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There’s no better outfit for executioner Monda Zappa than a suit and tie. But that doesn’t mean his companions can’t enjoy a few new outfits in the meantime…
Fighting with the strength of many men, The Black Knight must battle through a dark and unusual fairy tale world to rid it of an unexpected evil.
Black Knight Sword is an unusual game for unusual gamers. The idea is to send ourselves back to the 90’s, lock the door, forget the outer world and enjoy the pure gameplay. This traditional side-scrolling action game will provide us with uncountable trials, failures and the joy of beating the unbeatable. It is not hard to lay back on the couch and get lost in the world of the Black Knight. Suda51 and Grasshopper Manufacture did a lot with the look and feel of the game. If you still want more, turn up the speakers and be enchanted by Akira Yamaoka’s composing and sound design.
Not many contemporary titles have such a unique world like Black Knight Sword.
Greetings fellow demon hunters! I’m the Sound Director and Chief Creative Officer at Grasshopper Manufacture. Some people may know me from my work on the Silent Hill series, but today I’m here to talk about our latest game — Shadows of the Damned, out now on the PS3.
Music plays an incredibly important role in setting the atmosphere for games, and it’s especially vital in an action-horror game like Shadows of the Damned. When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn’t always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.
In my 20 years in the industry, I have never had an experience like the one working on Shadows of the Damned. First off, I spent the majority of last year living in Japan and onsite with the developer; Suda51 and Grasshopper Manufacture. It was a great experience living in Tokyo and working alongside the great team at Grasshopper Manufacture.
The concept of light and dark as a metaphor for good and evil is an old one, but the Light and Dark gameplay in Shadows of the Damned takes it to a whole new level. It is less literal, but rather metaphorical, in the pain and torment that is caused to our hero.
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