Hi there, PlayStation fans! We’re delighted to share an element of our game that means a lot to us. This time we want to tell you about the heritage of Shadow of the Beast and the ways we honor it.
Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!
I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.
Hi PlayStation.Blog readers, it’s been a while since our last update on Shadow Of The Beast — our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, though we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.
Hello again, PlayStation Blog readers! Heavy Spectrum here. It’s exciting to be talking to you all again so soon! After Bullion Blitz we’ve been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you’ll be able to check it out!
The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which “felt” like a physical object.
Would you be willing to answer a few brief questions about PlayStation.Blog?