Hey guys, Jonathan from Gearbox here! I was walking around the office the other day and wouldn’t you know it — Sir Hammerlock came up to me and handed me a letter and asked if I could share it with you. Here’s what he had to say:
Dear Vault Hunters,
I’m well aware of your never-ending thirst for things to shoot and or loot, and I’m positively thrilled to announce some news nestled firmly in that avenue.
Hey Vault Hunters, the wait is nearly over! You’ve seen all the gameplay videos, you’ve read all the previews, you’ve possibly even played our demo at PAX, now it’s time for you to finally get your hands on Borderlands 2 for PlayStation 3 when it hits store shelves everywhere and PlayStation Network in North America Tuesday, September 18th! The development team at Gearbox Software has worked tirelessly over the last few years to make this game live up to the mantra “bigger, better, and more badass,” and we’re all so excited for you to experience the shooting and looting mayhem for yourself.
Borderlands 2 has 870 bazillion guns! According to our team’s math wiz, that’s approximately 800 bazillion more guns than the 17,750,000 that the Guinness Book of World Records said was in the first game!
Hello again! You were so nice to me the last time around, I thought I’d come back for another visit. We at Gearbox were delighted to see the enthusiastic response to our recent Borderlands 2 posts. But that wasn’t enough. You see, Borderlands 2 is all about MORE. More weapons, more enemies, more story, more environments, and most of all MORE LOOT. A commenter on one of the previous posts said, “You’ll get my pre-order as soon as the collector’s / limited editions are revealed in full.” Well, “Baron_Von_Bonbon,” that day has arrived as we’ve recently announced our Borderlands 2 Deluxe Vault Hunter’s Collector’s Edition and Borderlands 2 Ultimate Loot Chest Limited Edition.
PTOM loves shooters, but lately we’ve been yearning for games that go beyond the standard battlefield blastfest. From its unique cel-shaded look to its insane weapons customization to its RPG-esque gameplay elements, our cover-story game, Borderlands 2, looks set to deliver that “next step” experience in spades. Join us as we visit developer Gearbox Software for the inside scoop on the game that’s aiming to redefine shooter-genre expectations.
Our second game feature this month may, perhaps, be even more revolutionary. Dust 514 brings PlayStation players into the immersive world of PC MMO EVE Online. It’s a fascinating concept that has PS3 gamers doing the fighting for, and interacting with, PC gamers as they go about their machinations in their perpetual online universe.
If you’re like me, you’ve been watching the recent Prometheus trailers (spoilers!) over and over, pausing only to wipe the frothy spittle off your chin. If you’re really like me, you’ve also been wondering, “what’s it gonna take for some talented studio to create a killer game based on the Alien films?” Luckily, Gearbox Software is building an increasingly compelling case with Aliens: Colonial Marines, an upcoming big-budget PS3 shooter that aims to pick up where James Cameron’s seminal 1986 film Aliens left off.
While we know a good bit about the game’s tense single-player campaign, details about its multiplayer component have remained frustratingly elusive. So we took to Twitter and posed @PlayStation followers a simple question — what do you want to know about the multiplayer mode in Aliens: Colonial Marines?
This weekend at the Borderlands 2 booth, we granted PAX East visitors chance to play with two brand-new characters for Borderlands 2 — Salvador the Gunzerker and Maya the Siren — in a new environment called the Caustic Caverns. The Gunzerker and Siren classes have made great strides compared to their counterparts from the original game. Players who choose to play as Salvador will be able to use his Gunzerking ability to run into a crowd with two guns blazing. If you played the first game, you may recognize this as an evolution of Brick’s Berserking skill. Meanwhile, Maya’s new Siren skill Phaselock isolates an enemy inside a phase bubble for a short time. Once you’ve Phaselocked a target, your primary choice is whether to focus your fire on the helpless foe before it breaks free or mop up any other threats nearby. Decisions, decisions!
Borderlands has a strong history of co-op gameplay and that’s still a core promise of this game. At PAX, we watched as Siren players Phaselocked an enemy, leaving an opening for the Gunzerker buddy to run up, dual-wielding, and take out the target just in the nick of time.
When I say that Borderlands changed my life, it’s no exaggeration. It was the way that the game rewarded each and every action that got me. Every enemy I gunned down, every chest I opened brought a feeling of accomplishment and progression. So when I had the opportunity to join the team at Gearbox Software, I moved halfway across the country without a moment’s hesitation. Ever since, I’ve been seeing things that amaze me, things I know our fans will absolutely love. Things I haven’t been able to talk about… until today.
Because today, we’re blowing the lid off of Borderlands 2. We’ve got a new trailer, and if you haven’t already skimmed down and hit Play, let me tell you what you’re in for.
The Alien films have always held enormous power over me, occupying the same sphere of significance that Star Wars and The Lord of the Rings do for many others. So it’s been with great interest and no small amount of hope that I’ve watched the development saga of Aliens: Colonial Marines. This Gearbox Software-developed first-person shooter promises to pick up where James Cameron’s 1986 classic Aliens left off — an irresistible premise for any diehard fan of the series. A recent trailer (watch it below) presented a convincing succession of sound and images, yet carried the sadface news of a new fall 2012 release date. What’s an impatient Alien fan to do?
Well, I went to Randy Pitchford to get some answers. The gregarious CEO of Gearbox Software was all too happy to share new insights into the studio’s plans for Aliens: Colonial Marines, including multiplayer concepts, the control scheme, play style…and, perhaps most tantalizing, what he knows about the upcoming Ridley Scott-directed origin tale Prometheus.