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	<title>PlayStation.Blog &#187; gamescom12</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>The Walking Dead: 9 Minutes With Robert Kirkman</title>
		<link>http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/</link>
		<comments>http://blog.us.playstation.com/2012/08/22/the-walking-dead-9-minutes-with-robert-kirkman/#comments</comments>
		<pubDate>Wed, 22 Aug 2012 16:28:18 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[telltale games]]></post_tag>
		<post_tag><![CDATA[the walking dead]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=83127</guid>
		<description><![CDATA[Like many of you, I’m eagerly awaiting news on the release date of the third episode of <a href="http://blog.us.playstation.com/tag/telltale-games/">Telltale Games</a>’ superb <a href="http://blog.us.playstation.com/category/psn/">PSN</a> series <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, a game that is intimately connected to the grim world of Robert Kirkman’s celebrated comic series.

I’ve long wondered just how involved Kirkman was with Telltale’s hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped my bratwurst and <a href="http://en.wikipedia.org/wiki/K%C3%B6lsch_(beer)">Kolsch</a> and picked up the phone. I first met Kirkman during <a href="http://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/#closeme">an interview</a> for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements. He modestly described The Walking Dead’s surge into mainstream pop culture as “a wild ride,” and expressed great satisfaction with Telltale’s work on the game.]]></description>
				<content:encoded><![CDATA[<div style=width:640px;margin:auto;>
<div style=width:450px;float:left;text-align:justify;>
Like many of you, I’m eagerly awaiting news on the release date of the third episode of <a href="http://blog.us.playstation.com/tag/telltale-games/">Telltale Games</a>’ superb <a href="http://blog.us.playstation.com/category/psn/">PSN</a> series <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, a game that is intimately connected to the grim world of Robert Kirkman’s celebrated comic series.</p>
<p>I’ve long wondered just how involved Kirkman was with Telltale’s hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped my bratwurst and <a href="http://en.wikipedia.org/wiki/K%C3%B6lsch_(beer)">Kolsch</a> and picked up the phone. I first met Kirkman during <a href="http://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/#closeme">an interview</a> for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements. He modestly described The Walking Dead’s surge into mainstream pop culture as “a wild ride,” and expressed great satisfaction with Telltale’s work on the game.</p>
<p>My chat with Kirkman was short (he’s a busy man!) but it yielded some fascinating insights into the creative processes behind one of the biggest properties in comics, TV, and gaming.</p></div>
<div style=width:170px;height:240px;float:right;>
<a href="http://www.flickr.com/photos/playstationblog/7838830514/" title="Robert Kirkman"><img src="http://farm9.staticflickr.com/8435/7838830514_745a18a466_m.jpg" width="170" height="240" alt="Robert Kirkman"></a>
<div style=float:right;padding-top:5px><em>Photo by Megan Mack</em></div>
</div>
</div>
<div style="clear:both"></div>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6959107376/" title="The Walking Dead for PS3 (PSN) by Telltale Games by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8164/6959107376_eafb49ee28.jpg" width="310" height="174" alt="The Walking Dead for PS3 (PSN) by Telltale Games"></a><a href="http://www.flickr.com/photos/playstationblog/7449807592/" title="The Walking Dead: Episode Two - Starved for Help by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7268/7449807592_0fa5f097db.jpg" width="310" height="174" alt="The Walking Dead: Episode Two - Starved for Help"></a></p>
<blockquote><p>
<strong>PlayStation.Blog: Why did you choose Telltale Games to adapt the world of your comic to a video game series?</strong><br />
Robert Kirkman: The Walking Dead is a lot of things, but at its core it’s a dramatic human story that’s very emotional. Telltale came in with a proposal that involved doing a very different kind of video game. A video game that didn’t focus on shooting zombies or hiding from zombies or being chased by zombies&#8230;they focused on the emotional, dramatic component. It was a very keen focus on decision making and how that affects your characters, and also how those characters evolved over the course of a narrative. Telltale wanted to focus on the storytelling as opposed to the action, which I thought was really cool. They really got The Walking Dead, and they’ve done it justice.</p>
<p><strong>PSB: Did you intend The Walking Dead game to be serialized from the start? If so, why?</strong><br />
RK: The serialization model Telltale does they do very well. The comic book is a serialized story, and I think it’s a cool thing to transition into a game. Being able to play a two-hour chunk of game and end it on a cliffhanger, with a period of time between chapters that builds anticipation for the next story is a cool aspect for the comic. I don’t think there was any “plan” to be serialized, but I think it was a cool carryover to Telltale’s business model.</p>
<p><strong>PSB: So how much input did you provide into the type of game Telltale made? Did you have key creative mandates?</strong><br />
RK: We had a lot of macro meetings early on about what this game would be. In the very early stages, it was very important to me that this game would be something that mattered to the fans. So this game very much takes place in the world of The Walking Dead comic book, and it deals with things that exist there. And you can’t really tell a story like that if Rick Grimes is the main character. Because [the implication would be], “if this story is so important, how come we never saw it or talked about it in the comic? This is clearly a side thing!” </p>
<p>So very early on we decided to focus on a different character and a different story that would weave in and out of the comic book story in interesting and meaningful ways. But we also wanted it to be a standalone story so that the comic and game can complement each other without contradicting each other. We wanted you to experience them both and get a fuller, richer experience. So yeah, those meetings were something I was very involved with. </p>
<p>Talking with the guys at Telltale, I said, “The Walking Dead is <em>sad.</em> If you can make players <em>sad</em>, that’s really what we’re after here. You want to drive the emotional impact of what it would be like to live in this world, and if you can achieve that in a game, that would be amazing.” And that was something the Telltale team was already striving for &#8212; making this a really emotional experience, not just scary or exciting. Those were the kinds of decisions we made very early on. But the type of game it is, and the way the gameplay works, is all Telltale.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7449805206/" title="The Walking Dead: Episode Two - Starved for Help by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7261/7449805206_3a5706185b.jpg" width="500" height="281" alt="The Walking Dead: Episode Two - Starved for Help"></a></p>
<blockquote><p>
<strong>PSB: Did you have a broad vision for this game, story-speaking? Did you help write any of it?</strong><br />
RK: A lot of it was stuff Telltale came to the table with. They had Lee Everett, they had the storylines and other things. They were working with Gary Whitta &#8212; who’s a friend of mine and wrote The Book of Eli, as well as being a huge The Walking Dead fan &#8212; to craft this story. One of the things I’m so proud of as The Walking Dead expands is that I’m able to say, “okay, the comic book is mine.” I can make a good comic book, I’m a comic book writer.</p>
<p>But when it comes to making a television show, I don’t know anything about television. So I’ll work with someone like Glen Mazzara, who is our showrunner and knows TV, to make the best the best show possible. I’m not a novelist, so if I want to work on a novel I’ll work with someone like Jay Bonansinga to write it so I know it’ll be good. I like to work with people who know what they’re doing.</p>
<p>So I’m able to step back and say, “Telltale knows how to make good video games.” I’m not going to come in and say, “we should do this and that” because I don’t make video games. Allowing an expert to come in and do what they do best, I think, is the secret to The Walking Dead becoming as big as it is.</p>
<p><strong>PSB: Speaking of the novels, I recently finished The Rise of the Governor. And I understand the next book Road to Woodbury will focus on Lili, an infamous character from the comics. Will there be any tie-in to the game? Is there any chance Lili appear in future episodes of the game, for example?</strong></p>
<p>RK: There will definitely be a character named Lili in the game. Whether or not that ends up being the same character we know and love from the comic and the upcoming novel remains to be seen. But yeah, the new novel comes out in October and I’m excited about it. The novel series, the comic series, and the video game all are intertwined in the same universe. Keeping that continuity straight is something that’s been very important to me, and yeah, we’ll definitely see them continue to connect in a lot of interesting ways moving forward.</p>
<p><strong>PSB: Here’s a question from <a href="https://twitter.com/iLLeGaL_sKiLLz">@iLLeGaL_sKiLLz</a>: on Twitter: <em>“I wish they would delve into the backstory of how the infection happened.”</em> What’s your take on that? Is that a good idea?</strong></p>
<p>RK: Well, I don’t ever really plan on doing that just because I feel like The Walking Dead is set in a very real, grounded world. Once you go past the fact that zombies are walking around trying to eat people, you’re gonna get more and more into the realm of science fiction. Any kind of explanation for why the zombies are walking around, to me, is just going to make it less grounded, less dramatic, and less real for the readers. I like keeping that as an unknown backstory that is really completely unimportant to our characters as the story moves forward. It’s not something that I definitively want to tackle.</strong></p>
<p><strong>PSB: Here’s a question from a Twitter user whose handle I misplaced: <em>“Why do you hate us so? Why must you build up our love only to tear it down? Did someone hurt you?”</em> I think he’s referring to the fact that you have not been shy about killing characters in this series.</strong></p>
<p>RK: [laughs] I don’t know, I’m really just trying to entertain! I understand that it can be frustrating at times. I love the readers and I love the fact that they’re as invested in the characters as they are. I’m just trying to write a compelling and interesting story. When people are upset that a fictional character dies, it’s just telling me that I’m doing my job.
