At PAX 2012, Metal Gear Solid creator Hideo Kojima showed off 15 11 minutes of gameplay footage from his upcoming PS3 game Metal Gear Solid: Ground Zeroes. The demo began with an in-engine cinematic set in a rain-drenched prison camp. The sprawling camp showed off FOX Engine’s advanced shader, lighting, and particle effects. Mud glistened and rain danced amidst the pervasive, bone-chilling gloom. As the cinema continued, we met a mysterious man with a mutilated face and wide-brimmed hat who later led troops away from the base, kicking the footage into a gameplay demo as Naked Snake (Big Boss) moved into position.
The prison camp – a huge open-world environment riddled with entry points – pointed to an evolution of MGS3 and MGS4′s sandboxes. As Snake made his way closer, Kojima pointed out nearby APCs and helicopters and confirmed that Snake could commandeer them.
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One of the worst ways to realize you’re getting old is when something you hold dear reaches a certain age. That being said, Metal Gear celebrates its 25th anniversary this month.
The Metal Gear series, although not originally created for PlayStation consoles, began to reach its current level of popularity in 1998 when Metal Gear Solid was released on the original PlayStation.
We met with Hideo Kojima to talk about his thoughts on the series’ landmark games, and to discuss what’s in store for the future’s franchise.
Metal Gear — 1987 (MSX2)
Hideo Kojima: This is the year I began working in the video game industry, as a game designer and planner. I was very young — among the first generation in the industry in Japan.
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One thing I’ve learned since joining the team: Never count out PlayStation fans. Before starting with the PlayStation.Blog, I was well aware of the legendary community events. And I’d gotten my first taste in March, when hundreds of crazed God of War players packed into a big red tent for the PlayStation.Blog God of War [...]

