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Hey everyone! I’m extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we’re offering a 20% discount for all PlayStation Plus members during the first week, so don’t miss out!
For the occasion, I figured I’d give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an “adaptation” process. As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and Abstraction Games Mastermind. Both developers were involved with the Gunslugs adaptation.
I’m Pascal Bestebroer, the indie developer known as Orangepixel. I’ve been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it’s likely you don’t know Orangepixel… yet!