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The shadow war between the Templars and the Assassins spills from the gilded halls of Renaissance-era Europe to the rowdy seaports of the Thirteen Colonies this fall with Assassin’s Creed III, the highly anticipated PS3 threequel. The seismic shifts in geography and time period have introduced changes both large and small in regards to combat, equipment, terrain traversal, and much more.
But the game’s most dramatic evolution lies in the form of its thrilling naval battles, first witnessed during PlayStation’s E3 2012 press conference (skip to 10:58). But during Gamescom, I finally got a chance to control one of Assassin’s Creed III’s massive warships for myself. I learned that guiding the craft was a deceptively simple affair largely dictated by the sail configuration. Full sail propels you along faster but limits your turning radius; a button tap drops you to half sail, reducing your speed but giving you nimbler handling and higher cannon accuracy.
Gamescom 2012 is currently in progress and LittleBigPlanet is the height of popularity there, thanks to our brand new titles LittleBigPlanet PS Vita and LittleBigPlanet Karting. To celebrate the occasion, we have a few treats for you!
Customization is a BIG part of LittleBigPlanet. Being able to modify your Sackboy or Sackgirl is a way for players to personalize their experience, while also bringing a variety of different franchises and entertainment properties into the LBP universe.
Japan Studio has a pedigree in creating a breadth of incredibly unique games, so it is no surprise to see that their next is a stylistic, original title. Crafted by a team of talented creators known as PlayStation C.A.M.P., we’re pleased to introduce their latest game, rain.
In this dark, mysterious world, you take on the role of a boy who becomes invisible, so his figure can only be seen in the rain. Freshly revealed at Gamescom, watch the announce trailer for a first look at this wondrous story.
That’s all for now, but keep an eye out for more news about rain in the coming months.
First and foremost, we’d like to introduce you to a new Cooper ancestor, Salim Al Kupar. You’ll meet Salim as Sly travels back in time to the enchanted world of ancient Arabia – a land of magic genies, flying carpets and lost treasures. Sly quickly discovers that Salim is nearing retirement and looking forward to taking a little break from thievery, but recent events have put an end to those plans! Now Sly and the gang will need to goad the slightly recalcitrant Salim back into action as they work together to restore his legacy.
Yesterday at Gamescom in Germany Troy Baker, the voice of Joel, and Ashley Johnson, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us. Before the presentation began, our game’s directors had a few words to say about the project.
In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process. It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances — one of the first steps to the game’s cinematic process — at our panel during San Diego Comic Con. At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by W. Earl Brown.
It’s been a while since our last Soul Sacrifice blog post, so with Gamescom taking place this week I thought I’d take a moment to share some new game details. In our debut post, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice. Now, I’m going to provide a deeper insight into the game.
In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters. Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let’s take a look at the back story of one of these monsters — “Griffon.”
Hello again PlayStation Assassins!
To celebrate Gamescom in Cologne, Germany this week, we’re giving fans an in-depth look at the breathtaking naval combat in Assassin’s Creed III! Submerge yourself in our latest trailer below…
Let’s get in to what you just saw in that trailer, because there are a ton of little gameplay nuggets hidden inside it. First off, check out the attention to detail on the crew and their activities on the deck of Connor’s ship, the Aquila… we really wanted to convey the buzzing hive of energy that a ship this size requires just to keep it moving, let alone enter combat. And when the weather gets rough, Connor may need to put his deft Assassin acrobatics to use, climbing around the rigging and ensuring the sails are properly maintained and operational.
Hi, my name is Will Byles and I’m the Executive Creative Director for Until Dawn over at Supermassive Games. We’re very excited to finally lift the lid on Until Dawn, our new PlayStation 3 title, developed exclusively for PlayStation Move!
To give you a sneak peek at what’s in store, check out our announcement trailer…
So, what did you think? We’ve been churning away on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the Teen Horror experience to PlayStation. Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.
Would you be willing to answer a few brief questions about PlayStation.Blog?