With the release date of Rock Band 4 just a day away, we wanted to give you an all-in-one-stop place for everything you need to know about the upcoming release! We have had a blast making this game for you and we hope you have a blast playing with friends, family or even solo.
We’re pleased to announce that Rock Band 4, winner of multiple E3 awards including “Best Music Game” from IGN and Game Informer, is now available for digital pre-order on PlayStation! [link to store page] And special for PlayStationPlus members, pre-order the digital Rock Band 4 game and receive 10 additional DLC songs for free, that are only available through this exclusive offer. You also get a PS4-exclusive theme that is immediately downloadable.
You know what’s weird? Music visualizers. You know what’s even weirder? Virtual Reality. So if there’s one thing you can say about Harmonix Music VR – my company’s first foray into the medium, and an attempt to define the category of “VR music visualization” – it’s that it’s one wonderfully weird project. It takes any song you give it and generates a unique, musically-driven event sequence. The resulting experiences range from subtly magical to outright psychedelic, depending on the world you select. Sometimes fireflies show up to compliment a relaxing melody, and sometimes stars descend to engulf you in synesthetic spirals of color. It’s definitely weird. And as the title’s creative lead, I couldn’t be happier about that.
It’s been a while since I’ve had a chance to talk to you about Amplitude, but with PAX East right around the corner, and looking at the great progress we’ve been making in development, it seems like a great time to show you what we are up to.
Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!
There’s a moment during game development when you have to let go of your game and release it to the world. You’re sitting in your office, thinking about all of the choices you made, wondering whether people will find it fun, engaging, beautiful, scary, funny. Is your vision going to be realized? And then you take a deep breath and let it go.
How do I know? I’m the Project Director for Rock Band Blitz, and for me that moment came about two months ago. I guided the development of the game over the course of the last year. The creative, smart, talented team that made Rock Band Blitz can’t wait for you to play the game on your console and see, at long last, the result of all of our hard work.
Rock Band Blitz is a downloadable PlayStation Network game.
“We thought, there is no way this game is going to be successful.”
Prophetic words from Alex Rigopulos, CEO of Harmonix, recalling the early days of Guitar Hero. And when you look back far enough – past the millions of copies sold, past the weekend parties, before the game became a pop-culture milestone – his skepticism is actually very understandable.
At that point in history – 2005 — Harmonix had created several high-quality games, but none that were megahits. Frequency and Amplitude brought innovative music gameplay on PlayStation 2, following the trail blazed by Parappa the Rapper, Um Jammer Lammy, and Konami’s Japan-only Guitar Freaks. Harmonix had also worked with Konami on Karaoke Revolution with success, but even Rigopulos says “they weren’t blockbuster hits, they were base hits.”
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