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	<title>PlayStation.Blog &#187; gamers petition</title>
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		<title>Follow PlayStation’s Lead and Help Protect Video Games</title>
		<link>http://blog.us.playstation.com/2010/11/02/follow-playstations-lead-and-help-protect-video-games/</link>
		<comments>http://blog.us.playstation.com/2010/11/02/follow-playstations-lead-and-help-protect-video-games/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 14:00:13 +0000</pubDate>
		<dc:creator>Rich Taylor</dc:creator>
				<post_tag><![CDATA[entertainment software association]]></post_tag>
		<post_tag><![CDATA[gamers petition]]></post_tag>
		<post_tag><![CDATA[video game voters network]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=39267</guid>
		<description><![CDATA[Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional. What does this mean to you, PlayStation fans? This case could have huge implications for the industry. No one [...]]]></description>
				<content:encoded><![CDATA[<p>Today, the U.S. Supreme Court hears arguments in the case of <a href="http://www.mediacoalition.org/VSDA-v.-Schwarzenegger-">Schwarzenegger v. EMA</a>/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.</p>
<p>What does this mean to you, PlayStation fans?</p>
<p>This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “<a href="http://www.godofwar.com/Index/">God of War</a>” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.</p>
<p>It&#8217;s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend <a href="http://en.wikipedia.org/wiki/Stan_Lee">Stan Lee</a> explained:</p>
<blockquote><p>“A Senate subcommittee investigated and decided the U.S. could not &#8220;afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.&#8221; Comic books were burned&#8230; Looking back, the outcry was &#8212; forgive the expression &#8212; comical. Substitute video games for comic books and you&#8217;ve got a 21st century replay of the craziness of the 1950s.”</p></blockquote>
<p>If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.<br />
<span id="more-39267"></span><br />
But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.</p>
<p>Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5008931296/" title="Video_Game_Voters_Network by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4153/5008931296_27c8809718.jpg" width="441" height="79" alt="Video_Game_Voters_Network" /></a></p>
<p>But what can you do while we wait for the Supreme Court&#8217;s ruling?</p>
<p>The most important thing you can do is join the <a href="http://videogamevoters.org/pages/stand_with_video_game_voters?source=20101027ESAPartner&#038;utm_source=VGVN&#038;utm_medium=Blog&#038;utm_campaign=20101102Sony">Video Game Voters Network</a>.</p>
<p>The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.</p>
<p>Join the <a href="http://videogamevoters.org/pages/stand_with_video_game_voters?source=20101027ESAPartner&#038;utm_source=VGVN&#038;utm_medium=Blog&#038;utm_campaign=20101102Sony">VGVN</a> today, tell your friends to do the same, and stay current on your gaming rights.</p>
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		<slash:comments>86</slash:comments>
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<rating>4.63</rating><author_title>Entertainment Software Association</author_title>
<comment_count>86</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Gamers Unite Today: Join the VGVN</title>
		<link>http://blog.us.playstation.com/2010/09/20/gamers-unite-today-join-the-vgvn/</link>
		<comments>http://blog.us.playstation.com/2010/09/20/gamers-unite-today-join-the-vgvn/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 17:01:32 +0000</pubDate>
		<dc:creator>Rich Taylor</dc:creator>
				<post_tag><![CDATA[entertainment software association]]></post_tag>
		<post_tag><![CDATA[gamers petition]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36665</guid>
		<description><![CDATA[No doubt, most gamers are aware that this fall the United States Supreme Court will be taking up the legal challenge to California’s law that would limit the sale of computer and video games and chill the creative freedoms of our industry’s artists. The issue at hand is whether a state can limit access to [...]]]></description>
				<content:encoded><![CDATA[<p>No doubt, most gamers are aware that this fall the United States Supreme Court will be taking up the legal challenge to California’s law that would limit the sale of computer and video games and chill the creative freedoms of our industry’s artists.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5008931296/" title="Video_Game_Voters_Network by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4153/5008931296_27c8809718.jpg" width="441" height="79" alt="Video_Game_Voters_Network" /></a></p>
<p>The issue at hand is whether a state can limit access to video game based on their content. If the California succeeds at the Supreme Court, then states across America could begin limiting access to video games and stores could stop selling games because they won’t know what titles fall under a particular state’s laws and which don’t. How does that affect you? Imagine walking into your local game retailer and finding out they don’t sell games you want because they’re worried about government intervention. This isn’t hyperbole; it’s a very real scenario that could happen if California succeeds.</p>
