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‘gamescom12’ Posts

The Walking Dead: 9 Minutes With Robert Kirkman

Sid Shuman's Avatar + Posted by Sid Shuman on Aug 22, 2012

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Like many of you, I’m eagerly awaiting news on the release date of the third episode of Telltale Games’ superb PSN series The Walking Dead, a game that is intimately connected to the grim world of Robert Kirkman’s celebrated comic series.

I’ve long wondered just how involved Kirkman was with Telltale’s hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped my bratwurst and Kolsch and picked up the phone. I first met Kirkman during an interview for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements. He modestly described The Walking Dead’s surge into mainstream pop culture as “a wild ride,” and expressed great satisfaction with Telltale’s work on the game.

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Interview: Dishonored’s Harvey Smith Reboots the Stealth Genre

Fred Dutton's Avatar + Posted by Fred Dutton on Aug 21, 2012

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Outside of PlayStation’s own announcements, the indisputable big-buzz game of Gamescom 2012 was Dishonored, the upcoming PS3 first-person stealth adventure from Bethesda. With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.

For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress – his former lover. You’ll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who’ve conspired against you.

To be clear, when we say stealth we don’t mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school – more redolent of the likes of Thief.

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Dust 514 Neocom Vita App Promises “MMO on the go”

Fred Dutton's Avatar + Posted by Fred Dutton on Aug 20, 2012

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Looking for a little more depth from your FPS? Hugely ambitious free-to-play sci-fi shooter Dust 514 might be just the ticket. CCP‘s PlayStation 3 exclusive sits alongside its enormously popular PC space MMO Eve Online, with players’ actions in one game directly affecting the environment in the other. See our recent post from the Icelandic developer for more on exactly how this plays out.

The third string to the whole intriguing project is Dust 514 Neocom – a companion PS Vita app that lets you interact with various systems from the PlayStation 3 game directly from your handheld. In search of a little more information on exactly how it works, we collared CCP Creative Director Atli Mars Sveinsson and Marketing Director Cameron Payne at last week’s Gamescom event in Cologne, Germany.

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The PlayStation Recap — Jetlag Edition

Sid Shuman's Avatar + Posted by Sid Shuman on Aug 18, 2012

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Whatta week! Our trip to Gamescom was a fruitful one, as you’ll soon see, but it’s nice to be home in the good old US of A. I don’t have any big plans this weekend, aside from catching up on sleep, watching Breaking Bad, and making a desperate bid to finish Batman: Arkham City. Read on for the top 10 most-read PlayStation.Blog stories this week, a list that barely scratches the surface on PlayStation’s megaton Gamescom announcements.

Other major highlights this week include the first trailer for PSN stunner rain, big new perks for PlayStation Plus members, a mocap video featurette and new The Last of Us trailer from Naughty Dog, the first details and video for Media Molecule’s PS Vita game Tearaway, news of a God of War: Ascension multiplayer beta, the reveal trailer for PlayStation Move “teen horror” game Until Dawn

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Hands on at gamescom: Assassin’s Creed III Liberation for PS Vita

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Aug 17, 2012

Here at gamescom 2012, Ubisoft finally granted hands-on access to its newest assassin, Aveline, star of Assassin’s Creed III Liberation. In this video, story writer Richard Farrese walks us through some of the new features found in PS Vita’s first entry in the series.

Liberation takes full advantage of the new Assassin’s Creed III game engine and its simplified control scheme. Gone are the days of leaning on the shoulder button and playing defense during encounters. Press Square for melee attacks, hold and release Triangle to aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. It’s a bit of an adjustment to begin thinking offense first in an Assassin’s Creed game, but ultimately it’s likely to be seen as an improvement.

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Hands-on at gamescom: Ni no Kuni: Wrath of the White Witch

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Aug 17, 2012

While waiting to get hands-on with Dishonored here at gamescom (impressions shared in this week’s PlayStation.Blogcast), I ran into an acquaintance from Namco Bandai. He invited me to their booth to experience the two new demos for Ni no kuni: Wrath of the White Witch being shown. I didn’t pass on the opportunity, if nothing else, as an excuse to share beautiful new screens and video with you. Parts of what I saw are showcased in this new gamescom trailer, so do your eyes a favor and roll the video.

When launching the first demo, the demonstrator made a point of showing that the game features a Japanese language voiceover selection option. This is a frequent request from JRPG fans, so rest assured that matter is settled.

The first demo, “An Errand for Father Oak,” takes place very early in the game as diminutive hero-in-training Oliver is trying to get to the Ding Dong Dell, the Cat King’s Castle.

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PlayStation Blogcast 038: The Shuhei Yoshida Show

Sid Shuman's Avatar + Posted by Sid Shuman on Aug 16, 2012

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Guten tag! What. A. Show. This week’s PlayStation Blogcast comes to you by way of Cologne, Germany, home to the annual Gamescom videogame expo and countless meat products. Jeff and I made the 10-hour flight for good reason: We got hands-on time with loads of great games, from God of War: Ascension to Dishonored to Call of Duty Black Ops: Declassified, not to mention sitting in on PlayStation’s well-received Gamescom press conference that introduced cool new games like Tearaway, Puppeteer, Until Dawn and more. Good, good stuff.

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Hands-on: Call of Duty Black Ops: Declassified for PS Vita

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Aug 16, 2012

Call of Duty Black Ops: Declassified

Call of Duty Black Ops: Declassified is real, and we’ve played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar Bank Gothic notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes — they’re all here, rendered on PS Vita’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.

Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised.

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