Hi all! Having just come back from a great gamescom show in Germany, here’s your chance to learn all about the co-op campaign in Battlefield 3 that we showed off on PS3. We designed co-op to be the perfect blend between the strong narrative from single player and the open-ended action from multiplayer. We are fusing the replayability of multiplayer with a pick up-and-play mentality to create a totally new flavor of Battlefield.
Co-op follows the same philosophy as our award-winning multiplayer game mechanics. Teamwork is practically never forced upon you, but working together will make things much easier and — more importantly — lead to victory.
For the most part, the missions in the co-op campaign are asymmetric. This means that one mission can have you piloting a helicopter while your friend is the gunner, for example. Other situations have one player disarming a bomb and the other one defending him.
I checked out Aliens: Colonial Marines when I popped over to the SEGA gamescom booth to say hi to a friend and, within minutes, it became one my highlights of the show. I’m not as familiar with the Aliens films as many – I remember seeing one of them on TV as a child and not sleeping well for a few days – but judging it purely as a shooter, it is looking very impressive.
The level shown was a beautifully lit labyrinth of corridors on-board a craft sent to investigate LV-426, 11 months after Ripley escaped in Aliend. The most memorable aspect for me was the animation of the Xenomorphs and my skin is crawling as I type just thinking about them. This added to the level design, which always leaves you feeling exposed as creatures pour from every angle and air vent, produces an unnerving shooter that piles on the tension.
You may recognize Executive Producer Jason DeLong on Need for Speed: The Run from our live E3 show, which we streamed live from our PlayStation booth earlier this year. Interactive cinemas, fast cars and loud tunes propelled The Run at E3, but all along EA Black Box was quietly scheming to reveal more at gamescom.
In my play session, I chased after a pearl white Laborghini Aventador down a treacherous mountain road on Independence Pass in Colorado. Then it happened: I found myself staring at an oncoming avalanche from behind the wheel of my car, plowing and drifting through chaos while I sat comfortably in a dark room at EA’s show floor. I couldn’t help but smile after my demo session with Need for Speed: The Run, knowing that I finally got to play a true-to-forml Michael-Bay-inspired Hollywood action racer on my PS3.
I went to Germany once. I visited a castle, ate schnitzel – all things you should do as a guest of that fine country. However, the most fun I had was when my exchange family set up a massive LAN party and we played games for 12 hours straight! It was then and there I realized that Germany is ground zero for videogames.
So for this year’s gamescom conference, the Insomniac crew hopped across the pond to show off our anticipated fall titles, including Resistance 3. By now, you’ve probably seen the beautiful new Olly Moss-inspired trailer, right? If you haven’t, I’m giving you permission to stop reading this blog for a second to watch it. After that you can check these all new screenshots. They show the blissfully creepy side of Resistance 3. I don’t know about you, but I wouldn’t want to take a stroll (or even a sprint) through those areas.
Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as “DmC”) at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.
Heading into gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I’m left crying for more.
LittleBigPlanet and LBP2 enabled PS3 players to play, create and share custom-made levels and game modes online for all to enjoy. Now, with the upcoming PS Vita game harnessing the handheld’s plethora of inputs and sensors for playing and creating, Sackboy’s new adventure will be the most accessible – and empowering – LittleBigPlanet yet.
We’ve seen glimpses of what PS Vita adds to Play starting at E3, when SCEE’s Pete Smith demonstrated how the touch screen, gyroscopes, and rear touch panel helped Sackboy navigate levels in all-new ways. At gamescom, Smith was joined by Tarsier Studios designer Richard Meredith to show us some more Play possibilities and tools you’ll use to Create new types of games.
I’ve only been home from Germany’s gamescom for a few hours, spending that time catching up on sleep, baseball highlights, and gaming news. Looks like a solid showing all around, and a huge turnout in Cologne; gamescom really is an impressive sight to behold. We’ll have more reports and interviews from the show over the next couple of days.
The PS.Blog weekly reading list (Week of August 15, 2011)
Sony Online Entertainment’s PSN publishing division is really on fire. As announced yesterday, Rochard, Sideway: New York, and PAYDAY: The Heist are all coming to the PlayStation Network on consecutive weeks this fall. Earlier today, I had the pleasure of a walkthrough of PAYDAY: The Heist with developer Overkill Software.
Here, creative director Simon Viklund explains PAYDAY’s level-up system and customization, and the importance of co-operation in a heist.
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