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‘gdc09’ Posts

PlayStation.Blog San Francisco Meet-Up Recap

Chris Morell's Avatar + Posted by Chris Morell on Mar 30, 2009

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For us here at the PlayStation.Blog, the defining moment of GDC was the San Francisco GDC meet-up. Sure, it was great to see our friends in the media and show off a bunch of great PLAYSTATION 3 and PSN games during GDC, but it’s incredibly rewarding to get in touch with our community. And that […]

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This Week on PlayStation.Blog

Chris Morell's Avatar + Posted by Chris Morell on Mar 30, 2009

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This week, we’re recovering from an action-packed GDC, but don’t think for a second that the Blog is slowing down. This last week of March / beginning of April will be just as news-worthy as ever, so keep your eyes peeled for some great stuff right here. Specifically, here’s what you can expect from the […]

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God of War Developer Interview #5 – Battle Director Adam Poole Answers Your Quest...

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Mar 27, 2009

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Here it is, our 5th and final God of War III developer interview of the week, and my personal favorite. The man with the coolest title in gaming, “Battle Director” talks damage dealing, weapons, and the influence of fighting games on the world of God of War. His descriptions of combos and, well, violence are […]

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God of War Developer Interview #4 – Lead Programmer Vassily Filippov Answers Your...

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Mar 26, 2009

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We know you’ve got questions about God of War III – the developers have answers. All during this year’s GDC, we’ve been introducing you to the game’s devs, as they explain their contribution to the GoWIII, and what’s going to make the game great. Today, things take a turn for the technical, as Lead Programmer […]

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See how PixelJunk is made! Inside Q-Games’ Kyoto base

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Mar 26, 2009

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Today marks the 3rd and final day of our GDC PlayStation.Blog.Lounge, and we’re very happy to welcome Q-Games President Dylan Cuthbert into the fold. Chances are you’ve already already played one of his company’s titles, PixelJunk Eden, Monsters, or Racers (and read about the upcoming Eden Encore). But who are the people that make such […]

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GDC 09: Attention Future Developers, Insomniac’s Got Your Back

Mike Acton's Avatar + Posted by Mike Acton on Mar 26, 2009

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Hello from GDC 09! My name is Mike Acton and I’m the Engine Director at Insomniac Games. Last year at GDC we announced our Nocturnal Initiative and how we were going to use that to share some of the source code and research that happens here at Insomniac Games with the industry as a whole. […]

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God of War Developer Interview #3 – Design Director Todd Papy Answers Your Questions

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Mar 25, 2009

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Day 3 of GDC, so here comes our 3rd developer interview from God of War III As it stands, nobody is better at God of War III than Todd Papy. When SCEA Santa Monica first showed the game to the gaming press last month, Todd was behind the controls (and he only died once). In […]

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Fat Princess Interview – SCEA Producers Answer Your Questions

Chris Morell's Avatar + Posted by Chris Morell on Mar 25, 2009

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It’s day two of the PlayStation.Blog.Lounge at the 2009 Game Developers Conference, and developer Titan Studios is showing off the upcoming PSN game Fat Princess. We know you’ve been asking tons of questions about the game, so Jeff sat down with SCEA Senior Producer Deborah Mars and Associate Producer Matt Morton for some great info […]

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