Oh boy, we cannot wait for Christmas! First off, we need the rest! It’s been a manic few years as our tiny little team has developed and published nine – NINE – PlayStation games since 2010. Starting with Coconut Dodge on PS Minis and most recently Velocity 2X on PS4 and PS Vita, it’s been a non-stop bullet train of excitement!
Hi folks, James from FuturLab back again one last time to share our secret to creating a great sequel!
Hi folks, James & Hussain here to intensify competition on the Velocity 2X leaderboards by revealing our expert tips!
It was just another morning at FuturLab, I had just sat down at my desk, waiting for my PC to boot up, hot cup of coffee in my hand. I was getting ready to rock, when James walked over with a serious look on his face: “Need to talk to you man… In the boardroom!”
Hi everyone! My name is Hussain Sheikh and I’m the Technical Director at FuturLab! I’ve been writing a series of ‘making of’ articles about Velocity 2X over on our blog, and today PlayStation.Blog has kindly offered to host this particular post about the most awesome of visual effects: LENS FLARES!
I’m just gonna put this out there: Velocity 2X is a game-of-the-year winner.
“WUT?!” “This?…no way” “…looks indie man”… “NO WAY!”…
Hi folks. Today I’m here to reveal a brand new video showing alpha footage of Velocity 2X; to talk through some of the things we’ve been working towards; and to outline what we’re going to be adding next!
Would you be willing to answer a few brief questions about PlayStation.Blog?