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‘guerrilla games’ Posts

Killzone Shadow Fall: Your Questions Answered

Sid Shuman's Avatar + Posted by Sid Shuman on Oct 21, 2013

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As Killzone Shadow Fall gears up for PS4’s November 15th launch in North America, we caught up with Game Director Steven Ter Heide to get answers to your burning questions across single-player and multiplayer.

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Killzone Shadow Fall Multiplayer Q&A

Victor Zuylen's Avatar + Posted by Victor Zuylen on Sep 27, 2013

killzoneshadowfallqa

Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game’s multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall’s features and design choices.

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Killzone Shadow Fall Season Pass Revealed

Poria Torkan's Avatar + Posted by Poria Torkan on Sep 24, 2013

Killzone SP

We’re pulling out all the stops for Killzone Shadow Fall’s multiplayer, and we already have several forms of downloadable content planned for extensive post-launch multiplayer support. In addition to new competitive multiplayer maps – which, as we mentioned before, will be released for free – we’re also working on paid expansion packs that will further enhance your online experience.

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Killzone Shadow Fall Q&A: The Black Hand

Victor Zuylen's Avatar + Posted by Victor Zuylen on Sep 20, 2013

Killzone Shadowfall

Following our recent killzone.com Guerrilla Dossier on the Black Hand, we’ve asked Art Director Roy Postma and Assistant Art Director Dan Calvert to tell us more about the creation and design of the radical Helghast subfaction from Killzone Shadow Fall.

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Killzone Mercenary: Week One Multiplayer Stats

Mark Green's Avatar + Posted by Mark Green on Sep 13, 2013

A week after Killzone Mercenary’s launch, one of the great things to see is how so many different people play the game in so many different ways. Looking at the stats I can see that the M82 and the silenced STA-52SE are the weapons of choice for a lot of people, each racking up 5M+ kills already, but digging deeper it’s great to see that some of the other weapons are being wielded very effectively.

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Killzone: Shadow Fall PS4 Multiplayer Hands-on

Sid Shuman's Avatar + Posted by Sid Shuman on Aug 28, 2013

Going hands-on with Killzone: Shadow Fall’s multiplayer mode for the first time at Gamescom, I couldn’t help but feel that Shadow Fall represents a sea change for the veteran shooter series. The gameplay retains the series’ signature weight and heft, so you never feel like you’re ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.

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Killzone: Mercenary MP Open Beta in Late August; Closed Beta Live Now

Aram Jabbari's Avatar + Posted by Aram Jabbari on Jul 31, 2013

We’re excited to announce that the Killzone: Mercenary closed multiplayer beta (for which signups were held a short while ago and already concluded, if you’re just tuning in now) is now LIVE. To those who got in, you should already have the necessary information to jump in and get going.

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Killzone: Shadow Fall Q&A: Creating Echo and Sinclair

Victor Zuylen's Avatar + Posted by Victor Zuylen on Jul 26, 2013

Killzone Shadow Fall - Echo

As we announced earlier this month, we’ve secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall – VSA director Sinclair and Helghast intelligence operative Echo. But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.

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