</p></blockquote>
]]></content:encoded>
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		<slash:comments>50</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/6959107376_eafb49ee28_b.jpg</thumbnail_url>
<rating>3.78</rating><author_title>Social Media Manager</author_title>
<comment_count>50</comment_count>
<comment_replies_count>14</comment_replies_count>	</item>
		<item>
		<title>Interview: Dishonored’s Harvey Smith Reboots the Stealth Genre</title>
		<link>http://blog.us.playstation.com/2012/08/21/interview-dishonoreds-harvey-smith-reboots-the-stealth-genre/</link>
		<comments>http://blog.us.playstation.com/2012/08/21/interview-dishonoreds-harvey-smith-reboots-the-stealth-genre/#comments</comments>
		<pubDate>Tue, 21 Aug 2012 15:01:21 +0000</pubDate>
		<dc:creator>Fred Dutton</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[Arkane Studios]]></post_tag>
		<post_tag><![CDATA[Bethesda Softworks]]></post_tag>
		<post_tag><![CDATA[Dishonored]]></post_tag>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82900</guid>
		<description><![CDATA[Outside of PlayStation’s own <a href="http://blog.us.playstation.com/tag/gamescom12/">announcements</a>, the indisputable big-buzz game of Gamescom 2012 was <a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a>, the upcoming <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> first-person stealth adventure from Bethesda. With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.

For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress – his former lover. You'll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who've conspired against you.

To be clear, when we say stealth we don't mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school – more redolent of the likes of Thief.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7830955800/" title="Dishonored for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8308/7830955800_5c7cc5b494_z.jpg" width="640" height="191" alt="Dishonored for PS3"></a></p>
<p>Outside of PlayStation’s own <a href="http://blog.us.playstation.com/tag/gamescom12/">announcements</a>, the indisputable big-buzz game of Gamescom 2012 was <a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a>, the upcoming <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> first-person stealth adventure from Bethesda. With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/7830955324/" title="Dishonored for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8282/7830955324_aeb1869c24_z.jpg" width="310" height="170" alt="Dishonored for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7830955190/" title="Dishonored for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8292/7830955190_42893b540a_z.jpg" width="310" height="170" alt="Dishonored for PS3"></a></p>
<p>For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress – his former lover. You&#8217;ll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who&#8217;ve conspired against you.</p>
<p>To be clear, when we say stealth we don&#8217;t mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school – more redolent of the likes of Thief. And that should come as no surprise – co-creator Harvey Smith worked on that series, as well as the original Deus Ex and BioShock precursor System Shock. We caught up with him back stage at Gamescom to learn more about his latest project.</p>
<blockquote><p><strong>PlayStation.Blog: What are Dishonored’s core gameplay building blocks?</strong><br />
<strong>Harvey Smith, Co-Creative Director, Dishonored:</strong> It&#8217;s a matter of falling back on values. We generally like the first person perspective – to give you that &#8216;you are there&#8217; thing. We like RPG upgrade systems. We like analog AI, so enemies are not necessarily aware of you or unaware of you – they&#8217;re uncertain. They may have heard you, but they&#8217;re not sure, so they go and investigate. Surfing the edge of awareness, basically. We love highly mobile games; we don&#8217;t like games where you&#8217;re heavy and stuck on the ground and you have big weapons and you can&#8217;t get on top of buildings as they&#8217;re just props. We really want you to be able to flit up there like a flea.</p>
<p><strong>PSB: The stealth mechanics seem really challenging compared to more recent examples of the genre&#8230;</strong><br />
<strong>HS:</strong> We decided to go with &#8216;view cone&#8217; based stealth. Enemies have a view cone. Their peripheral vision is weaker and they don&#8217;t see as well up high – it&#8217;s squashed so you can hide in the rafters. The deal is that if you&#8217;re in front of their view cone they see you, no matter what the lighting levels. Even if I turned out the lights right now, I&#8217;d still be able to see you, right? So we decided to go with something realistic.</p>
<p>The truth is that we tried all of the models you can think of. We tried the &#8216;pool of shadow&#8217; model, but modern players would say the AI looks bad if I&#8217;m in a shadow and an enemy walks right by me. That looks dumb. They want a more reactive system. And that makes it a little more hardcore. To sneak, you really have to stay behind cover, lean out behind walls. It requires you to really know where an enemy is looking and avoid that range.</p>
<p><strong>PSB: You claim that it&#8217;s possible to finish the game without killing a single person. How challenging is that going to be compared to going in guns drawn?</strong><br />
<strong>HS:</strong> It&#8217;s pretty easy to avoid killing a standard guard. You just throw a bottle and when he goes to investigate you sneak by. But it gets much harder for the key targets. For example, there&#8217;s a mission where you get sent to kill two brothers who are corrupt members of parliaments. You can go straight ahead and kill them – they&#8217;re in a bathhouse – or you can do a side quest for a crime lord. If you do the right things for him he will have them captured, their tongues cut out, their heads shaved and then put to work in their own mines where nobody will know it&#8217;s them. It&#8217;s poetic justice. It&#8217;s dark, but not as dark as killing them. The two approaches are hard in different ways. The game gets very reactive if you just go in guns blazing – it fights back. But, on the other hand, stealth demands patience.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/7830955988/" title="Dishonored for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7128/7830955988_882c984321.jpg" width="500" height="450" alt="Dishonored for PS3"></a></p>
<p><strong>PSB: Many older gamers will be really excited to hear about a return to these sorts of values, but do you think younger gamers, who&#8217;ve never played Thief or the original Deus Ex, will get it?</strong><br />
<strong>HS:</strong> I have a great deal of faith in those people. When we release a game like this kids sometimes come to us and say &#8216;this game blew my mind; I didn&#8217;t know games could do this; I only played very linear games before&#8217;. That&#8217;s what we like to hear. I actually have more faith in the 13-year-olds as they&#8217;re playing things like Day Z or Dwarf Fortress or Eve Online. They&#8217;re hungry for highly interactive, non-dogmatic experiences, I think.</p></blockquote>
<p>Dishonored creeps onto PS3 October 9th in North America. Look out for more coverage here on the Blog in the coming weeks!</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/7830116056_b0b66de2ae_b.jpg</thumbnail_url>
<rating>3.2</rating><author_title>SCEE Blog Manager</author_title>
<comment_count>26</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Dust 514 Neocom Vita App Promises “MMO on the go”</title>
		<link>http://blog.us.playstation.com/2012/08/20/dust-514-neocom-vita-app-promises-mmo-on-the-go/</link>
		<comments>http://blog.us.playstation.com/2012/08/20/dust-514-neocom-vita-app-promises-mmo-on-the-go/#comments</comments>
		<pubDate>Mon, 20 Aug 2012 14:01:34 +0000</pubDate>
		<dc:creator>Fred Dutton</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[ccp games]]></post_tag>
		<post_tag><![CDATA[dust 514: neocom]]></post_tag>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82819</guid>
		<description><![CDATA[Looking for a little more depth from your FPS? Hugely ambitious free-to-play sci-fi shooter Dust 514 might be just the ticket. <a href="http://blog.us.playstation.com/tag/ccp-games/">CCP</a>'s <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> exclusive sits alongside its enormously popular PC space MMO Eve Online, with players' actions in one game directly affecting the environment in the other. See our <a href="http://blog.eu.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/">recent post</a> from the Icelandic developer for more on exactly how this plays out.

The third string to the whole intriguing project is <a href="http://blog.us.playstation.com/tag/dust-514-neocom/">Dust 514 Neocom</a> – a companion <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> app that lets you interact with various systems from the <a href="http://us.playstation.com/ps3/">PlayStation 3</a> game directly from your handheld. In search of a little more information on exactly how it works, we collared CCP Creative Director Atli Mars Sveinsson and Marketing Director Cameron Payne at last week's Gamescom event in Cologne, Germany.

