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Virtua Tennis 4 for PlayStation Vita first stepped onto the court at E3. Even at that early stage in its development, the game showed signs of ambition. It seems that Sega is taking great care to adapt the tried-and-true gameplay for PS Vita by extensively leveraging the handheld’s hardware strengths, all without dumbing down the series’s winning formula.
Now, at gamescom, I finally got to see some of these game modes in action.
Virtua Tennis 4’s core experience is nearly identical to its recently-released PS3 counterpart; you can create a character, start a career, and participate in tournaments while enhancing your skills through all kinds of bizarre tennis-related skill tests. Likewise, you can jump into the shoes of Andy Roddick, Roger Federer, or other real-world tennis stars.
I remember the day my copy of Arkham Asylum arrived at the office because I hadn’t followed the game’s development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.
As a result, I’ve had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers gamescom area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign. Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs – one as Batman and one as Catwoman – in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.
Hi everyone and Guten tag from Cologne, Germany! Some of you may know me as one of the collaborative partners with SCEA Santa Monica Studios for the award-winning PlayStation Network exclusives, Fat Princess and Fat Princess: Fat Roles. I’m not only here to introduce Fun Bits Interactive to you, but to also introduce Escape Plan, as one of the upcoming titles for the PlayStation Vita. Escape Plan made its debut on Tuesday at the Sony Computer Entertainment Europe press conference and I have to express how thrilled I have been to see how well it has been received by colleagues and media alike throughout the week.
Placing bite-sized entertainment in the palm of your hands, Escape Plan features two hapless characters, Lil and Laarg, who have been captured and need your influence, skill and brainpower to escape from a dark labyrinth of irreverent puzzles and traps. Escape Plan takes advantage of the PlayStation Vita’s multi-touch display, rear touch panel and swipe interfaces.
Ever since the PS Vita was unveiled in January, the handheld’s dual analog sticks have promised a proper first-person shooter experience on the go. The reveal of Resistance: Burning Skies at PlayStation’s gamescom press conference showed that the future of portable shooters will be bright from the outset.
Immediately after the conference ended, I met up with Rob Heubner from developer Nihilistic, who detailed some of what we can expect from the Vita’s first FPS foray. The next morning, Huebner and producer Frank Simon presented an extended play-by-play for international media.
This morning in Cologne, Germany we ran into a couple of Media Molecule members at breakfast (the pastries were delicious). We asked if they’d be interested in running us through the new tools on camera. Media Molecule Level Design Lead Kengo Kurimoto stepped forward with a quick demo.
How cool was that cel-shaded Sackboy? That’s one of six new costumes based on iconic art, and it’s included when the Move Pack drops next month.
If you were one of the hundreds of thousand of fans that tuned into our E3 2011 PlayStation press conference, you may have caught Naughty Dog’s Community Strategist Arne Meyer give viewers a full demo of UNCHARTED 3’s cruise ship sequence, a tense scenario that married technical prowess and high action as Drake struggled to escape the doomed vessel.
Today, Naughty Dog has returned with another epic reveal. Spread the word: the PlayStation.Blog is the only place you’ll find HD video of the airstrip sequence from the gamescom PlayStation press event. For an added bonus, Arne and I discuss the challenges behind keeping UNCHARTED 3 as spoiler-free as possible, and how specific sequences are deliberately designed to reveal new game mechanics, story and characters at specific milestones in the game’s development process.
Heya PlayStation Assassins! Gamescom, the world’s largest trade fair for interactive games and entertainment, has begun in Cologne, Germany. First off, on the show floor, the Assassin’s Creed Revelations booth will feature EIGHT gaming pods equipped with a new multiplayer build. This will be the very first time we’re showing this build to the public, and it will be the first time anyone outside of exclusive members of the press can get their hands on the all new Deathmatch mode! And don’t worry if you can’t wedge your way to the front of the line for multiplayer at our booth, because we’ll also have four additional multiplayer pods at the PlayStation booth to ensure that everyone at the show gets a chance to enjoy a fully updated version of one of the most innovative multiplayer games on the market.
Guten Tag from gamescom! Sony Online Entertainment kicked off the first day with three of our newest PSN titles – Rochard, PAYDAY: The Heist and Sideway: New York. These latest games will engage you in graffiti adventures, environmental puzzlers and high intensity bank robberies, and will launch early this fall on the PlayStation Network via digital download.
Rochard puts you in the shoes of astro-miner John Rochard as he uses his wits and everyday mining tools to fend off space pirates. You must save his team of missing miners and solve the mystery behind the discovery of an ancient alien artifact. The tools and crazy space gravity make for awesome puzzles, but it’s Rochard’s snarky sense of humor that really drew us to this game. Rochard will be available September 27th for download on PSN for $9.99.
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