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Aug 31 2011 Shawn McGrath's Avatar

Dyad for PSN: Music and Gameplay Fusion

+ Posted by Shawn McGrath

Dyad_02

Hi everyone! Shawn here again, and I brought along Dyad‘s composer, David Kanaga. We’re going to talk a bit about Dyad’s interactive music system, how it works and what makes it unique. We’re also treating you to a free three-song EP consisting of linear mixes of Dyad’s interactive music and some new screenshots!

Below is a new gameplay video showcasing one of the later levels in Dyad. Don’t worry if it looks too complex! It’ll make perfect sense once you’ve completed the earlier levels.

When you hear the term “interactive music” you might think of “rhythm games” such as Guitar Hero, Rock Band, Frequency, or others of that nature. Dyad’s music system is very different from those games.

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Jun 20 2011 Shawn McGrath's Avatar

Introducing Dyad for PSN

+ Posted by Shawn McGrath

dyad

I am very excited to be introducing ][ Game‘s first PlayStation Network game: Dyad.

Dyad is an abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters.

Dyad does away with the traditional racing game mechanics of break and accelerate and replaces them with puzzle-like mechanics. You must interact with your enemies in unique and varying ways in order to gain speed.

I’ve always loved the visceral feel racing games provided, especially the WipeOut series, and I wanted to translate that feeling into a puzzle game. In most racing games, each track has an ideal ‘racing line’ which players must memorize and translate into muscle memory in order to be successful – I remember months of repeating tracks in WipeOut XL for the PSX! With Dyad I replaced the mental process of memorizing a racing line with various combo mechanics.

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