]]></description>
				<content:encoded><![CDATA[<p>Looking for a little more depth from your FPS? Hugely ambitious free-to-play sci-fi shooter Dust 514 might be just the ticket. <a href="http://blog.us.playstation.com/tag/ccp-games/">CCP</a>&#8216;s <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> exclusive sits alongside its enormously popular PC space MMO Eve Online, with players&#8217; actions in one game directly affecting the environment in the other. See our <a href="http://blog.eu.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/">recent post</a> from the Icelandic developer for more on exactly how this plays out.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7823505578/" title="7823229128_a0c8a3ef61_b by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8422/7823505578_950ea67a04_z.jpg" width="640" height="363" alt="7823229128_a0c8a3ef61_b"></a></p>
<p>The third string to the whole intriguing project is <a href="http://blog.us.playstation.com/tag/dust-514-neocom/">Dust 514 Neocom</a> – a companion <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> app that lets you interact with various systems from the <a href="http://us.playstation.com/ps3/">PlayStation 3</a> game directly from your handheld. In search of a little more information on exactly how it works, we collared CCP Creative Director Atli Mars Sveinsson and Marketing Director Cameron Payne at last week&#8217;s Gamescom event in Cologne, Germany.</p>
<blockquote><p>“It&#8217;s a companion app to the PS3 game,” explains Payne. “It brings all the customisation, community and commerce features onto the Vita. There&#8217;s no direct gameplay but you can use pretty much all the features that the Neocom user interface offers in the main game.</p>
<p>“You can interact with battles, purchase items on the market, play around with your dropsuit or vehicle and then save it so you can use it on PS3.”
</p></blockquote>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/7823505710/" title="7823229550_067742b503_b by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8297/7823505710_65c0a607bf_z.jpg" width="310" height="170" alt="7823229550_067742b503_b"></a><a href="http://www.flickr.com/photos/playstationblog/7823505412/" title="7823228748_fa8a0ab12c_b by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8446/7823505412_8b121100d1_z.jpg" width="310" height="170" alt="7823228748_fa8a0ab12c_b"></a></p>
<p>A quick hands-on session with the app demostrated just how much functionality CCP has managed to squeeze in. Players will have access to the complete Fittings system – allowing you to tinker with your weapon load-outs, armour and various vehicle configurations. And as Eve afficionados will likely be well aware, this is almost a game unto itself, with thousands and thousands of different combinations available.</p>
<p>On top of that, the game&#8217;s store is fully accessible from the Vita app, complete with daily deals and special offers, while the in-game mail and social features are also present and correct. Not only that, but you can also navigate around the Eve universe&#8217;s enormous galaxy map &#8211; a feature which CCP plans to build upon further down the road.</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/7823505836/" title="7822636904_215702e75a_b by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8306/7823505836_5b92a117d0_z.jpg" width="310" height="170" alt="7822636904_215702e75a_b"></a><a href="http://www.flickr.com/photos/playstationblog/7823505960/" title="7822637238_5be70d6147_b by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8432/7823505960_cdf53ed015_z.jpg" width="310" height="170" alt="7822637238_5be70d6147_b"></a></p>
<p>“There&#8217;s the galaxy of Eve in real time on your Vita,” says Sveinsson proudly, zooming in and out by pinching the Vita&#8217;s touch screen. “700 solar systems and you can drill down and look at the individual planets. Over time we&#8217;d like you to be able to tinker with those planets and manage their surface infrastructure.”</p>
<p>Those who don&#8217;t own a <a href="http://us.playstation.com/psvita/">Vita</a> won&#8217;t be missing out on anything – all these features exist in the PS3 game – but, for a game as potentially as absorbing as Dust, it should offer a compelling way to stay connected to the game when you&#8217;re out and about.</p>
<p>“There are so many parts of Dust 514 that you can take with you and don&#8217;t need a PS3 to enjoy, and this was the perfect way to exploit those features,” adds Sveinsson. “The whole PlayStation ecosystem works really well, allowing these systems to connect and be a nice cohesive experience. It&#8217;s MMO on the go.”</p>
<p>Stay tuned to <a href="http://blog.us.playstation.com/">PlayStation Blog</a> for more on Dust 514 ahead of the game&#8217;s launch later this year.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/20/dust-514-neocom-vita-app-promises-mmo-on-the-go/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/7822637238_5be70d6147_b.jpg</thumbnail_url>
<rating>4.43</rating><author_title>SCEE Blog Manager</author_title>
<comment_count>36</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>The PlayStation Recap — Jetlag Edition</title>
		<link>http://blog.us.playstation.com/2012/08/18/the-playstation-recap-jetlag-edition/</link>
		<comments>http://blog.us.playstation.com/2012/08/18/the-playstation-recap-jetlag-edition/#comments</comments>
		<pubDate>Sat, 18 Aug 2012 21:01:18 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[recap]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82730</guid>
		<description><![CDATA[Whatta week! Our trip to <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> was a fruitful one, as you'll soon see, but it's nice to be home in the good old US of A. I don't have any big plans this weekend, aside from catching up on sleep, watching Breaking Bad, and making a desperate bid to finish <a href="http://blog.us.playstation.com/2011/10/14/arkham-city-qa-rocksteady-answers-your-questions/">Batman: Arkham City</a>. Read on for the top 10 most-read PlayStation.Blog stories this week, a list that barely scratches the surface on PlayStation's megaton Gamescom announcements.

Other major highlights this week include the first trailer for <a href="http://blog.us.playstation.com/2012/08/15/new-psn-title-rain-announced-watch-the-trailer/">PSN stunner rain</a>, <a href="http://blog.us.playstation.com/2012/08/14/playstation-plus-coming-to-ps-vita-online-game-save-storage-getting-upgraded/">big new perks</a> for PlayStation Plus members, a <a href="http://blog.us.playstation.com/2012/08/15/the-last-of-us-the-making-of-a-cinematic/">mocap video featurette</a> and <a href="http://blog.us.playstation.com/2012/08/14/the-last-of-us-a-new-perspective-from-naughty-dog/">new The Last of Us trailer</a> from Naughty Dog, the <a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">first details and video</a> for Media Molecule's PS Vita game Tearaway, news of a <a href="http://blog.us.playstation.com/2012/08/14/are-you-ready-for-the-god-of-war-ascension-multiplayer-beta/">God of War: Ascension multiplayer beta</a>, the reveal trailer for <a href="http://blog.us.playstation.com/2012/08/14/until-dawn-new-ps-move-horror-game-announced-for-ps3/">PlayStation Move "teen horror" game Until Dawn</a>...]]></description>
				<content:encoded><![CDATA[<p>Whatta week! Our trip to <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> was a fruitful one, as you&#8217;ll soon see, but it&#8217;s nice to be home in the good old US of A. I don&#8217;t have any big plans this weekend, aside from catching up on sleep, watching Breaking Bad, and making a desperate bid to finish <a href="http://blog.us.playstation.com/2011/10/14/arkham-city-qa-rocksteady-answers-your-questions/">Batman: Arkham City</a>. Read on for the top 10 most-read PlayStation.Blog stories this week, a list that barely scratches the surface on PlayStation&#8217;s megaton Gamescom announcements.</p>
