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	<title>PlayStation Blog &#187; gamescom09</title>
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	<link>http://blog.us.playstation.com</link>
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		<title>Heavy Rain: Your Questions Answered</title>
		<link>http://blog.us.playstation.com/2009/09/01/heavy-rain-your-questions-answered-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=heavy-rain-your-questions-answered-2</link>
		<comments>http://blog.us.playstation.com/2009/09/01/heavy-rain-your-questions-answered-2/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 17:42:57 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[heavy rain]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15504</guid>
		<description><![CDATA[You saw the Gamescom walkthrough. Then you saw the European PlayStation Blog&#8216;s interview with Heavy Rain writer/director David Cage. And a few weeks back we told you we&#8217;d get your questions in front of Quantic Dream. And that we did. Here&#8217;s what Mr. Cage had to say about it&#8230;]]></description>
			<content:encoded><![CDATA[<p>You saw the <a href="http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-heavy-rain/">Gamescom walkthrough</a>. Then you saw the <a href="http://blog.eu.playstation.com/">European PlayStation Blog</a>&#8216;s <a href="http://blog.us.playstation.com/2009/08/24/gamescom-interview-with-heavy-rain-developer-quantic-dream/">interview</a> with Heavy Rain writer/director David Cage. And a few weeks back we told you we&#8217;d get <a href="http://blog.us.playstation.com/2009/08/10/heavy-rain-interview-submit-your-questions/">your questions</a> in front of <a href="http://www.quanticdream.com/#rain">Quantic Dream</a>. </p>
<p>And that we did. Here&#8217;s what Mr. Cage had to say about it&#8230;</p>
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		<slash:comments>70</slash:comments>
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<rating>4.23</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>70</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
		<item>
		<title>Uncharted 2: gamescom&#8217;s Best Console Game!</title>
		<link>http://blog.us.playstation.com/2009/08/31/uncharted-2-gamescoms-best-console-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uncharted-2-gamescoms-best-console-game</link>
		<comments>http://blog.us.playstation.com/2009/08/31/uncharted-2-gamescoms-best-console-game/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 18:56:44 +0000</pubDate>
		<dc:creator>Arne Meyer</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[uncharted]]></post_tag>
		<post_tag><![CDATA[uncharted 3]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15467</guid>
		<description><![CDATA[Just last week, one of our Senior Character Artists, Hanno, and I hopped on a plane to head over to Cologne, Germany, to work at Europe&#8217;s biggest videogames show, gamescom. It turns out that we absolutely had no idea what we were getting ourselves into. This was the first European show for Hanno and myself, [...]]]></description>
			<content:encoded><![CDATA[<p>Just last week, one of our Senior Character Artists, Hanno, and I hopped on a plane to head over to <a href="http://www.gamescom-cologne.com/">Cologne, Germany</a>, to work at Europe&#8217;s biggest videogames show, <a href="http://blog.us.playstation.com/tag/gamescom09/">gamescom</a>. It turns out that we absolutely had no idea what we were getting ourselves into.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3874651413/" title="2009-gamescom-psblog-5 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3428/3874651413_aa25e4b711.jpg" width="500" height="375" alt="2009-gamescom-psblog-5" /></a></p>
<p>This was the first European show for Hanno and myself, as we had never been to the Leipzig Games Convention in the previous years. We weren’t prepared at all on how huge gamescom was – not only in importance, but in sheer physical size. There were four different halls at the Koelnmesse where games were being shown and EACH hall was about the same size of an airplane hangar. The PlayStation booth was probably one of the biggest booths we’ve ever seen and was split into four main sections representing racing games, family games, social entertainment and an 18+ area. </p>
