I’m Sean Murray from Hello Games, the indie team behind No Man’s Sky. It’s a science-fiction game set in an infinite procedural universe, coming to PS4 on June 21.
Even in the clutches of a ceaseless winter, this planet supports life. Cat-like creatures prowl through the cold, hunting tirelessly and growling at my approach. The dunes around me are icy and dark, and the chill wind eats away at the thermal protection of my suit — paltry layers between me and a frozen death.
With a near-infinite universe to explore, upcoming PS4 sci-fi epic No Man’s Sky is promising adventure without compare. However, think of any great space saga, and it’s at least partially defined by its cast of characters. With an intergalactic sandbox made up of 18,446,744,073,709,551,616 unique planets, how on Earth is developer Hello Games planning to fill all those worlds with consistent story, dialogue, lore, and language?
Hello, PlayStation.Blog! I’m Alex, from Hello Games. Hope you’re well! How’s your summer going? Ours? We’re kinda recovered from E3, where Sean showed off live No Man’s Sky gameplay for the first time. It has been a big relief that people seemed to like it. You can’t know just how scary it is to show a game as open-ended as No Man’s Sky live on a stage for an audience of millions.
A year ago today we first revealed our game called No Man’s Sky. These twelve months have been life changing for all of us at our little studio. Your response to what we’re making has been inspiring, affirming, and only sometimes totally terrifying. But in the best way :)
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