<p>Other major highlights this week include the first trailer for <a href="http://blog.us.playstation.com/2012/08/15/new-psn-title-rain-announced-watch-the-trailer/">PSN stunner rain</a>, <a href="http://blog.us.playstation.com/2012/08/14/playstation-plus-coming-to-ps-vita-online-game-save-storage-getting-upgraded/">big new perks</a> for PlayStation Plus members, a <a href="http://blog.us.playstation.com/2012/08/15/the-last-of-us-the-making-of-a-cinematic/">mocap video featurette</a> and <a href="http://blog.us.playstation.com/2012/08/14/the-last-of-us-a-new-perspective-from-naughty-dog/">new The Last of Us trailer</a> from Naughty Dog, the <a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">first details and video</a> for Media Molecule&#8217;s PS Vita game Tearaway, news of a <a href="http://blog.us.playstation.com/2012/08/14/are-you-ready-for-the-god-of-war-ascension-multiplayer-beta/">God of War: Ascension multiplayer beta</a>, the reveal trailer for <a href="http://blog.us.playstation.com/2012/08/14/until-dawn-new-ps-move-horror-game-announced-for-ps3/">PlayStation Move &#8220;teen horror&#8221; game Until Dawn</a>, word that <a href="http://blog.us.playstation.com/2012/08/13/john-cleese-is-the-voice-of-ps-vitas-smart-as/">John Cleese will serve as the announcer</a> for PS Vita quiz game Smart As, an <a href="http://blog.us.playstation.com/2012/08/17/sports-champions-2-available-in-north-america-on-october-30th/">October 30th release date</a> for Sports Champions 2, a <a href="http://blog.us.playstation.com/2012/08/15/sly-cooper-thieves-in-time-gamescom-trailer-cross-play-details/">new trailer and purchase details</a> for Sly Cooper: Thieves in Time, <a href="http://blog.us.playstation.com/2012/08/15/ratchet-clank-full-frontal-assault-unzips-ps-vita-support-and-competitive-mode/">competitive mode and PS Vita details</a> for Ratchet &#038; Clank: Full Frontal Assault, a <a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure/">jaw-dropping debut trailer</a> for PS3 platformer Puppeteer, a look at the <a href="http://blog.us.playstation.com/2012/08/15/the-monsters-and-magic-of-soul-sacrifice/">monsters and magic</a> for PS Vita dark fantasy Soul Sacrifice, new PS Vita hands-on previews for <a href="http://blog.us.playstation.com/2012/08/16/hands-on-at-gamescom-zen-pinball-2-on-ps-vita/">Zen Pinball 2</a> and <a href="http://blog.us.playstation.com/2012/08/17/hands-on-at-gamescom-assassins-creed-iii-liberation-for-ps-vita/">Assassin&#8217;s Creed III: Liberation</a>, <a href="http://blog.us.playstation.com/2012/08/15/assassins-creed-iii-naval-battles-trailer-and-new-ac3-liberation-trailer/">new trailers</a> for Assassin&#8217;s Creed III and Assassin&#8217;s Creed III: Liberation, PS3 previews for <a href="http://blog.us.playstation.com/2012/08/16/hands-on-assassins-creed-iii-naval-warfare/">Assassin&#8217;s Creed III naval warfare</a> and <a href="http://blog.us.playstation.com/2012/08/17/hands-on-at-gamescom-ni-no-kuni-wrath-of-the-white-witch/">Ni No Kuni: Wrath of the White Witch</a>, the launch of <a href="http://blog.us.playstation.com/2012/08/14/youtube-app-for-ps3-lands-today/">YouTube&#8217;s PS3 app</a>, confirmation of <a href="http://blog.us.playstation.com/2012/08/13/tony-hawks-pro-skater-hd-grinding-on-to-ps3-august-28th/">Tony Hawk&#8217;s Pro Skater HD PSN launch</a> on August 28th, first word of a <a href="http://blog.us.playstation.com/2012/08/13/madden-nfl-13-coming-to-ps-vita-august-28th-snap-up-the-demo-tomorrow/">Madden NFL 13 PS Vita demo</a>, an <a href="http://blog.us.playstation.com/2012/08/13/orgarhythm-for-ps-vita-music-meets-strategy/">inside look</a> at PS Vita rhythm-strategy game Orgarhythm, details on Hitman: Absolution&#8217;s <a href="http://blog.us.playstation.com/2012/08/14/hitman-absolution-introduces-new-contracts-mode/">multiplayer Contracts mode</a>, a <a href="http://blog.us.playstation.com/2012/08/16/cover-your-ps-vita-in-persona-4-golden-but-only-if-you-pre-order/">tasty treat</a> for those who pre-order Persona 4 Golden for PS Vita, the <a href="http://blog.us.playstation.com/2012/08/13/sleeping-dogs-wakes-on-ps3-tomorrow/">launch</a> of Hong Kong crime epic Sleeping Dogs on PS3, and a deluge of <a href="http://blog.us.playstation.com/2012/08/13/video-poker-comes-to-the-casino-and-mercia-is-coming-soon/">new PlayStation Home content</a>. Phew! </p>
<p>What are you playing this weekend?</p>
<blockquote>
<ul>
<li><strong>I’m playing:</strong> Kickbeat and Zen Pinball 2 for PS Vita, Dishonored for PS3 (at Gamescom 2012)
</li>
<li><strong>I’m watching:</strong> Wrath of the Titans, The Lorax
</li>
<li><strong>I’m reading:</strong> <a href="http://www.amazon.com/The-Walking-Dead-Rise-Governor/dp/0312547730">The Walking Dead: Rise of the Governor</a> by Robert Kirman and Jay Bonansinga
</li>
<li><strong>I’m listening to:</strong> <a href="http://blog.us.playstation.com/2012/08/16/playstation-blogcast-038-the-shuhei-yoshida-show/">PlayStation Blogcast 038: The Shuhei Yoshida Show</a>
</li>
</ul>
</blockquote>
<p class="center"><iframe src="http://html5-player.libsyn.com/embed/episode/id/2037654/height/250/width/500/autoplay/no/autonext/no/direction/forward/thumbnail/yes" height="250" width="500" scrolling="no"></iframe></p>
<p class="center"><a title="The PlayStation Recap" href="http://blog.us.playstation.com/"><img src="http://farm5.static.flickr.com/4016/4333453530_85cef0056c.jpg" alt="The PlayStation Recap" width="314" height="50" /></a></p>
<h3>Most-Watched Video of the Week: Call of Duty: Black Ops Declassified Gamescom Trailer</h3>
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<h3>The 10 Most-Viewed Posts of the Week</h3>
<li>	<a href="	blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita/	">	See the First Trailer for Call of Duty: Black Ops Declassified on PS Vita	</a> &#8211;		First gameplay footage revealed! Let us know what you think in the comments.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/14/watch-playstations-gamescom-2012-press-event-live-at-1p-east10am-pac/	">	Watch PlayStation’s gamescom 2012 Press Event Live at 1p East/10am Pac	</a> &#8211;		Did you watch the big Gamescom conference? Let us know your top picks in the comments.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/13/playstation-plus-update-outland-and-bloodrayne-betrayal-join-the-instant-game-collection/	">	PlayStation Plus Update: Outland and Bloodrayne: Betrayal Join the Instant Game Collection	</a> &#8211;		Plus: DUST 514 beta access, 20% off Papo &#038; Yo and more.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/14/youtube-app-for-ps3-lands-today/	">	YouTube App for PS3 Lands Today	</a> &#8211;		Featuring a redesign UI, updated tech, and the ability to control your experience via smartphone &#8212; not too shabby!	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/	">	Hands-on: Call of Duty Black Ops: Declassified for PS Vita	</a> &#8211;		Handheld headshots: Jeff and I get an exclusive hands-on tour of this November&#8217;s eagerly awaited mobile shooter.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80/	">	PSone Classics Coming to PS Vita via the latest System Software Update (v1.80)	</a> &#8211;		Plenty to see in the next PS Vita firmware, going live August 28th.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/14/playstation-all-stars-gamescom-reveal-dante-sackboy-spike-ratchet-and-clank/	">	PlayStation All-Stars Gamescom Reveal: Dante, Sackboy, Spike, Ratchet and Clank	</a> &#8211;		Four new videos show off PlayStation All-Stars&#8217; ever-growing cast. Don&#8217;t miss the first image of the UNCHARTED 3 / Devil May Cry level mashup!	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/14/watch-the-gamescom-trailer-for-killzone-mercenary/	">	Watch the GamesCom Trailer for Killzone: Mercenary	</a> &#8211;		Impressive visuals and touchscreen kill commands highlight this upcoming PS Vita shooter.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/13/playstation-all-stars-battle-royale-moves-to-november/	">	PlayStation All-Stars Battle Royale Moves to November	</a> &#8211;		A new release date for this fall&#8217;s superpowered fighter.	</li>
<li>	<a href="	blog.us.playstation.com/2012/08/13/counter-strike-global-offensive-coming-to-psn-august-21st/	">	Counter-Strike: Global Offensive Coming to PSN August 21st	</a> &#8211;		Featuring support for PS Move and mouse-and-keyboard controls, this update on the classic multiplayer shooter moves into position for Tuesday.	</li>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/02/recap1.jpg</thumbnail_url>
<rating>4.13</rating><author_title>Social Media Manager</author_title>
<comment_count>16</comment_count>
<comment_replies_count>9</comment_replies_count>	</item>
		<item>
		<title>Hands on at gamescom: Assassin’s Creed III Liberation for PS Vita</title>
		<link>http://blog.us.playstation.com/2012/08/17/hands-on-at-gamescom-assassins-creed-iii-liberation-for-ps-vita/</link>
		<comments>http://blog.us.playstation.com/2012/08/17/hands-on-at-gamescom-assassins-creed-iii-liberation-for-ps-vita/#comments</comments>
		<pubDate>Fri, 17 Aug 2012 17:33:31 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[assassin's creed iii: liberation]]></post_tag>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[ubisoft]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82718</guid>
		<description><![CDATA[Here at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom 2012</a>, <a href="http://www.ubi.com/US/">Ubisoft</a> finally granted hands-on access to its newest assassin, Aveline, star of <a href="http://us.playstation.com/psvita/games-and-media/psv-assassin-s-creed-iii-liberation.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III Liberation</a>. In this video, story writer Richard Farrese walks us through some of the new features found in <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>’s first entry in the series.