<p>We were looking forward to going to Germany since we were hand-carrying over something really special with us – a fresh set of Blu-ray disks that would allow anyone at gamescom to have the first hands-on gameplay ever with the single player campaign of <a href="http://blog.us.playstation.com/tag/uncharted-2/">UNCHARTED 2: Among Thieves</a>! After we got all of our stations  setup, we took some photos of the booth and over the next two days had the chance to take even more photos and video to give you an idea of what it was like for us down on the show floor.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3875427974/" title="2009-gamescom-psblog-16 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3504/3875427974_79edeb5719_m.jpg" width="240" height="180" alt="2009-gamescom-psblog-16" /></a>  <a href="http://www.flickr.com/photos/playstationblog/3874638145/" title="2009-gamescom-psblog-14 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3442/3874638145_71ed0e45ce_m.jpg" width="240" height="180" alt="2009-gamescom-psblog-14" /></a></p>
<p>We kicked off the week attending the <a href="http://blog.eu.playstation.com/2009/08/18/live-from-gamescom-scee-press-conference/">PlayStation press conference</a>, which was filled to capacity and then some, where SCEE President Andrew House introduced a brand <a href="http://blog.us.playstation.com/2009/08/19/uncharted-2-among-thieves-the-new-gamescom-trailer/">new trailer for UNCHARTED 2</a> which we put together just for gamescom.  Then, Hanno and I spent the first two days of the show with a very full slate of back to back interviews with European press and some US press. You can read some of the interviews <a href="http://delicious.com/sceablog/uncharted2+gamescom">here</a>.</p>
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<p>We also set aside some time for behind-closed-doors meetings with press, which we used to demo a brand new area of the game where Nathan Drake and a Tibetan companion, Tenzin, must work together to explore and overcome a variety of obstacles inside a frozen cave deep in the Himalayan mountains. We caught a few articles about these demos <a href="http://delicious.com/sceablog/uncharted2+gamescom">here</a>.</p>
<p>The rest of the days, gamescom was open to the public and hundreds of thousands of people attended to check out all the games being shown. As you can see from the <a href="http://www.flickr.com/photos/playstationblog/sets/72157622197400090/">gamescom Flickr page</a>, there were TONS of attendees throughout the public days.</p>
<p>Over the weekend, we were extremely proud to learn that we were awarded the gamescom 2009 Award for Best Console Game! There was some tough competition at the show by some excellent games coming out this year and early next year, so winning this award means a lot to us at <a href="http://www.naughtydog.com/">Naughty Dog</a>.</p>
<p>Of course, this won’t be the only time we’ll be giving our fans a chance to get hands-on time with our single-player campaign. This weekend, PlayStation and Naughty Dog will be at the <a href="http://www.paxsite.com/">Penny Arcade Expo 2009</a> in Seattle and we’ll be bringing the single-player campaign code you may have heard about from gamescom and the <a href="http://blog.us.playstation.com/2009/08/26/epic-canadian-premiers-scheduled-for-fan-expo-in-toronto-this-weekend/">Fan Expo in Canada</a>!</p>
]]></content:encoded>
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		<slash:comments>80</slash:comments>
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<rating>4.79</rating><author_title>Community Strategist, Naughty Dog</author_title>
<comment_count>80</comment_count>
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		<title>Final Fantasy XIV: Gamescom Interview</title>
		<link>http://blog.us.playstation.com/2009/08/26/final-fantasy-xiv-gamescom-interview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=final-fantasy-xiv-gamescom-interview</link>
		<comments>http://blog.us.playstation.com/2009/08/26/final-fantasy-xiv-gamescom-interview/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 02:29:21 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[final fantasy]]></post_tag>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15265</guid>
		<description><![CDATA[Many of you have been asking about Final Fantasy XIV since its announcement a few months back at E3. During my Gamescom Cologne stay, Square Enix invited me to a small roundtable discussion (along with some new friends at ZAM) with Final Fantasy XIV producer Hiromichi Tanaka and Sage Sundi. Our 30 minutes flew by, [...]]]></description>
