The latest version of our popular PhyreEngine games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today’s update builds upon the PS4 support introduced in previous versions.
Metrico centers around infographics, as you might have noticed from the teaser above. It’s an atmospheric puzzle action game that strives to create a unique mindset of its own. The idea has been in our heads for a few years, and was born out of noticing how beautiful infographics can look as an art form.
We’re excited to finally announce our launch date and pricing details for Guacamelee! The game will be released on April 9th in the Americas, and will support Cross-Buy for $14.99. This means you buy the game once and get both the PS3 and PS Vita versions. And that’s not all… there’s also a Platinum Trophy!
PlayStation Mobile had quite a presence at yesterday’s Indie Arcade event at GDC. On top of all the awesome games out on the floor available to play, we announced the winner of our NYC GameJam, which took place last month at IndieCade East.
It’s been quite some time since I’ve been on PlayStation Blog. To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I’m working day-in and day-out with my team here to get the world’s best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.
At some point, everyone has wondered about what it was like to walk among the dinosaurs. We were wondering that for ourselves, so we’ve set out to develop Primal Carnage: Genesis. What better way is there to realize that dream than a new generation of PlayStation hardware to drive an incredible immersive experience?
Divekick began as a late night joke. I asked aloud to my friend Stephen, “What if there was a game called Divekick, and the characters were Dive and Kick, and the buttons were Dive and Kick?” He shot up and proudly announced to me that he could make such a game, and by morning we had a design document and we were ready to start.