Liberation takes full advantage of the new <a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-iii-ps3.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III</a> game engine and its simplified control scheme. Gone are the days of leaning on the shoulder button and playing defense during encounters. Press Square for melee attacks, hold and release Triangle to aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. It’s a bit of an adjustment to begin thinking offense first in an Assassin’s Creed game, but ultimately it’s likely to be seen as an improvement.]]></description>
				<content:encoded><![CDATA[<p>Here at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom 2012</a>, <a href="http://www.ubi.com/US/">Ubisoft</a> finally granted hands-on access to its newest assassin, Aveline, star of <a href="http://us.playstation.com/psvita/games-and-media/psv-assassin-s-creed-iii-liberation.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III Liberation</a>. In this video, story writer Richard Farrese walks us through some of the new features found in <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>’s first entry in the series.<br />
</br><br />
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<p>Liberation takes full advantage of the new <a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-iii-ps3.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III</a> game engine and its simplified control scheme. Gone are the days of leaning on the shoulder button and playing defense during encounters. Press Square for melee attacks, hold and release Triangle to aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. It’s a bit of an adjustment to begin thinking offense first in an Assassin’s Creed game, but ultimately it’s likely to be seen as an improvement.</p>
<p>Ubisoft is taking advantage of PS Vita’s touchscreen in logical ways: tapping the screen brings up a split weapon wheel where you can select melee weapons (machete, hidden blades) on the left and ranged weapons (blowgun, whip) on the right. Of note: with the whip equipped, Aveline improves her parkour abilities, latching onto structures much as Ezio used the hook blade in <a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-revelations-ps3.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed Revelations</a>. You may have seen a shot in the gamescom trailer showing Aveline paddling a canoe using the rear touch panel, though that’s entirely optional.</p>
<p>If you’ve watched any videos for Liberation, you’ve likely seen the “Chain Kill” system in action. Reminiscent of <a href="http://us.playstation.com/games-and-media/games/fallout-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Fallout 3</a>’s VATS mechanic, a tap of the Right button on the D-pad pauses the game and allows you to select enemies to target for cinematic insta-kills. While the number of enemies you can target will grow as the campaign progresses, don’t think you’re going to Chain Kill your way through the game. At best, it’s likely to tilt overwhelming odds slightly more in your favor, much as Ezio could call in his assassin buddies from time to time in Assassin&#8217;s Creed <a href="http://us.playstation.com/games-and-media/games/assassins-creed-brotherhood-ps3.html?CMP=soc_us__ac_sm_05_21_12">Brotherhood</a> and <a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-revelations-ps3.html?CMP=soc_us__ac_sm_05_21_12">Revelations</a>.</p>
<p>After trying out these features in a bayou setting, a Ubisoft staffer took the reins to show off Liberation’s “Persona” feature. No, you’re not <a href="http://blog.us.playstation.com/tag/persona-4-golden/">evoking parts of your psyche</a> to attack evil creatures. Rather, this system refers to Aveline’s ability to get the job done by blending in with the denizens of old New Orleans. Or not.</p>
<p>We were shown three ways to dispatch a well-guarded, high value target. The first &#8212; Assassin mode &#8212; follows the traditional Assassin’s Creed formula: Sneak or fight your way to the target, execute a flashy takedown, and get the hell out of there with guards in pursuit.</p>
<p>Next, we reset the mission and changed into the “Lady Persona.” Decked out in a fancy dress and feathered hat, high society Aveline can’t run, climb, or battle assassin-style. Rather, the Lady engages in “social stealth,” relying on bribery, feminine charms, and the hidden blade to accomplish the task completely undetected.</p>
<p>Splitting the difference is the “Servant Persona.” Posing as a member of the working class, Aveline can infiltrate pretty much anywhere, get the job done, then take to the rooftops to escape. Just don’t get into a protracted battle in this persona – in the demo we watched, the lightly-armored Servant fell in just two blows.</p>
<p>We were told that while you’ll occasionally be forced to tackle a mission in a particular persona, for much of the game Aveline will assume the guise of your choosing.</p>
<p>I was able to squeeze a few story tidbits out of our demonstrator. Series mainstay Desmond is not the one in control of Aveline via the Animus. Rather, the tale is being played out as a part of a Templar-controlled Abstergo project. Assassin’s Creed III Liberation is, however, related to the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>’s Assassin’s Creed III, which takes place during the same American Revolution time period. Aveline will encounter ACIII protagonist Connor during the course of Liberation, perhaps swapping weapons with him (I saw his trademark tomahawk in the menus). Fittingly, both titles arrive on the same day, this October 30th.</p>
]]></content:encoded>
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		<slash:comments>37</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/LEAD_ac3.jpg</thumbnail_url>
<rating>4.43</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>37</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>Hands-on at gamescom: Ni no Kuni: Wrath of the White Witch</title>
		<link>http://blog.us.playstation.com/2012/08/17/hands-on-at-gamescom-ni-no-kuni-wrath-of-the-white-witch/</link>
		<comments>http://blog.us.playstation.com/2012/08/17/hands-on-at-gamescom-ni-no-kuni-wrath-of-the-white-witch/#comments</comments>
		<pubDate>Fri, 17 Aug 2012 15:01:30 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[namco bandai]]></post_tag>
		<post_tag><![CDATA[ni no kuni: wrath of the white witch]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82662</guid>
		<description><![CDATA[While waiting to get hands-on with <a href="http://us.playstation.com/games-and-media/games/dishonored-ps3.html?CMP=soc_us__ac_sm_05_21_12">Dishonored</a> here at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> (impressions shared in this week’s PlayStation.Blogcast), I ran into an acquaintance from <a href="http://www.namco.com/">Namco Bandai</a>. He invited me to their booth to experience the two new demos for <a href="http://blog.us.playstation.com/tag/ni-no-kuni-wrath-of-the-white-witch/">Ni no kuni: Wrath of the White Witch</a> being shown. I didn’t pass on the opportunity, if nothing else, as an excuse to share beautiful new screens and video with you. Parts of what I saw are showcased in this new gamescom trailer, so do your eyes a favor and roll the video.

When launching the first demo, the demonstrator made a point of showing that the game features a Japanese language voiceover selection option. This is a frequent request from JRPG fans, so rest assured that matter is settled.

