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‘gdc11’ Posts

UNCHARTED 3’s Lead Designer on 3D + the New Villainess

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Mar 10, 2011

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As you’ve no doubt seen already, Naughty Dog chose GDC as the place to reveal Nathan Drake’s antagonist for UNCHARTED 3. The calculating Katherine Marlowe is clearly a different type of villain than the brute force Lazarevic or deadly accurate Navarro. Watch now as U3’s lead designer Richard Lemarchand tells us more about this villainess, […]

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See Resistance 3 Multiplayer in Action

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Mar 09, 2011

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At GDC, Insomniac debuted their new, more intimate multiplayer plan for Resistance 3. After spending a hands-on session beating up on some of the assembled media (yeah, I said it!), I chatted with Insomniac’s Marcus Smith. In this feature, the Resistance 3 Creative Director explains the team’s decisions on player count, map locations, and class […]

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UNCHARTED 3 Lights Up GDC With 3D, Villainess Katherine Marlowe

Arne Meyer's Avatar + Posted by Arne Meyer on Mar 08, 2011

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Last week, Naughty Dog and SCEA held a packed-to-the-rafters press event at the PlayStation.Blog lounge at GDC 2011 focusing on UNCHARTED 3: Drake’s Deception. The anticipation from the invited press was palpable as they all filtered into the PlayStation.Blog Lounge – afterwards, word on the street was that we delivered. Evan Wells, Christophe Balestra, Richard […]

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SOCOM 4 Bomb Squad Revealed, Beta Release Details

Chris Roper's Avatar + Posted by Chris Roper on Mar 04, 2011

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Competitive multiplayer has always been the core of the SOCOM franchise, and SOCOM 4: U.S. Navy SEALs takes it further than ever before with modes and options that both new recruits and veterans alike will enjoy. We’ve previously covered three of our four competitive modes — Suppression, Last Defense and Uplink — and today we’re […]

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Resistance 3 Multiplayer Revealed, Beta Later This Year

James Stevenson's Avatar + Posted by James Stevenson on Mar 02, 2011

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Greetings from the PlayStation.Blog.Lounge here at the fabulous W Hotel, across the street from the Game Developers Conference in downtown San Francisco. As this post goes live, we are revealing our all-new multiplayer for Resistance 3. We’ve said all along we wanted Resistance 3’s MP mode to bring the best of both Resistance: Fall of […]

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Aspiring Developers Take Note: Move.Me Unveiled at GDC

John McCutchan's Avatar + Posted by John McCutchan on Mar 02, 2011

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Hi Gamers, John McCutchan, Senior Engineer with SCEA’s Developer Support team, here to tell you about an exciting initiative we’re unveiling for PlayStation Move during GDC this week. Later today, I’ll be giving a presentation on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move’s technology, enabling them to create […]

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inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April

Chris Zimmerman's Avatar + Posted by Chris Zimmerman on Mar 01, 2011

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Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with […]

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PlayStation Home to Add Suite of New Developer Tools and Tech with Version 1.5

Locust_Star's Avatar + Posted by Locust_Star on Mar 01, 2011

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Today, at the Game Developers Conference in San Francisco, we lifted the veil on PlayStation Home’s version 1.5, which will be coming to your PS3s in early spring. The update will introduce a suite of new technology with tools that will enhance your experience with real-time multiplayer, improved physics, as well as more realistic graphics […]

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