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‘gungho’ Posts

GungHo Spring Classics: Six More PSone Imports

Antonio Cara's Avatar + Posted by Antonio Cara on Apr 09, 2013

evergreen

GungHo Online Entertainment America has got six more Japanese PSOne import Classics coming your way this spring! I’d like to discuss the three titles we’re releasing today, and also get you pumped for the three we will unleash on May 7th, 2013.

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GungHo Bringing Six More PSone Imports to North America

Antonio Cara's Avatar + Posted by Antonio Cara on Mar 12, 2013

Oz - Another World

As promised, GungHo is bringing over a new batch of PSone Imports for your enjoyment today! Just like last time, I’d like to chat about these lovely games and what you can expect out of them.

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Grab 6 GungHo PSone Imports on PSN Today

Antonio Cara's Avatar + Posted by Antonio Cara on Dec 04, 2012

Lup Salad

While GungHo Online Entertainment America may be a relatively new company, its parent company has some incredibly extensive backlogs filled with cult classics and esoteric hits! Today, for the first time ever, GOEA has brought six of these old-school Japanese PlayStation games to America. This post will discuss what these games are all about, how they play, and how accessible they are to the non-Japanese speaking crowd!

Zanac is a classic shoot ‘em up that was originally released on the MSX and later ported to the NES. It was later tweaked, revamped, and made ever-more-awesome in its sequel, Zanac Neo. ZANAC x ZANAC contains three different versions of the original Zanac, as well as Zanac Neo in one neat little package.

While rail-shooters and bullet hell games are nothing new, Zanac represents a level of polish and style worthy of being considered a true classic.

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Dokuro: A Bone-a-fide Hero Emerges Today on PS Vita

Antonio Cara's Avatar + Posted by Antonio Cara on Oct 16, 2012

In my last PlayStation.Blog post, I talked a bit about the origins of my favorite numbskull, Dokuro, and the story surrounding his heroic exploits. My ever-diminishing pool of skeleton-themed puns notwithstanding, I’d like to go a bit deeper into the gameplay elements of Dokuro as well as the concepts that spurred development choices.

Although Dokuro was inspired by children’s books — The Velveteen Rabbit and a Japanese children’s book called Kuma to Yamaneko — don’t let the adorable chalk-laden game fool you into thinking the Dark Lord’s castle is child’s play. At first, Dokuro may look like a pretty straightforward 2D side-scrolling puzzler: You’ve got a clear goal of escorting the princess from point A to point B, and a seemingly narrow list of what you can and cannot do to accomplish it.

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Dokuro on PS Vita: This Little Skeleton’s Got Guts!

Antonio Cara's Avatar + Posted by Antonio Cara on Sep 14, 2012

Dokuro

The charming skeletal hero Dokuro may not get the love he deserves, but that certainly doesn’t stop him from saving the day. With a captivating chalk-drawn setting and adorable fairytale themes, Dokuro provides a unique platform-puzzle experience that will flex your mind and heart!

One day Dokuro’s boss, the great and powerful Dark Lord, returns to his castle with a beautiful princess in tow. I suppose “in-cage” is more accurate, since this particular princess did not come of her own free will. From the moment Dokuro lays his eyes on her, our bony hero is love-struck and resolves to save her from his master’s treacherous castle.

The Princess pays no mind to imminent danger and will automatically move forward until she reaches an obstacle she cannot cross. Dokuro’s main goal is to get the Princess from point A to point B.

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