			<content:encoded><![CDATA[<p>Many of you have been asking about <a href="http://na.finalfantasyxiv.com/">Final Fantasy XIV</a> since its announcement a few months back at E3. During my Gamescom Cologne stay, Square Enix invited me to a small roundtable discussion (along with some new friends at <a href="http://www.zam.com/">ZAM</a>) with Final Fantasy XIV producer Hiromichi Tanaka and Sage Sundi. Our 30 minutes flew by, but we definitely got to some good stuff, which you can read in its entirely below. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3860209665/" title="Final Fantasy XIV producers by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3490/3860209665_80440dedfa.jpg" width="500" height="375" alt="Final Fantasy XIV producers" /></a></p>
<blockquote><p><strong><br />
PlayStation Blog</strong>: You recently talked at E3 about how the game closely relates to Final Fantasy XI. How have the monsters and races changed from FF XI to XIV.<br />
<strong><br />
Hiromichi Tanaka</strong>: Because we&#8217;re using a new graphic engine, the graphics are really different from FFXI and you can see more details on both monsters and races. Regarding the races, to encourage people to shift smoothly from FFXI, you will see very similar types of classes. But if you actually make your own character, you&#8217;ll be able to select your own colour of hair, skin, eye color, shape of your face, etc. There will be a wide range of variety to customize.</p>
<p><strong>PSB</strong>: After E3, you mentioned there might be a way to transfer your name over from FFXI. Is that still planned &#8211; are you still working on that? Is there a plan on how you&#8217;re going to do it?</p>
<p><strong>Tanaka</strong>: It hasn&#8217;t been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as I&#8217;m sure you know. Each name in each world has to be a unique; there can&#8217;t be conflicts with other players. However, when we have FFXIV, we still don&#8217;t know how many worlds there&#8217;s going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts. So, to avoid that, what we&#8217;re trying to do is add a surname to their name, so players can keep their main name, but they can add something else to their surname &#8211; that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique.</p>
<p><strong>PSB</strong>: You mentioned that the combat system will have less of a team play aspect. Can you elaborate on that, and how it&#8217;s different, and how much progress you&#8217;ve made in the past few months since it was announced?</p>
<p><strong>Tanaka</strong>: For FFXI, the system was job based, so that&#8217;s why they had a party to make the most out of each job. This time it&#8217;s not going to be a job based system, it&#8217;s going to be an Armoury system, so it depends on which weapon you use and you can switch your class. That allows the player to use a different ability or skills. You can also join a party, that doesn&#8217;t mean you have to play solo, but it will allow you to play solo as well, because you can fight against monsters and you can change to a healer to heal yourself. So there will be more variety and it depends on what you plan on doing for that day.</p>
<p><strong>PSB</strong>: The leveling system was described as not being experienced based. Can you explain exactly what kind of system you&#8217;re working on, and if it&#8217;s been completely defined?</p>
<p><strong>Tanaka</strong>: This time it really depends on the Armoury system. It&#8217;s going to depend on how much you use your own equipment and weapons. The more you use it, the more the skill will go up of your class, so that&#8217;s the way you will get to higher levels for the class &#8211; the skills. You&#8217;ll also get abilities. It&#8217;s not going to be like if you fight more monsters, you&#8217;ll get more level ups, like similar to the experience system. Of course, if you fight against monsters, you will get some skill points, but it will help more if you attend to Guildleves. So that will be a more efficient way to hone your skills and &#8216;level up&#8217; your character.</p>
<p><strong>PSB</strong>: Are they any games that you have been influenced by that have done the online experience particularly well, even if outside of MMOs?</p>
<p><strong>Tanaka</strong>: We don&#8217;t have any specific title that we&#8217;ve been influence by or have done research on, but if we should say one title it would be Final Fantasy XI as we are trying to achieve something different from FFXI. Even though the game worlds may seem and look similar, the game and how we are going to expand it will provide a totally different game experience. </p>
<p>On the other other hand, we listen to the community, and of course they have much experience in MMOs. In that sense, we receive from and keep up with the MMO-based community. </p>
<p><strong>PSB</strong>: Are you still planning a spring 2010 beta?</p>
<p><strong>Tanaka</strong>: We can&#8217;t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.