<p>This month, the industry achieved a milestone in fighting for video games. The ESA filed with the U.S. Supreme Court a legal brief that strongly defends the rights of gamers, video games, and the artists who work so hard to create those games.</p>
<p>Others recognize the seriousness of this situation and have stepped up to defend video games, the First Amendment and promote education about parental controls and the video game industry’s rating system. No less than renowned comic book creator, Stan Lee, who brought to life such iconic figures as Spider-Man, the X-Men, and the Hulk, has encouraged gamers to organize and take action. <a href="http://www.videogamevoters.org/StanLee">Stan highlighted the video game industry’s great work</a> in helping parents by providing a leading rating system and parental controls—which, when taken together, help ensure that the games kids enjoy are parent-approved. His open letter encouraged everyone to join the Video Game Voters Network, which is the grassroots coalition of voting-aged gamers who want to be kept updated on legislative threats to computer and video games.</p>
<p>Following Stan’s lead, I’m writing today to encourage you to join the VGVN. Politicians will listen when their constituents weigh in on issues and we need gather an army to fight for games. Please consider joining the VGVN to aid in the defense of video games. And, tell three of your friends to do the same! Joining is free and easy to do. Go to <a href="http://www.vgvn.org">www.vgvn.org</a> and sign up!</p>
<p>We’ll keep doing our part in the Supreme Court, but we need you to do your part, too.</p>
<p>Thanks for joining! </p>
]]></content:encoded>
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		<slash:comments>71</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.46</rating><author_title>Entertainment Software Association</author_title>
<comment_count>71</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>Help Defend Gaming: Sign the Gamer Petition</title>
		<link>http://blog.us.playstation.com/2010/07/15/help-defend-gaming-sign-the-gamer-petition/</link>
		<comments>http://blog.us.playstation.com/2010/07/15/help-defend-gaming-sign-the-gamer-petition/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 19:01:00 +0000</pubDate>
		<dc:creator>Hal Halpin</dc:creator>
				<post_tag><![CDATA[eca]]></post_tag>
		<post_tag><![CDATA[entertainment consumers association]]></post_tag>
		<post_tag><![CDATA[game petition]]></post_tag>
		<post_tag><![CDATA[gamers petition]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32693</guid>
		<description><![CDATA[Sign the Gamer Petition here. This winter, the game industry &#8212; developers, publishers, retailers, et al &#8212; will face the single biggest legal challenge that such entertainment, broadly, has ever been up against and in the Supreme Court of the United States (SCOTUS). The State of California had appealed the U.S. Ninth Circuit decision to [...]]]></description>
				<content:encoded><![CDATA[<p><em>Sign the <a href="http://action.theeca.com/p/dia/action/public/?action_KEY=1781">Gamer Petition here</a>.</em></p>
<p><a href="http://www.flickr.com/photos/playstationblog/4797095658/" title="ECA: Entertainment Consumers Association by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4093/4797095658_9eef4865ee.jpg" width="500" height="224" alt="ECA: Entertainment Consumers Association" /></a></p>
<p>This winter, the game industry &#8212; developers, publishers, retailers, et al &#8212; will face the single biggest legal challenge that such entertainment, broadly, has ever been up against and in the Supreme Court of the United States (SCOTUS). The State of California had appealed the U.S. Ninth Circuit decision to strike down the so-called CA “video game violence” law in <em>Schwarzenegger v EMA</em>, which every court had done in every such “violent video game” case. But this time was different; For the first time, the U.S. Supreme Court agreed to review the case (via “accepting certiorari” aka “cert”). To be blunt, none of us expected it and we were all taken back by the decision. Just 1% of cases filed are granted cert &#8212; one percent! </p>
<p>At stake: gaming in America. Yes, you read that correctly.</p>
<p>California State Senator Leland Yee (D-San Francisco/San Mateo) is the former child psychologist who championed the “violent video game” bill from inception and is coordinating with California Attorney General, Jerry Brown (D-Oakland), and their legal team to muster forces representing the anti-game side. In the pro-games corner are trade associations which represent the corporations which make and sell games and other groups which have skin in the game, such as First Amendment rights organizations. Both sides have an impressive roster of academics, researchers and legal teams committed to a decisive win. Forget 800-pound gorillas; this is more like armies going to war. And the reason is simple: all legal precedent can go right out the window. The slate is cleaned.</p>
<p><span id="more-32693"></span></p>
