldn’t want to spoil the secrets that await you on your quest.

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Dark Souls II Survival Guide

J. Kartje's Avatar + Posted by J. Kartje on Mar 05, 2014

darksoulsii

Dark Souls II continues a long tradition of games that will challenge even the most veteran of gamers. You’ll explore, experiment, and die many times throughout your quest. While it would be against From Software’s design philosophy to give you a detailed map of the world and a full explanation of the game’s story, we did want to give you a few pointers before you go beyond death come March 11th on PS3.

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Download Demon’s Souls on PSN Tuesday

Nich Maragos's Avatar + Posted by Nich Maragos on Jan 03, 2013

Demon's Souls

A lot of unusual things go on here at ATLUS, and as a publisher known for delivering great JRPG content, Demon’s Souls represented something unique even for us: runaway mainstream success. In the years since its release, Demon’s Souls went far above and beyond our usual humble offerings, partly because it’s such a special game. It’s a Japanese-developed RPG, made by From Software, but it has a distinctly Western look and feel in the weight of its movements and the ruthlessness of its enemies and environments. It’s a single-player title, but it has a strong online component unlike anything that came before it, where you can summon other players as friendly ghosts to give you a hand, or be invaded by hostile marauders without warning. Its unsparing difficulty seemed to mark it as destined to be appreciated only by a select few, yet it’s been universally lauded (and awarded Game of the Year by a few, including GameSpot) and remains our highest-selling title ever.

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A Close-Up on ARMORED CORE V Customization and Bosses

+ Posted by "Filthie" Rich Bantegui on Mar 07, 2012

Hello again, friends. Last time we hit you here on the blog with sneak peek at some Armored Core V multiplayer action caught on video. Today we’re coming back at you with more, and a deeper look at the customization, weapons, bosses, and AC insanity that you’ll be finding yourself in the middle of come March 20th.

Between the kinetic energy, the chemical energy, and the thermal energy, there’s a massive arsenal worth of firepower that you’ll be able to choose from when building your ultimate machine of destruction in the game. As we’ve said before, the team at FromSoftware has been a leader in the genre with this franchise for nearly fifteen years, and with Armored Core V, and they mean business.

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Armored Core V Preps PS3 Community for Deep Multiplayer Action

+ Posted by "Filthie" Rich Bantegui on Jan 26, 2012

FromSoftware, developer of last fall’s critically acclaimed Action-RPG Dark Souls, has been spreading bullets from mech-to-mech for nearly 15 years since the very first Armored Core premiered on the PSone back in 1997. So needless to say, when it comes to intense metal-shredding action and hardcore strategy, the team at FromSoftware knows what they’re doing… but will you?

Armored Core V hits consoles across North America on March 20th, and when it does, we at Namco Bandai Games want everyone up to be up to speed on all of the ins and outs on what it will take to survive while piloting the Armored Cores (or “ACs”) in the dusty, shrapnel-laden world full of limitless online gameplay possibilities.

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