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‘futurlab’ Posts

Velocity Ultra Coming to PS3 This Year

Rob Clarke's Avatar + Posted by Rob Clarke on Oct 16, 2013

Veloc ultra

FuturLab and Curve Digital are delighted to announce that they’re working to bring the critically acclaimed PlayStation Vita title, Velocity Ultra, to PS3 later this year. Brought to you by Curve’s in-house development team, the PS3 version will run at full HD resolutions and retain all the features beloved by fans of the PS Vita version.

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Velocity 2X on PS4: Learning From Gamers Like You

James Marsden's Avatar + Posted by James Marsden on Oct 08, 2013

Hey folks. We had such a good time showcasing Velocity 2X at the Eurogamer Expo, we’d like to share our experience with you!

First of all, we managed to find the courage to jump on stage to talk about Velocity 2X in a Developer Session. For those who missed it, we talked about how we’ve approached making a PS Minis game desirable for PS4.

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Velocity Sequel Announced for PS4 and PS Vita

James Marsden's Avatar + Posted by James Marsden on Aug 20, 2013

velocity

Hi everyone, we are so excited and proud to announce Velocity 2X; the highly requested sequel to Velocity Ultra!

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Velocity Ultra Blasts Off on PS Vita July 2nd

James Marsden's Avatar + Posted by James Marsden on Jun 21, 2013

Velocity Ultra

What can I say? Other than sorry for the delay! We’ve been somewhat harassed by you folks for a month on Twitter, Email and Facebook, and frankly we deserved it! But now Velocity Ultra for PS Vita is nearly upon us, bug-free and with a high-res coat of paint.

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Velocity Ultra on PS Vita: New Trailer and Details

James Marsden's Avatar + Posted by James Marsden on Mar 27, 2013

Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, but Velocity Ultra goes a step further by including Trophies (yes, there’s a Platinum!).

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Velocity Getting Remade for PS Vita as Velocity Ultra

James Marsden's Avatar + Posted by James Marsden on Jan 11, 2013

Velocity Ultra

Hello again! It feels great to be back on PS.Blog — especially now that we’re able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!

It’s called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We’re reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.

We’re also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.

The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)…

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PlayStation Mobile: Surge Electrifies PS-Certified Devices Tomorrow

Jack Lang's Avatar + Posted by Jack Lang on Dec 11, 2012

Hello! My name is Jack Lang, Junior Programmer at FuturLab. I’m responsible for the programming on our new game, Surge, and I’m here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!

I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.

As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the ‘awesomizer’ line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.

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PlayStation Mobile: FuturLab’s Beats Slider and Fuel Tiracas

James Marsden's Avatar + Posted by James Marsden on Oct 04, 2012

Fuel Tiracas

Hello folks! Earlier this year we were shouting about shouting about Velocity, and now we’ve got some new things to be excited about. We’ve been hard at work coming up with more simple, elegant and clever ideas, and crafting them into fun and addictive games.

The first of these games is called Beats Slider, and it’s called that because you slide beats around. It’s simple, rather elegant, and pretty clever too…

Beats Slider – Conquer Those Blasted Slider Puzzles!

Each block of the sliding puzzle represents MIDI data, which is basically musical notation that computers can read. MIDI data can be used to play back any instrument, synthesizer, drum loop or whatever you throw at it, just by changing the instruments or samples that are triggered by it.

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