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	<title>PlayStation Blog &#187; ][ games</title>
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		<title>Dyad for PSN: Music and Gameplay Fusion</title>
		<link>http://blog.us.playstation.com/2011/08/31/dyad-music-and-gameplay-fusion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dyad-music-and-gameplay-fusion</link>
		<comments>http://blog.us.playstation.com/2011/08/31/dyad-music-and-gameplay-fusion/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 15:04:08 +0000</pubDate>
		<dc:creator>Shawn McGrath</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[dyad]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[][ games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57817</guid>
		<description><![CDATA[Hi everyone! Shawn here <a href="http://blog.us.playstation.com/2011/06/20/introducing-dyad-for-psn/">again</a>, and I brought along <a href="http://www.dyadgame.com">Dyad</a>'s composer, David Kanaga.  We're going to talk a bit about Dyad's interactive music system, how it works and what makes it unique. We're also treating you to a free three-song EP consisting of linear mixes of Dyad's interactive music and some new screenshots!

Below is a new gameplay video showcasing one of the later levels in Dyad. Don't worry if it looks too complex! It'll make perfect sense once you've completed the earlier levels.

When you hear the term "interactive music" you might think of "rhythm games" such as <a href="http://blog.us.playstation.com/tag/guitar-hero/">Guitar Hero</a>, <a href="http://blog.us.playstation.com/tag/rock-band/">Rock Band</a>, Frequency, or others of that nature. Dyad's music system is very different from those games.]]></description>
			<content:encoded><![CDATA[<p>Hi everyone! Shawn here <a href="http://blog.us.playstation.com/2011/06/20/introducing-dyad-for-psn/">again</a>, and I brought along <a href="http://www.dyadgame.com">Dyad</a>&#8216;s composer, David Kanaga.  We&#8217;re going to talk a bit about Dyad&#8217;s interactive music system, how it works and what makes it unique. We&#8217;re also treating you to a free three-song EP consisting of linear mixes of Dyad&#8217;s interactive music and some new screenshots!</p>
<p>Below is a new gameplay video showcasing one of the later levels in Dyad. Don&#8217;t worry if it looks too complex! It&#8217;ll make perfect sense once you&#8217;ve completed the earlier levels.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/WEtTyi5Wezg?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>When you hear the term &#8220;interactive music&#8221; you might think of &#8220;rhythm games&#8221; such as <a href="http://blog.us.playstation.com/tag/guitar-hero/">Guitar Hero</a>, <a href="http://blog.us.playstation.com/tag/rock-band/">Rock Band</a>, Frequency, or others of that nature. Dyad&#8217;s music system is very different from those games. There&#8217;s no beat matching or imposed rhythm in the game. The music doesn&#8217;t dictate play, nor does it judge you. Dyad&#8217;s music is reactive, meaning it&#8217;s mixed dynamically on the fly, based on the current game state and how you&#8217;re interacting with it. Each time you play a level, the music is different &#8212; playing Dyad can be viewed as a &#8220;performance&#8221; in a sense.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6083248275/" title="Dyad_02 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6072/6083248275_120b14e3d1_z.jpg" width="640" height="360" alt="Dyad_02"></a></p>
<p>There is a tremendous amount of variety in Dyad&#8217;s rules and mechanics and the music is equally varied. Each level is treated as a unique piece of music and is composed to match the structure of the level. Certain levels challenge you to race as quickly as possible, and the music intensifies, matching your speed. In other levels you collect objects or perform certain actions quickly, and, likewise, the music becomes richer with the fulfillment of these goals. Levels have many sub-goals, sometimes only a second or two long, and even here the music shifts and reacts accordingly.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6083790702/" title="Dyad_03 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6190/6083790702_51e162242d_z.jpg" width="640" height="360" alt="Dyad_03"></a></p>
<p>An individual level consists of up to 300 different loops and scale notes. Dozens of loops play simultaneously and are mixed dynamically based on your interactions; loops are also swapped in and out constantly to match the continually changing game state. Dyad&#8217;s music system is built on the foundations laid out by some of our favorite games such as <a href="http://en.wikipedia.org/wiki/Rez">Rez</a> and <a href="http://blog.us.playstation.com/tag/everyday-shooter/">Everyday Shooter</a> but we&#8217;ve taken it to a whole new level. Interactions do more than simply play a musical event in the key or pulse of the background music. Different interactions change the mix of loops, play new loops, stop loops, change effects and filter parameters, change the tempo of the music and much more. </p>
<p><strong>Track #1</strong></p>
<p class="alignleft">
<strong>Track #2</strong></p>
<p><strong>Track #3</strong></p>
<p><a href="http://www.flickr.com/photos/playstationblog/6083790748/" title="Dyad_01[3] by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6076/6083790748_72a251c253_z.jpg" width="640" height="360" alt="Dyad_01[3]"></a></p>
<p>Download the three songs for free from David Kanaga&#8217;s Bandcamp page <a href="http://davidkanaga.bandcamp.com/">here</a>. </p>
<p>Follow Dyad Game on <a href="http://twitter.com/#!/DyadGame">Twitter</a>, and <a href="http://www.facebook.com/DYADgame">Facebook</a>.</p>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
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<rating>4.43</rating><author_title>Creator, Dyad</author_title>
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		<title>Introducing Dyad for PSN</title>
		<link>http://blog.us.playstation.com/2011/06/20/introducing-dyad-for-psn/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introducing-dyad-for-psn</link>
		<comments>http://blog.us.playstation.com/2011/06/20/introducing-dyad-for-psn/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 15:01:58 +0000</pubDate>
		<dc:creator>Shawn McGrath</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[dyad]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[][ games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=53066</guid>
		<description><![CDATA[I am very excited to be introducing <a href="http://www.rsblsb.com/">][ Game</a>'s first <a href="http://us.playstation.com/psn/ ">PlayStation Network</a> game: <a href="http://www.dyadgame.com">Dyad</a>.

