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+ Posted by Martin Jonasson on May 07, 2013
A year ago, I started making a game about a space station. I wanted to make a game that had all the fun parts of an RTS but none of the fiddly, stressful bits. The more I removed, the better the game became and that’s how Rymdkapsel came into being.
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Tagged: grapefrukt games, playstation games, rymdkapsel