</p></blockquote>
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		<slash:comments>108</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.34</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>108</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Gamescom Interview: ModNation Racers</title>
		<link>http://blog.us.playstation.com/2009/08/25/gamescom-interview-modnation-racers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamescom-interview-modnation-racers</link>
		<comments>http://blog.us.playstation.com/2009/08/25/gamescom-interview-modnation-racers/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:59:47 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[modnation racers]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15199</guid>
		<description><![CDATA[Since its announcement at E3, I&#8217;ve been dying to see more of ModNation Racers for PS3. At Gamescom last week, I finally got that chance, checking out the game&#8217;s many track- and character-creating possibilities. To help guide me through it was United Front Games Producer Dan Sochan, who was also there to talk about just [...]]]></description>
			<content:encoded><![CDATA[<p>Since its <a href="http://blog.us.playstation.com/2009/06/03/introducing-modnation-racers-play-create-and-share-on-the-race-track/">announcement at E3</a>, I&#8217;ve been dying to see more of <a href="http://blog.us.playstation.com/tag/modnation-racers/">ModNation Racers</a> for PS3. At <a href="http://blog.us.playstation.com/tag/gamescom09/">Gamescom</a> last week, I finally got that chance, checking out the game&#8217;s many track- and character-creating possibilities. To help guide me through it was United Front Games Producer Dan Sochan, who was also there to talk about just how much you can customize <a href="http://www.us.playstation.com/PS3/Games/ModNation_Racers#fbid:9QO14-S4SSR">ModNation Racers</a>, what to do after you&#8217;ve created a track, and much more.</p>
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		<slash:comments>95</slash:comments>
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<rating>4.73</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>95</comment_count>
<comment_replies_count>2</comment_replies_count>	</item>
		<item>
		<title>Lost Planet 2: Behind Closed Doors at Gamescom</title>
		<link>http://blog.us.playstation.com/2009/08/25/lost-planet-2-behind-closed-doors-at-gamescom/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lost-planet-2-behind-closed-doors-at-gamescom</link>
		<comments>http://blog.us.playstation.com/2009/08/25/lost-planet-2-behind-closed-doors-at-gamescom/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 19:00:05 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[lost planet 2]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15187</guid>
		<description><![CDATA[Even though Capcom&#8216;s US offices are quite literally a stone&#8217;s throw from our HQ at SCEA, I had to travel all the way to Cologne, Germany to get my hands on Lost Planet 2 for PS3. Sure, we all know the history of the original Lost Planet on PS3, but with the sequel it&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p>Even though <a href="http://www.capcom.com/">Capcom</a>&#8216;s US offices are quite literally a stone&#8217;s throw from our HQ at SCEA, I had to travel all the way to <a href="http://www.gamescom-cologne.com/">Cologne, Germany</a> to get my hands on Lost Planet 2 for PS3. Sure, we all know  the history of the original <a href="http://blog.us.playstation.com/tag/lost-planet/">Lost Planet</a> on PS3, but with the sequel it&#8217;s a new day. Playing through the <a href="http://blog.us.playstation.com/tag/gamescom09/">Gamescom</a> demo, Lost Planet 2 is like night and day from the first. And to walk me through it is Capcom&#8217;s Chris Kramer, who also answers many of my/your questions with the game running on PS3 in the background.</p>
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		<slash:comments>90</slash:comments>
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<rating>3.91</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>90</comment_count>
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		<title>Gamescom: Interview with Heavy Rain developer Quantic Dream</title>
		<link>http://blog.us.playstation.com/2009/08/24/gamescom-interview-with-heavy-rain-developer-quantic-dream/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamescom-interview-with-heavy-rain-developer-quantic-dream</link>
		<comments>http://blog.us.playstation.com/2009/08/24/gamescom-interview-with-heavy-rain-developer-quantic-dream/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 15:01:42 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[heavy rain]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15102</guid>
