Hello from Gamescom everyone! It’s always a treat to head out to Germany and show our latest project to media and fans from all over Europe.
Earlier today, we revealed a new trailer for The Last of Us, which we edited specifically for Gamescom. Set to a fitting and haunting track by Hank Williams, Sr., this new trailer mixes previously seen content along with some brand new cinematic and gameplay footage, to provide more detail of the beautiful environments and dangerous opposition Joel and Ellie will face on their journey across the United States. Take a look.
I’ll be here for a couple days with Troy Baker and Ashley Johnson, who play Joel and Ellie in The Last of Us, as they reveal more about the acting process to press from all over Europe. If you’re at Gamescom, be sure to hit the convention floor to get your eyes on our E3 demo.
Today we’re really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom. Designed specifically for the PlayStation Vita platform, Killzone: Mercenary is a first-person shooter that makes full use of the device’s graphical and input capabilities. It was built on the same powerful engine as Killzone 3, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.
With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t — or can’t.
Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension, whose envelope head contains an urgent message to deliver… to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape — two buddies going on an epic adventure.
You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But in Tearaway, you’re holding more than just a PS Vita in your hands — you’re holding the paper world itself!
If you’re a PlayStation Vita owner – or if you are a Call of Duty fan looking for an excuse to become one – you’re going to want to see this. The first look at Call of Duty: Black Ops Declassified just debuted at the Sony PlayStation press conference in Cologne, Germany, and now it’s on your internets. Look!
If you want to watch it again, I’ll wait. There was a lot to see in there.
Developed by the team at Nihilistic Software, Call of Duty: Black Ops Declassified is what Call of Duty fans have been waiting for: the game they know and love, authentically translated to handheld. “One of Call of Duty: Black Ops Declassified’s compelling features is the fact that you can take the established gameplay everyone knows and loves and bring it to the PS Vita,” says the game’s producer at Activision, Neven Dravinski.
Yo PlayStation.Blog readers! Gamescom is finally upon us, and you know what that means: time for some highly anticipated Playstation All-Stars Battle Royale reveals!
We’re thrilled to announce the inclusion of Insomniac’s Ratchet and Clank in PlayStation All-Stars! Given the wealth of tools and gadgets at their disposal, it made perfect sense to us to include them in our roster. This duo is strongest at mid-range, and they can cut off many points of entry with varied angles of attack. We made sure that iconic Ratchet and Clank weapons such as the Combusto Pistol, the R.Y.N.O., and Tesla Spikes are available for players to utilize on the battlefield. Clank joins in on the fight wielding his powerful Chronoscepter, and even Mr. Zurkon can be summoned to lend a hand!
Hi guys. Let’s get the introductions out the way so can get right to the exciting stuff. My name is Gavin, and for the past nine years I have been living in Tokyo working for Sony’s Worldwide Studios.
Recently, I and a small — but incredibly talented — group of game makers have been hard at work on a new PlayStation 3 game called Puppeteer. I’m excited to be able to talk directly to you guys, the heart of PlayStation, and give you the heads-up on the game first.
Puppeteer takes place in a magical puppet theatre, owned and run by the slightly eccentric but thoroughly charming Professor Gregorious T. Oswald. His latest production is the weirdly titled “The Perilous Journey of a Boy Named Kutaro.”
Since its inception, PlayStation Plus has delivered a strong value to PlayStation gamers. We’ve been keeping our ears to the ground and asking Plus members “What would you like to see added to PlayStation Plus?”
We will also deliver PlayStation Plus, which is currently available for PS3 users, to PS Vita users this year. By purchasing a membership to PlayStation Plus, PS Vita users will be able to enjoy various services which will become available exclusively for members.
Additionally, we’re upgrading Online Game Save Storage. Previously, Online Game Saves offered up to 150MB of game save data storage in the cloud for PlayStation 3. With this update, Plus members will get to store up to 1GB of game save data.
Like God of War
God of War fans, it’s Game Director Todd Papy again with the latest and greatest on God of War: Ascension. If you saw the on-stage world premiere of our new epic single-player journey at E3, then you’re well aware Kratos will be as bad-ass as ever when Ascension hits stores on March 12, 2013. However, today I’m here to talk more about our ambitious multiplayer mode, a multiplayer experience we are confident will be worthy of the title, God of War.
Back on April 30th, I gave you an in-depth look at how our new multiplayer-mode works, combining the visceral combat and brutal finishing kills from single-player with an intense and fresh online 4v4 competitive mode. I’m excited to announce today that we will be launching a global multiplayer beta in the near future, available exclusively first to PlayStation Plus subscribers (there may a few other secret inroads). It’s critical to our team that we receive as much community feedback to tune and prime our multiplayer mode for one of the best experiences possible, come launch this March.
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