"heavy spectrum" Posts

Shadow of the Beast Out Today on PS4

Posted by on May 17, 2016

We’ve reached the end of what has been, for us, an epic journey. Our take on the classic action-adventure game Shadow of the Beast is finally launching on PS4 today!

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Shadow of the Beast on PS4 Includes the Amiga Original

Posted by on May 04, 2016

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Hi there, PlayStation fans! We’re delighted to share an element of our game that means a lot to us. This time we want to tell you about the heritage of Shadow of the Beast and the ways we honor it.

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Exploring the Vicious Combat in Shadow of the Beast

Posted by on Apr 21, 2016

Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!

I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.

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Shadow of the Beast on PS4: Beauty and Brutality

Posted by on Apr 16, 2015

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Hi PlayStation.Blog readers, it’s been a while since our last update on Shadow Of The Beast — our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, though we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.

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Puzziball Rolls to PlayStation Mobile

Posted by on Nov 27, 2012

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Hello again, PlayStation Blog readers! Heavy Spectrum here. It’s exciting to be talking to you all again so soon! After Bullion Blitz we’ve been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you’ll be able to check it out!

The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which “felt” like a physical object.

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