<p>In the time since the Court’s announcement there has been a lot of media coverage, both from the enthusiast outlets and the national press. A disturbing theme that you’d find too often in the consumer comments is one of apathy. Perhaps it arose from winning in each of the violence in video game cases. Maybe because, from our perspective, it’s hard to wrap your head around the idea that we could lose &#8212; the logic seems pretty obvious. But this is the U.S. Supreme Court, the only court in our country where the Justices don’t have to “follow the law” because they make the law that everyone else follows. And here’s the rub, as industry executives will openly admit: a loss wouldn’t just be limited to any one demographic, such as minors; or any one area, such as California; or even to any one art form, such as video games. It wouldn’t solely change how games are merchandised and sold. Should the U.S. Supreme Court determine that games may not necessarily enjoy the same First Amendment protections as music and movies do now, it would be catastrophic and the implications for gaming and gamers, and entertainment consumers generally, widespread.</p>
<p>Many states and legislators across the country will be watching the outcome of this case closely and are eager to see that there may be an opportunity to re-start their regulatory efforts. Developers are anxious because their rights as artists and creators may be substantially diminished. A loss would have a chilling effect on the medium as a whole &#8212; not limited to the United States. Other forms of media could quickly follow, with movies, music, books and all other previously protected First Amendment free speech on the block. Foreign governments often fashion and amend their own laws after SCOTUS decisions. Retailers and publishers, who presently employ a self-regulated ratings system (ESRB), not unlike movies, may be forced to comply with a regulatory environment, like alcohol, tobacco, and firearms. This case may significantly impact the rights of minors, as one of many First Amendment points to be debated will likely be whether minors have them or deserve to keep them. The age of majority is also inconsistent from state to state… The business, legal and cultural implications are mind-boggling.</p>
<p>In most SCOTUS cases, the perspective of the citizens is represented by the politicians &#8212; who are presumed to be representing the will of the people. The industry and its trade organizations represent the business. The idea of abdicating our personal consumer representation to the political figures in this case was and is unfathomable.</p>
<p>The Entertainment Consumers Association (ECA) is the non-profit membership organization which represents the rights of gamers in the U.S. and Canada. Our members pay an annual dues fee and in exchange receive advocacy representation, affinity benefits and discounts on games-related goods and services. We will be submitting a Friend of the Court document, called the consumer amicus brief, in support of the industry. That move, while it may appear obvious, is very uncommon. Similar membership organizations such as AAA or AARP are among the few that have the resources to bring such a document to bear. Additionally, ECA will be attaching a <a href="http://action.theeca.com/p/dia/action/public/?action_KEY=1781">consumer petition</a>, which any American of any age can sign on to. It simply, but emphatically, states:</p>
<blockquote><p>We, the undersigned American video game consumers, purchase, rent and play video games the way we do other entertainment content such as movies and music. We respectfully request that you hold that video games are indeed free speech, protected under the First Amendment, like other entertainment media. </p></blockquote>
<p>Petitions, historically, have not made or broken any SCOTUS cases; they have little legal bearing. The vast majority of what will determine whether we win or lose is predetermined. What a consumer amicus, and attached petition, will do is inform the justices, staff, clerks, historians, members of the Bar and Supreme Court press corps that consumers, in this case, are represented by consumers &#8212; not politicians. We will be showing that the will of the people is present, is not “covered” by a few select elected officials, and that we are making our case via the consumer amicus and also backing it up with the convictions of petition signatories. A petition that is viewed as successful may or may not be impactful, but one that is not successful could in fact harm the case. Maybe the amicus and petition will only change the game by one percent. Maybe it’ll be the same long odds that led to it being heard in the first place.</p>
<p>If you care about gaming and your rights, please, consider <a href="http://action.theeca.com/p/dia/action/public/?action_KEY=1781">signing the petition</a>. </p>
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		<slash:comments>221</slash:comments>
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<rating>4.49</rating><author_title>President, Entertainment Consumers Association (ECA)</author_title>
<comment_count>221</comment_count>
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