As Game Developer’s Week continues, we bring you the 2nd of our 5-part interview series with the people creating God of War III. Today, Art Director Ken Feldman tells us the mythology behind the story of Kratos, and where they get those gory ideas.
It’s day one of GDC 2009, and the PlayStation.Blog.Lounge is up and running, hosting media, developers and fans all week long. And right now we’re thrilled that Tarsier Studios is showing off Rag Doll Kung Fu: Fists of Plastic inside the Lounge to some early-bird media. You already know what the game is all about, […]
This week, as you might imagine, will be dominated by the 2009 Game Developers Conference. We’ll be on-site all week at our PlayStation.Blog.Lounge, hosting media, hosting developers, hosting you. I’m excited to see Dylan Cuthbert (Q-Games), Sucker Punch Productions, Insomniac Games, and everyone else who will be at the Lounge to chat, share, and interview. […]
During the thick of this year’s Game Developers Conference, we’ve set up an area for bloggers/media to drop by, put their feet up, file their stories, play our new and upcoming games, eat our food, get caffeinated, and chat with some of our top developers. Not bad, right? If I wasn’t working at PlayStation, sounds […]
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