The first demo, “An Errand for Father Oak,” takes place very early in the game as diminutive hero-in-training Oliver is trying to get to the Ding Dong Dell, the Cat King’s Castle.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7795040434/" title="Ni No Kuni: Wrath of the White Witch gamescom screens by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7271/7795040434_7defd06e0f_z.jpg" width="640" height="320" alt="Ni No Kuni: Wrath of the White Witch gamescom screens"></a></p>
<p>While waiting to get hands-on with <a href="http://us.playstation.com/games-and-media/games/dishonored-ps3.html?CMP=soc_us__ac_sm_05_21_12">Dishonored</a> here at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> (impressions shared in this week’s PlayStation.Blogcast), I ran into an acquaintance from <a href="http://www.namco.com/">Namco Bandai</a>. He invited me to their booth to experience the two new demos for <a href="http://blog.us.playstation.com/tag/ni-no-kuni-wrath-of-the-white-witch/">Ni no kuni: Wrath of the White Witch</a> being shown. I didn’t pass on the opportunity, if nothing else, as an excuse to share beautiful new screens and video with you. Parts of what I saw are showcased in this new gamescom trailer, so do your eyes a favor and roll the video:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/wf4pcXTjRvg" frameborder="0" allowfullscreen></iframe></p>
<p>When launching the first demo, the demonstrator made a point of showing that the game features a Japanese language voiceover selection option. This is a frequent request from JRPG fans, so rest assured that matter is settled.</p>
<p>The first demo, “An Errand for Father Oak,” takes place very early in the game as diminutive hero-in-training Oliver is trying to get to the Ding Dong Dell, the Cat King’s Castle. When the downtrodden gate guard won’t let you in, you’ll have to venture into the forest to capture “vigor” from forest denizens in a special jar to pep him up and let you in. While this all sounds ridiculous, Ni no Kuni comes off as incredibly charming in person, due in no small part to its stunning visuals.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7795048598/" title="Ni No Kuni: Wrath of the White Witch gamescom screens by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8433/7795048598_ff54bc46aa_n.jpg" width="310" height="174" alt="Ni No Kuni: Wrath of the White Witch gamescom screens"></a><a href="http://www.flickr.com/photos/playstationblog/7795040164/" title="Ni No Kuni: Wrath of the White Witch gamescom screens by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8297/7795040164_830ae5dc0a_n.jpg" width="310" height="174" alt="Ni No Kuni: Wrath of the White Witch gamescom screens"></a></p>
<p>The second demo, “Eruption Interruption,” takes place further into the game, and shows off a somewhat more serious side to Ni no Kuni. This volcano setting is a far cry from the verdant fields we’ve seen from the game thus far &#8211; it’s closer to Mount Doom. The visual effects here look great, with flowing lava and heat wave effects blurring the scenery. The scene has players performing some mild platforming actions, such as shimmying along a cliff face, avoiding erupting steam vents.</p>
<p>At the peak of the caldera, the plucky team is pitted against a big boss: Moltaan, Lord of Lava. This is where it became clear that despite the cutesy visuals, this is a real, challenging game. Moltaan looms so large that he doesn’t always fit on screen, and the battle was suitably epic, lasting nearly 10 minutes and pushing the heroes to the brink of defeat.</p>
<p>The more I’ve seen of Ni No Kuni: Wrath of the White Witch, the tougher the wait until its Western release on January 22nd is becoming.</p>
]]></content:encoded>
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		<slash:comments>51</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/nino.jpg</thumbnail_url>
<rating>4.74</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>51</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>PlayStation Blogcast 038: The Shuhei Yoshida Show</title>
		<link>http://blog.us.playstation.com/2012/08/16/playstation-blogcast-038-the-shuhei-yoshida-show/</link>
		<comments>http://blog.us.playstation.com/2012/08/16/playstation-blogcast-038-the-shuhei-yoshida-show/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 22:01:01 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[playstation blogcast]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[ps3]]></post_tag>
		<post_tag><![CDATA[puppeteer]]></post_tag>
		<post_tag><![CDATA[sleeping dogs]]></post_tag>
		<post_tag><![CDATA[tearaway]]></post_tag>
		<post_tag><![CDATA[the last of us]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82680</guid>
		<description><![CDATA[<blockquote>
<ul><li>Subscribe via <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">iTunes</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the MP3 <a href="http://traffic.libsyn.com/playstation/38_Episode_038__The_Shuhei_Yoshida_Show.mp3">here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote>

Guten tag! What. A. Show. This week's PlayStation Blogcast comes to you by way of Cologne, Germany, home to the annual <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> videogame expo and countless meat products. Jeff and I made the 10-hour flight for good reason: We got hands-on time with loads of great games, from <a href="http://blog.us.playstation.com/tag/god-of-war-ascension/">God of War: Ascension</a> to <a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a> to <a href="http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/">Call of Duty Black Ops: Declassified</a>, not to mention sitting in on PlayStation's well-received Gamescom press conference that introduced cool new games like <a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Tearaway</a>, <a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure/">Puppeteer</a>, <a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a> and more. Good, good stuff.]]></description>
				<content:encoded><![CDATA[<blockquote><p><strong>Subscription Links:</strong></p>
<ul>
<li>Subscribe via <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">iTunes</a>
</li>
<li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li>
<li>Download the MP3 <a href="http://traffic.libsyn.com/playstation/38_Episode_038__The_Shuhei_Yoshida_Show.mp3">here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li>
</ul>
</blockquote>
<p class="center"><iframe src="http://html5-player.libsyn.com/embed/episode/id/2037654/height/250/width/500/autoplay/no/autonext/no/direction/forward/thumbnail/yes" height="250" width="500" scrolling="no"></iframe></p>
<p>Guten tag! What. A. Show. This week&#8217;s PlayStation Blogcast comes to you by way of Cologne, Germany, home to the annual <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> videogame expo and countless meat products. Jeff and I made the 10-hour flight for good reason: We got hands-on time with loads of great games, from <a href="http://blog.us.playstation.com/tag/god-of-war-ascension/">God of War: Ascension</a> to <a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a> to <a href="http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/">Call of Duty Black Ops: Declassified</a>, not to mention sitting in on PlayStation&#8217;s well-received Gamescom press conference that introduced cool new games like <a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Tearaway</a>, <a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure/">Puppeteer</a>, <a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a> and more. Good, good stuff.</p>
<p>But perhaps more importantly, we <em>finally</em> got a chance to record a big fat Blogcast interview with Shuehei Yoshida, president of PlayStation&#8217;s Worldwide Studios. This conversation ranks among my all-time favorite Blogcast discussions for three reasons:</p>
<ul>
<ol>
<em>1. Shuhei walked us through his vision for PlayStation&#8217;s internal software development, including its focus on creativity and original IP.</ol>
<ol>2. It was our first (and hopefully not last!) interview to include <a href="http://blog.eu.playstation.com/">EU PlayStation.Blog</a> manager <a href="http://blog.eu.playstation.com/author/fdutton/">Fred Dutton</a>.</ol>
<ol>
3. At two points during the interview, Shuhei says&#8230;well, I probably shouldn&#8217;t spoil it. You&#8217;ll just have to listen.</ol>
</ul>
<p></em></p>
<p>But that&#8217;s just the beginning of this week&#8217;s double-stuffed, beer-battered episode. After talking shop with Shuehei, we shift gears to <a href="http://blog.us.playstation.com/tag/the-last-of-us/">The Last of Us</a>, Naughty Dog&#8217;s upcoming survival tale, with an eye-opening interview with stars Troy Baker and Ashley Johnson &#8212; or, as you might know them, Joel and Ellie. From there, we delve into the development secrets of <a href="http://blog.us.playstation.com/tag/sleeping-dogs/">Sleeping Dogs</a>, <a href="http://www.unitedfrontgames.com/">United Front Games</a>&#8216; highly reviewed open-world crime drama set in the mean streets of Hong Kong.</p>
<p>Oh, and we share full details on next week&#8217;s jam-packed North American PSN lineup, too. Listen in, let us know what you think, and we&#8217;ll see you back in the States next week!</p>
<blockquote>
<h4>Stuff We Talked About</h4>
<li><a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a></li>
<li><a href="http://blog.us.playstation.com/tag/sleeping-dogs/">Sleeping Dogs</a></li>
<li><a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure/">Puppeteer</a></li>
<li><a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Tearaway</a></li>
<li><a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a></li>
<li><a href="http://blog.us.playstation.com/2012/08/15/sly-cooper-thieves-in-time-gamescom-trailer-cross-play-details/">Sly Cooper: Thieves in Time</a></li>
<li><a href="http://www.ign.com/articles/2012/08/15/need-for-speed-most-wanted-vitas-hidden-gem">Need for Speed Most Wanted for PS Vita</a></li>
<li><a href="http://blog.us.playstation.com/tag/the-last-of-us/">The Last of Us</a></li>
<li><a href="http://blog.us.playstation.com/tag/call-of-duty-black-ops-declassified/">Call of Duty Black Ops: Declassified</a></li>
<li><a href="http://blog.us.playstation.com/tag/tekken-tag-tournament-2/">Tekken Tag Tournament 2</a></li>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7748803436/" title="Official PlayStation.Blogcast - Sid Shuman by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7131/7748803436_18b984e63b_m.jpg" width="150" height="150" alt="Official PlayStation.Blogcast - Sid Shuman"></a><a href="http://www.flickr.com/photos/playstationblog/6925687418/" title="Jeff for Blogcast by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7230/6925687418_98fa66a505_m.jpg" width="150" height="150" alt="Jeff for Blogcast"></a><a href="http://www.flickr.com/photos/playstationblog/7798384574/" title="Fred Dutton by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7136/7798384574_52275f01b2_m.jpg" width="150" height="150" alt="Fred Dutton"></a><a href="http://www.flickr.com/photos/playstationblog/7798384448/" title="Shuhei Yoshida by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8290/7798384448_60a72527d1_m.jpg" width="150" height="150" alt="Shuhei Yoshida"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7798384340/" title="Jeff O'Connell by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7139/7798384340_d669055467_m.jpg" width="150" height="150" alt="Jeff O'Connell"></a><a href="http://www.flickr.com/photos/playstationblog/7798384672/" title="Troy Baker by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8438/7798384672_95bc12297a_m.jpg" width="150" height="150" alt="Troy Baker"></a><a href="http://www.flickr.com/photos/playstationblog/7798384820/" title="Ashley Johnson by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8437/7798384820_f8282202fa_m.jpg" width="150" height="150" alt="Ashley Johnson"></a></p>
<h4>The Cast</h4>
<li><a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> &#8211; PlayStation Social Media Manager</li>
<li><a href="http://blog.us.playstation.com/author/jrubenstein/">Jeff Rubenstein</a> &#8211; PlayStation Sr. Social Media Manager</li>
<li><a href="http://blog.eu.playstation.com/author/fdutton/">Fred Dutton</a> &#8211; EU PlayStation Blog Manager</li>
<li><a href="https://twitter.com/yosp">Shuhei Yoshida</a> &#8211; PlayStation Worldwide Studios President</li>
<li><a href="http://www.unitedfrontgames.com/2012/02/jeff-oconnell-senior-producer-sleeping-dogs-interviewed-by-gamereactor/">Jeff O&#8217;Connell</a> &#8211; Senior Producer, Sleeping Dogs</li>
<li><a href="https://twitter.com/troybakerva">Troy Baker</a> &#8211; Joel (The Last of Us)</li>
<li><a href="https://twitter.com/TheVulcanSalute">Ashley Johnson</a> &#8211; Ellie (The Last of Us)</li>
<p><em>[Editor’s note: PSN game release dates are subject to change without notice. Game<br />
details are gathered from press releases from their individual publishers and/or ESRB rating<br />
descriptions.]</em></p>
<ul>
<li>Thanks to <a href="http://www.coryschmitz.com">Cory Schmitz</a> for our beautiful logo and <a href="http://dormilon-music.com/">Dormilón</a> for our rad theme song and show music. Special thanks to <a href="http://www.astrogaming.com/">Astro Gaming headsets</a> for providing audio gear.</li>
</ul>
]]></content:encoded>
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		<slash:comments>35</slash:comments>
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<rating>4.02</rating><author_title>Social Media Manager</author_title>
<comment_count>35</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>Hands-on: Call of Duty Black Ops: Declassified for PS Vita</title>
		<link>http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/</link>
		<comments>http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 17:01:23 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[activision]]></post_tag>
		<post_tag><![CDATA[call of duty: black ops declassified]]></post_tag>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[nihilistic]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82600</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita/">Call of Duty Black Ops: Declassified</a> is real, and we've played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar <a href="http://en.wikipedia.org/wiki/Bank_Gothic">Bank Gothic</a> notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes -- they’re all here, rendered on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.