		<description><![CDATA[We hope you enjoyed witnessing the latest scene and characters revealed from Heavy Rain at last week&#8217;s Gamescom. But what&#8217;s that you say? You have questions? European Content Producer James Gallagher (aka &#8220;Chris Morell with a Fantastic Accent&#8221;) anticipated this. For more news from the Old World, have a look at the excellent European PlayStation [...]]]></description>
			<content:encoded><![CDATA[<p>We hope you enjoyed witnessing the <a href="http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-heavy-rain/">latest scene and characters revealed</a> from Heavy Rain at last week&#8217;s <a href="http://blog.us.playstation.com/tag/gamescom09/">Gamescom</a>. But what&#8217;s that you say? You have questions?</p>
<p>European Content Producer <a href="http://blog.eu.playstation.com/author/jgallagher/">James Gallagher</a> (aka &#8220;Chris Morell with a Fantastic Accent&#8221;) anticipated this. </p>
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<p>For more news from the Old World, have a look at the excellent <a href="http://blog.eu.playstation.com/">European PlayStation Blog</a>. Again, it&#8217;s like this one, but with a fantastic accent.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/08/24/gamescom-interview-with-heavy-rain-developer-quantic-dream/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.63</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>51</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Gamescom Show Floor Report: LittleBigPlanet PSP</title>
		<link>http://blog.us.playstation.com/2009/08/21/gamescom-show-floor-report-littlebigplanet-psp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamescom-show-floor-report-littlebigplanet-psp</link>
		<comments>http://blog.us.playstation.com/2009/08/21/gamescom-show-floor-report-littlebigplanet-psp/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 17:00:10 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[littlebigplanet]]></post_tag>
		<post_tag><![CDATA[media molecule]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=15055</guid>
		<description><![CDATA[Stationed on a seesaw in the PlayStation booth at Gamescom 09 was Sackboy, alongside stations of LittleBigPlanet PSP. As you know, a lot of LittleBigPlanet news came out of Gamescom in Cologne including the PS3 Game of the Year edition and the water gameplay addition. But it wasn&#8217;t all about LBP PS3 in Germany, and [...]]]></description>
			<content:encoded><![CDATA[<p>Stationed on a seesaw in the PlayStation booth at <a href="http://www.gamescom-cologne.com/">Gamescom 09</a> was <a href="http://twitpic.com/egm7c">Sackboy</a>, alongside stations of <a href="http://www.us.playstation.com/PSP/Games/LittleBigPlanet_PSP">LittleBigPlanet PSP</a>. As you know, a lot of <a href="http://blog.us.playstation.com/tag/littlebigplanet/">LittleBigPlanet news</a> came out of Gamescom in Cologne including the <a href="http://blog.us.playstation.com/2009/08/17/announcing-littlebigplanet-%E2%80%93-game-of-the-year-edition/">PS3 Game of the Year edition</a> and the <a href="http://blog.us.playstation.com/2009/08/18/sack-it-to-me-the-big-announcements-edition/">water gameplay addition</a>. </p>
<p>But it wasn&#8217;t all about LBP PS3 in Germany, and we found SCE Studio Cambridge Development Director James Shepherd to walk us through what&#8217;s new in LBP PSP at Gamescom, including details on Create mode, on-the-go level inspiration and more.</p>
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]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/08/21/gamescom-show-floor-report-littlebigplanet-psp/feed/</wfw:commentRss>
		<slash:comments>67</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.4</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>67</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Gamescom Virtual Booth Tour: Heavy Rain</title>
		<link>http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-heavy-rain/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamescom-virtual-booth-tour-heavy-rain</link>
		<comments>http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-heavy-rain/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 23:01:43 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[heavy rain]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=14996</guid>
		<description><![CDATA[Meet Detective Shelby, a brand new Heavy Rain character revealed and demoed at Gamescom Cologne. On day one, we scored some time with writer/director and Founder/CEO of developer Quantic Dream David Cage, who was kind enough to take you on a tour of the playable Gamescom demo. As Detective Shelby enters a convenience store to [...]]]></description>
			<content:encoded><![CDATA[<p>Meet Detective Shelby, a brand new <a href="http://www.us.playstation.com/PS3/Games/Heavy_Rain">Heavy Rain</a> character revealed and demoed at <a href="http://www.gamescom-cologne.com/">Gamescom Cologne</a>. On day one, we scored some time with writer/director and Founder/CEO of developer <a href="http://www.quanticdream.com/#home">Quantic Dream</a> <a href="http://www.quanticdream.com/#management">David Cage</a>, who was kind enough to take you on a tour of the playable Gamescom demo. </p>
