Visit: EU PlayStation.Blog
Hello, PlayStation.Blog! Let’s get right to it! We’re excited to announce that our game Joe Danger will be launching for PS Vita on September 2nd via PlayStation Store! And that’s not all! PlayStation Plus members will get it for FREE as part of their September batch of games.
One of the undisputed highlights of our E3 2014 media briefing was the moment when Hello Games’ visibly nervous Sean Murray clambered on stage to show off No Man’s Sky, his team’s remarkable open-universe, science fiction epic which will debut on PS4. As you’ll hopefully have ascertained in the press coverage since (and in Sean’s blog post), there’s extraordinary ambition on display here, especially given the size of the Hello team, and it was no surprise that it was arguably the buzz game of the show.
My name is Sean Murray, and I’m part of an independent studio called Hello Games. You might know us from a game called Joe Danger. That’s the only time I’ve been on the blog before. Sony was incredibly supportive of us back then, when we were just starting out as four friends, making our first game.
I’m Alex! I work with Sean and the gang at Hello Games. We made Joe Danger, the super-colorful, super-challenging racey platformy series starring a fat little stuntman! People have seemed to like it loads, calling it all kinds of nice things like “astounding” (Official PlayStation Magazine) and “perfect” (Game Informer).
Oh man! It’s so good to be back on the PlayStation.Blog! PlayStation is where Joe Danger and our little studio began, so it feels really good to be able to announce that we’re bringing Joe Danger and its sequel, Joe Danger 2: The Movie, to PS Vita next year! Our team owes so much to the PlayStation community…
It’s great to be back on the PlayStation Blog so soon! I’m here to tell you something surprising! Joe Danger 2 is coming to PlayStation gamers very soon, next week in fact! That’s October 9th in the US!
PlayStation owners are getting a huge exclusive DLC pack of bonus content too. I’d love to tell you more about it, but first I’m going to have to explain a little about how we make games.
When we make a game, we make it for ourselves. We play it every day, getting better and better at it. The great thing is that you get rid of every snag and rough edge, but then we let our friends play, and realise it has become too hard!
Hello, It’s great to be back on the PlayStation.Blog! When my three friends and I first got together as Hello Games and started work on Joe Danger, we never expected the amazingly supportive response we’ve had from the PlayStation community. So what better time to have some fresh news than at Thanksgiving :) First off […]