 
<a href="http://www.activision.com/">Activision</a> Product Manager Ryan Scott’s <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering -- a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7789799784/" title="Call of Duty Black Ops: Declassified by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7270/7789799784_ccf170dab8_z.jpg" width="640" height="360" alt="Call of Duty Black Ops: Declassified"></a></p>
<p><a href="http://blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita/">Call of Duty Black Ops: Declassified</a> is real, and we&#8217;ve played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar <a href="http://en.wikipedia.org/wiki/Bank_Gothic">Bank Gothic</a> notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes &#8212; they’re all here, rendered on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.</p>
<p><a href="http://www.activision.com/">Activision</a> Product Manager Ryan Scott’s <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering &#8212; a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised. Other trademark Call of Duty mechanics such as Create-a-Class, Killstreaks, XP, Perks, and Prestige were all present and accounted for.<br />
</br></p>
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<p>So how is developer <a href="http://www.nihilistic.com/">Nihilistic</a> adapting Call of Duty to PS Vita? After playing a round on the new “Shatter” map, it’s clear their goals were to change as little as possible. In fact, after inverting the Y-axis, I didn’t bother asking the devs on hand about the controls – everything was where I expected it to be.</p>
<p>Access to the knife, flashbang, and frag grenade that are assigned to L2/R2 or L3/R3 on PS3 are easily accessible on the front touchscreen. To hurl a grenade, you simply drag the grenade icon to the area of the screen where you want to throw it, or hold it to cook the fuse before you lob it. The ability to independently aim your grenade throw while shooting in another direction is a new tactical wrinkle for the series, and one that will surely be leveraged by experienced players. The knife is even quicker to use because you can tap any part of the screen not already assigned to something else to swipe your blade. That’s a highly practical implementation of the touchscreen, as players won’t have to fumble to tap a small icon during a heated CQC encounter, and we found it was quick and responsive.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7789801110/" title="Call of Duty Black Ops: Declassified by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7125/7789801110_ee3d10ef1d_n.jpg" width="310" height="174" alt="Call of Duty Black Ops: Declassified"></a><a href="http://www.flickr.com/photos/playstationblog/7789801656/" title="Call of Duty Black Ops: Declassified by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8308/7789801656_dd80cdc546_n.jpg" width="310" height="174" alt="Call of Duty Black Ops: Declassified"></a></p>
<p>Those all-important Killstreaks work the way you’d expect. Once you’ve unlocked a killstreak, the icon pops up on the left side of the screen and you can tap to trigger it. The mortar strike killstreak was blessedly simple: tap the icon to open the map, touch the target, and launch a volley of fiery death to annihilate the opposition.</p>
<p>That leaves sprinting, which is executed by pressing down on the directional pad. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery. The only use of the rear touchscreen we saw was to hold your breath while peering down the sniper’s scope &#8211; not something you’re likely to accidentally trigger.</p>
<p>Create-a-Class is fully supported with custom loadouts and Perks Black Ops: Declassified will also leverage PS Vita’s geo-social “near” functionality with Share-a-Class, enabling players to transmit a character class via WiFi using “near,” and will allow your friends access to load-outs they haven’t yet unlocked through regular progression. Prestige levels are also confirmed.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7789800314/" title="Call of Duty Black Ops: Declassified by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8294/7789800314_ce90b82d68_z.jpg" width="640" height="360" alt="Call of Duty Black Ops: Declassified"></a></p>
<p>Visually, the multiplayer map “Shattered” looked sharp, with swirling dust motes, flapping bits of cloth, crumbled architecture, and a steady framerate. </p>
<p>Single-player content wasn’t shown, though Activision confirmed that it will consist of objective-based missions, along with survival and time trial missions, to keep the experience tuned for mobile play. They’ll be wrapped within an original story taking place between <a href="http://us.playstation.com/games-and-media/games/call-of-duty-black-ops-ps3.html?CMP=soc_us__ac_sm_05_21_12">Call of Duty: Black Ops</a> and the forthcoming Black Ops 2. Want to know what happened to Hudson, Mason, and Woods before this fall’s Black Ops 2? You know what to do.</p>
<p>Based on what we saw and played, Call of Duty Black Ops: Declassified looks and feels much as you’d expect it to &#8211; only now it can take the experience with you on PS Vita. For CoD fans, that’s right on target. </p>
<p>Call of Duty Black Ops: Declassified arrives this November. Are there any specifics you’d like to know? We’ll be speaking with developer Nihilistic soon, and will do our best to get your questions answered. Leave ‘em in the comments below!</p>
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<rating>2.94</rating><author_title>Sr. Social Media Manager</author_title>
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		<item>
		<title>Hands-on: Assassin’s Creed III Naval Warfare</title>
		<link>http://blog.us.playstation.com/2012/08/16/hands-on-assassins-creed-iii-naval-warfare/</link>
		<comments>http://blog.us.playstation.com/2012/08/16/hands-on-assassins-creed-iii-naval-warfare/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 16:26:04 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[assassin's creed iii]]></post_tag>
		<post_tag><![CDATA[gamescom12]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82616</guid>
		<description><![CDATA[The shadow war between the Templars and the Assassins spills from the gilded halls of Renaissance-era Europe to the rowdy seaports of the Thirteen Colonies this fall with <a href="http://blog.us.playstation.com/tag/assassins-creed-iii/">Assassin’s Creed III</a>, the highly anticipated PS3 threequel. The seismic shifts in geography and time period have introduced changes both large and small in regards to combat, equipment, terrain traversal, and much more.