<p>As Detective Shelby enters a convenience store to meet with the father of one of the Origami Killer&#8217;s victims&#8230;well, you should just watch for yourself. And we didn&#8217;t forget about <a href="http://blog.us.playstation.com/2009/08/10/heavy-rain-interview-submit-your-questions/">your questions</a>! Head on back next week as Mr. Cage answers some of your questions about Heavy Rain.</p>
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]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-heavy-rain/feed/</wfw:commentRss>
		<slash:comments>83</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.76</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>83</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Gamescom Virtual Booth Tour: MAG</title>
		<link>http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-mag/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamescom-virtual-booth-tour-mag</link>
		<comments>http://blog.us.playstation.com/2009/08/20/gamescom-virtual-booth-tour-mag/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 18:59:55 +0000</pubDate>
		<dc:creator>Chris Morell</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[MAG]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=14991</guid>
		<description><![CDATA[On day one of Gamescom Cologne, even the jet lag of a 40-hour day couldn&#8217;t keep me from stumbling my way over to MAG in the PlayStation booth. There, I found Seth Luisi, Director of Development at SCEA, who walked us through a 128-player &#8220;Acquisition&#8221; mode Valor map that’s playable on the show floor. Check [...]]]></description>
			<content:encoded><![CDATA[<p>On day one of <a href="http://www.gamescom-cologne.com/">Gamescom Cologne</a>, even the jet lag of a 40-hour day couldn&#8217;t keep me from stumbling my way over to <a href="http://www.us.playstation.com/PS3/Games/MAG">MAG</a> in the PlayStation booth. There, I found <a href="http://blog.us.playstation.com/author/sluisi/">Seth Luisi</a>, Director of Development at SCEA, who walked us through a 128-player &#8220;Acquisition&#8221; mode Valor map that’s playable on the show floor. </p>
<p>Check out the video, and don’t forget that Qore subscribers will have the chance to get in on the MAG Official Public Beta on September 17!</p>
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]]></content:encoded>
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		<slash:comments>153</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.27</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>153</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
		<item>
		<title>PlayStation Home v1.3 Coming This September</title>
		<link>http://blog.us.playstation.com/2009/08/19/playstation-home-v1-3-coming-this-september/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=playstation-home-v1-3-coming-this-september</link>
		<comments>http://blog.us.playstation.com/2009/08/19/playstation-home-v1-3-coming-this-september/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 23:38:42 +0000</pubDate>
		<dc:creator>Locust_Star</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[gamescom09]]></post_tag>
		<post_tag><![CDATA[playstation home]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=14919</guid>
		<description><![CDATA[As announced at Gamescom in Cologne, Germany, PlayStation Home’s core client will be getting a serious upgrade this fall. And when we say serious, dear readers, we’re talking excessive and impressive in quality, extent, and degree. This is the for real deal upgrade! I got three words to start us off: Universal. Game. Launching. That’s [...]]]></description>
			<content:encoded><![CDATA[<p>As announced at <a href="http://blog.us.playstation.com/tag/gamescom09/">Gamescom</a> in Cologne, Germany, <a href="http://blog.us.playstation.com/category/playstation-network/playstation-home/">PlayStation Home</a>’s core client will be getting a serious upgrade this fall. And when we say serious, dear readers, we’re talking excessive and impressive in quality, extent, and degree. This is the for real deal upgrade!</p>
<p>I got three words to start us off: Universal. Game. Launching. That’s right – you can now launch into any PlayStation 3 game directly from <a href="http://www.us.playstation.com/PSN/Home">Home</a>. Titles that fully support game launching (like <a href="http://www.us.playstation.com/PSN/Home">Street Fighter IV</a>, <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">Resistance 2</a>, <a href="http://www.us.playstation.com/PS3/Games/MotorStorm">MotorStorm</a>, and <a href="http://www.us.playstation.com/PS3/Games/Far_Cry_2">Far Cry 2</a>) will be identified by separate icons that appear over an avatar’s head and will have varying degrees of additional multiplayer functionality built in. Simplified game launching will take you from Home to the start menu of your favorite games with ease. Never again will you have to sign out of Home to play with (or against) your friends. Simply insert the disc of your choice while in Home and follow the on screen directions and you’ll be good to go.</p>