Dyad is an abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters.

Dyad does away with the traditional racing game mechanics of break and accelerate and replaces them with puzzle-like mechanics.  You must interact with your enemies in unique and varying ways in order to gain speed.

I've always loved the visceral feel racing games provided, especially the <a href="http://blog.us.playstation.com/tag/wipeout/">WipeOut</a> series, and I wanted to translate that feeling into a puzzle game.  In most racing games, each track has an ideal 'racing line' which players must memorize and translate into muscle memory in order to be successful - I remember months of repeating tracks in WipeOut XL for the PSX!  With Dyad I replaced the mental process of memorizing a racing line with various combo mechanics.]]></description>
			<content:encoded><![CDATA[<p>I am very excited to be introducing <a href="http://www.rsblsb.com/">][ Game</a>'s first <a href="http://us.playstation.com/psn/ ">PlayStation Network</a> game: <a href="http://www.dyadgame.com">Dyad</a>.</p>
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<p>Dyad is an abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters.</p>
<p>Dyad does away with the traditional racing game mechanics of break and accelerate and replaces them with puzzle-like mechanics.  You must interact with your enemies in unique and varying ways in order to gain speed.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5758690921/" title="Dyad for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3238/5758690921_249649a26e_z.jpg" width="640" height="360" alt="Dyad for PS3 (PSN)"></a></p>
<p>I&#8217;ve always loved the visceral feel racing games provided, especially the <a href="http://blog.us.playstation.com/tag/wipeout/">WipeOut</a> series, and I wanted to translate that feeling into a puzzle game.  In most racing games, each track has an ideal &#8216;racing line&#8217; which players must memorize and translate into muscle memory in order to be successful &#8211; I remember months of repeating tracks in WipeOut XL for the PSX!  With Dyad I replaced the mental process of memorizing a racing line with various combo mechanics.  Dyad begins with very basic comboing rules centred around the polarity of enemies, and continuously adds new mechanics throughout the course of the game.  You race quickly in Dyad by making smart decisions, not by memorizing static tracks.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5758691419/" title="Dyad for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3413/5758691419_7488b50252_z.jpg" width="640" height="360" alt="Dyad for PS3 (PSN)"></a></p>
<p>While discussing the contrasting differences in the mechanics in Dyad versus traditional racing games, we found a very strong correlation between the mental process of playing and learning Dyad to meditation.  Dyad subtly plays off the meditation theme in order to aid you, and maybe get you thinking about new and different things you wouldn&#8217;t expect from a game.  Without giving away too much, you&#8217;re also on a quest in Dyad&#8230; similar to the quest a particle might take in the Large Hadron Collider.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5758691837/" title="Dyad for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5143/5758691837_08cf898e97_z.jpg" width="640" height="360" alt="Dyad for PS3 (PSN)"></a></p>
<p>I really wanted Dyad to be something anyone could enjoy; by &#8220;anyone&#8221; I mean literally &#8220;anyone,&#8221; not &#8220;anyone&#8221; in the context of casual games.  Dyad is a very deep hardcore racing/puzzle game, but it&#8217;s designed to be enjoyed at many levels.  The audio and visuals were designed to be appealing both actively and passively.  I&#8217;ve shown Dyad at several public gaming and non-gaming events and people will stand around watching and listening without any idea what they&#8217;re seeing.  New players and casual players get a lot out of the unique, intuitive mechanics, and hardcore players can really dive in to maximize their performance.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5759236514/" title="Dyad for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5070/5759236514_269e006379_z.jpg" width="640" height="360" alt="Dyad for PS3 (PSN)"></a></p>
<p>We&#8217;ve been hard at work on Dyad for the past 3 years and I&#8217;m very happy with it, and it will only get better as it gets closer to completion.  Dyad runs at 60fps at 1080p on the <a href="http://us.playstation.com/ps3/">PlayStation 3</a>.  Thanks for checking it out! I&#8217;ll post again on the PlayStation blog when we&#8217;re ready to release.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/06/20/introducing-dyad-for-psn/feed/</wfw:commentRss>
		<slash:comments>57</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/06/5758691419_7488b50252_z.jpg</thumbnail_url>
<rating>4.33</rating><author_title>Creator, Dyad</author_title>
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