But the game’s most dramatic evolution lies in the form of its thrilling naval battles, first witnessed during <a href="http://www.youtube.com/watch?v=_bYdGacrUhY&#038;feature=relmfu">PlayStation’s E3 2012 press conference</a> (skip to 10:58). But during <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a>, I finally got a chance to control one of Assassin's Creed III's massive warships for myself. I learned that guiding the craft was a deceptively simple affair largely dictated by the sail configuration. Full sail propels you along faster but limits your turning radius; a button tap drops you to half sail, reducing your speed but giving you nimbler handling and higher cannon accuracy. ]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/199hSk1hg6U" frameborder="0" allowfullscreen></iframe></p>
<p>The shadow war between the Templars and the Assassins spills from the gilded halls of Renaissance-era Europe to the rowdy seaports of the Thirteen Colonies this fall with <a href="http://blog.us.playstation.com/tag/assassins-creed-iii/">Assassin’s Creed III</a>, the highly anticipated PS3 threequel. The seismic shifts in geography and time period have introduced changes both large and small in regards to combat, equipment, terrain traversal, and much more.</p>
<p>But the game’s most dramatic evolution lies in the form of its thrilling naval battles, first witnessed during <a href="http://www.youtube.com/watch?v=_bYdGacrUhY&#038;feature=relmfu">PlayStation’s E3 2012 press conference</a> (skip to 10:58). But during <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a>, I finally got a chance to control one of Assassin&#8217;s Creed III&#8217;s massive warships for myself. I learned that guiding the craft was a deceptively simple affair largely dictated by the sail configuration. Full sail propels you along faster but limits your turning radius; a button tap drops you to half sail, reducing your speed but giving you nimbler handling and higher cannon accuracy. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/7795642470/" title="Assassin's Creed III for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8422/7795642470_bed89e3326_z.jpg" width="640" height="360" alt="Assassin's Creed III for PS3"></a></p>
<p>Your ship’s cannons are located on its sides, so a head-on approach won’t serve you well. The swivel gun is capable of firing accurately in 360 degrees &#8212; useful for crippling an opposing ship’s rudder or cannons, but usually not enough to land the killing blow. Instead, you’ll want to pull up alongside your target in order to unleash a blistering volley of cannonballs and savage the ship’s hull or masts. Luckily, you won’t be entirely defenseless against incoming attacks thanks to a “bracing” move that enables you to lean the ship and deflect damage.</p>
<p>After my hands-on experience, I watched a new naval sequence set in the <a href="http://en.wikipedia.org/wiki/Battle_of_the_Chesapeake">Battle of the Chesapeake</a>, a critical naval battle that helped set the stage for the end of the American Revolution and the dawn of the good ol’ US of A. As depicted in Assassin’s Creed III, the battle is a ferocious bloodbath set against a smoky sky. We watched Connor’s ship carve through a convoy of British man-of-war battleships as he pursued his real goal: a fugitive Templar agent making a hasty escape aboard a British man-of-war. Connor sailed through a thick, oppressive fog in order to reach his fleeing target, only to sustain heavy damage through an ambush attack. Never one to accept defeat, Connor rammed the enemy ship and leapt aboard, nimbly dispatching the deck crew with his hidden blade, cutlass, and pistol. The boarding combat seemed to emphasize particularly sneaky hit-and-run tactics, whether it was creeping across the rigging to pounce on sentries from above, picking off hapless foes with his rope dart or shooting a powder keg to spark a deck-clearing explosion. The demo ended much too soon, but it provided a tantalizing hint of things to come.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7795642798/" title="Assassin's Creed III for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8437/7795642798_be5c012f73.jpg" width="310" height="174" alt="Assassin's Creed III for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7795643200/" title="Assassin's Creed III for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8289/7795643200_93f2ff4e47.jpg" width="310" height="174" alt="Assassin's Creed III for PS3"></a></p>
<p>After the demo and hands-on session, we caught up with Lead Designer Steve Masters to learn more about the game’s expansive naval warfare component. We learned that ship-on-ship combat will feature in the main story, but will also include optional engagements for players to pursue. Masters explained that you’ll upgrade your ship over the course of the game, adding new cannon ammunition types such as Heat Shot (massive fire damage at short range), Grapeshot (a shotgun-like volley that suppresses crew on the enemy’s deck), and Chain Shot (crippling bolo-like projectiles that shred masts and sails). Masters also confirmed that ship-on-ship multiplayer is not in the cards for Assassin’s Creed III. Be sure to watch our video interview above to learn more.</p>
<p>Have questions? Leave them in the comments!</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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<rating>4.09</rating><author_title>Social Media Manager</author_title>
<comment_count>11</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>Gamescom 2012: LittleBigPlanet Recap</title>
		<link>http://blog.us.playstation.com/2012/08/16/gamescom-2012-littlebigplanet-recap/</link>
		<comments>http://blog.us.playstation.com/2012/08/16/gamescom-2012-littlebigplanet-recap/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 13:58:14 +0000</pubDate>
		<dc:creator>Steven Isbell</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[littlebigplanet 2]]></post_tag>
		<post_tag><![CDATA[littlebigplanet karting]]></post_tag>
		<post_tag><![CDATA[littlebigplanet vita]]></post_tag>
		<post_tag><![CDATA[media molecule]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82586</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a> is currently in progress and LittleBigPlanet is the height of popularity there, thanks to our brand new titles <a href="http://us.playstation.com/psvita/games-and-media/psv-littlebigplanet-playstation-vita.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet PS Vita</a> and <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-karting-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet Karting</a>. To celebrate the occasion, we have a few treats for you!

<h4>LittleBigPlanet DLC Costume Cross-Compatibility!</h4>
Customization is a BIG part of LittleBigPlanet. Being able to modify your Sackboy or Sackgirl is a way for players to personalize their experience, while also bringing a variety of different franchises and entertainment properties into the LBP universe.]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a> is currently in progress and LittleBigPlanet is the height of popularity there, thanks to our brand new titles <a href="http://us.playstation.com/psvita/games-and-media/psv-littlebigplanet-playstation-vita.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet PS Vita</a> and <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-karting-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet Karting</a>. To celebrate the occasion, we have a few treats for you!</p>
<h4>LittleBigPlanet DLC Costume Cross-Compatibility!</h4>
<p>Customization is a BIG part of LittleBigPlanet. Being able to modify your Sackboy or Sackgirl is a way for players to personalize their experience, while also bringing a variety of different franchises and entertainment properties into the LBP universe. We recognize this and have decided that we can&#8217;t ask all you LittleBigPlaneteers to fully enjoy the upcoming LittleBigPlanet PS Vita and LittleBigPlanet Karting without an amazing assortment of costumes at your disposal.</p>
<p>So, we&#8217;re going to let you bring the costumes that you bought for <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet</a> and <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-2-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet 2</a> along with you… at no extra cost!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7791325232/" title="Drake by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8291/7791325232_df6fa33e8a.jpg" width="200" height="333" alt="Drake"></a><a href="http://www.flickr.com/photos/playstationblog/7791324330/" title="Hazmat by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8288/7791324330_6f0d1d762c.jpg" width="200" height="333" alt="Hazmat"></a><a href="http://www.flickr.com/photos/playstationblog/7791324722/" title="Emmett by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8443/7791324722_e0fb4b56e9.jpg" width="200" height="333" alt="Emmett"></a></p>
<p>Not only that, but for any new costumes that take your fancy, you will only ever need to purchase the costume once and you’ll have access to it across LittleBigPlanet 2, LittleBigPlanet PS Vita, and LittleBigPlanet Karting! </p>
<p>If you’ve forgotten just how fabulous you can look in LittleBigPlanet, check out all the costumes we’ve released to date <a href="http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/">here</a> and have a little window shop, whilst we rush back to LittleBigPlanet HQ and make everything just perfect for you*.</p>
<p><em>*Here&#8217;s the fine print: There are a heck of a lot of costumes and it&#8217;s going to take us a little while to get them all tailored, pressed, and packaged up. You will get some at launch and then we&#8217;ll be adding the rest later on, but rest assured you will get them!</em></p>
<p>We&#8217;re not going to be able to bring either of the Assassin&#8217;s Creed costumes (the Ezio Auditore Costume from Assassin&#8217;s Creed Revelations and Ezio Auditore Costume from Assassin&#8217;s Creed II) or the April Fools Fragrance Costume (Hessian Sackboy Fragrances) to LittleBigPlanet Karting at this time, but all the other downloadable costumes will be available so there&#8217;s no excuse for not turning heads as you gad about and race through the Omniverse.</p>
<p>For more information, <a href="http://www.littlebigplanet.com/en/help/faq/">check out our FAQ</a>.</p>
<h4>LittleBigPlanet PS Vita Gamescom Trailer</h4>
<p>LittleBigPlanet PS Vita will be released September 25th, which means you only have to wait a few more weeks! To tide you over, we have a brand new Gamescom trailer for you.<br />
</br><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/r5wLygejfYA" frameborder="0" allowfullscreen></iframe></p>
<h4>LittleBigPlanet Karting Gamescom Trailer</h4>
<p>Last week, we <a href="http://blog.us.playstation.com/2012/08/07/littlebigplanet-karting-coming-november-6th-watch-the-sackboy-summer-sports-trailer/">announced the release date</a> for LittleBigPlanet Karting in all regions &#8212; you can get behind the wheel of Sackboy’s fast-paced new game on November 6th.</p>
<p>In the meantime, we&#8217;d like to take this opportunity to share our awesome Gamescom trailer for LittleBigPlanet Karting.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7Hqna7-4tu0" frameborder="0" allowfullscreen></iframe></p>
<p>LittleBigPlanet Karting is definitely Sackboy’s fastest adventure to date! We can&#8217;t wait to see the creative new level types our community will create after the game is released.</p>
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<rating>4.51</rating><author_title>LittleBigPlanet Community Coordinator</author_title>
<comment_count>37</comment_count>
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