<p>Shop-a-holics will be stoked to see that an in-store item previewing option will be rolled out. This feature will allow you to preview items of clothing on your character in 3D (including the ability to check out multiple items simultaneously to see what combinations best suit your taste). You’ll be able to preview all furniture in 3D as well, complete with zoom and rotate options so you can check your potential purchases from all angles, right down to the nitty gritty. We’ll also offer you the ability to rent certain items and purchase “consumables” (limited use items) when available – such as the new Shrink Potion that lets you shrink your avatar to a tiny size. All in all, we think you’ll find that these new features allow for greater control over the use of your personal items. We’ve even added a new section to the Menu Pad under Personal > My Purchases to help you keep it all organized.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3837649225/" title="Home Shrink Potion by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2570/3837649225_7922517bd6.jpg" width="500" height="281" alt="Home Shrink Potion" /></a></p>
<p>PlayStation Home v1.3 will also see additional portable objects (like the Bubble Machine) made available to the community. To start, we’ll be giving everyone free cameras that you can use to snap pictures from either a 1st or 3rd person view. These photos will automatically be saved to the Photo section of the XMB, from which you can then upload to the picture frames you have hanging in your personal spaces. We’ll be announcing more portable objects very soon, so be sure to check in on <a href="http://blog.us.playstation.com/">this blog</a> often to stay abreast of the latest PlayStation Home item releases. Or just use the Latest Updates tab in your Menu Pad > Community. We here over at the PlayStation Home Community team keep an updated list of all new content releases in this area.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3838439512/" title="Home Camera by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2432/3838439512_a2fb77f6d2.jpg" width="500" height="281" alt="Home Camera" /></a></p>
<p>On the subject of portable objects, rest assured that we’ve listened to your suggestions and made some changes to help you better customize your in-world experience. You’ll be able to manually hide any portable object that you encounter, and objects placed by anyone on your Ignore or Block list will also be hidden. We think you all will find that accessing certain mini-games and watching videos will be much easier thanks to these additional options.</p>
<p>There are tons of little updates that you’ll notice when PlayStation Home v1.3 launches. To start, you’ll see that your avatar has additional emotes – including two new action emotes (you can flip a coin with your friends or play the old “pick a number between 1 and 100” game). You will also be able to pose your avatar in a variety of ways (photo op anyone?). We’ve also added some new categories of clothing (composite and outfits) that will allow you to customize your avatar with greater ease. In addition, we’ve optimized the targeting system, added a new queuing system, fixed quite a few pesky bugs, and are giving you the option to determine your cache size (you can choose from 3, 5, 8, and 12 GB) so as to make navigating Home a much smoother experience. As we get closer to launch, we’ll post complete patch notes for the v1.3 client on the PlayStation <a href="http://boardsus.playstation.com/playstation/board?board.id=ps3home">Home General forum</a> at <a href="http://www.us.playstation.com/">www.us.playstation.com</a>. So if you haven’t yet signed up for our forums, please take a moment to do so now – and check in often for more details regarding what’s going on in PlayStation Home.</p>
<p>Last but certainly not least, we’ll be launching a <a href="http://blog.us.playstation.com/tag/singstar/">SingStar</a> space right around the time that PlayStation Home v1.3 hits your PlayStation 3s.  This swanky night club-esque SingStar-themed game space is sure to be the hot new hub for all of you party goers. Whether you want to get down with your friends on the reactive dance floor, vote for your favorite music videos on the Video Jukebox, or test your knowledge at the SingStar Music Quiz, this space promises to have something for every SingStar fanatic.</p>
<p>See you all in Home!</p>
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		<slash:comments>347</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.61</rating><author_title>PlayStation Home Community Manager</author_title>
<comment_count>347</comment_count>
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