We asked Deadpool, who graciously volunteered his leadership to relieve us of the pressures of developing a video game for him, to make a thoughtful video carefully outlining the nuanced gameplay and character features gamers could look forward to in his self-titled debut later this year.
Excited to join you today as we celebrate the impending release of Transformers: Fall of Cybertron with our new launch trailer. We have what we believe is the most complete Transformers game ever. There are so many different Transformers that are playable and many of them — the Dinobots, Metroplex, the Combaticons — are appearing for the first time.
In a first for us, the full Fall of Cybertron game is available day one download via PlayStation Store. That’s this Tuesday afternoon in the US (Friday in Europe). Skip the drive and join us on Cybertron!
Many of you have already been enjoying our free demo on PSN and we’ve loved all of your great feedback.
Last time we were here, Tieg (a.k.a. Matt Tieger, Game Director) talked about the epic scale of Transformers: Fall of Cybertron, embodied in our riveting story, variety of gameplay, monster bots, and highlighted our very own walking city: Metroplex. In this new trailer, you’ll get to see Metroplex in action!
This is a treat for me personally, as I was a big Metroplex fan growing up. I recently visited my parents and even found my original Metroplex toy, which sadly looked like it had endured too many (mostly) imaginary battles, Minnesota winters and stress tests with fireworks.
Greetings Playstation.Blog readers! I’m excited to share our latest trailer for Transformers: Fall of Cybertron with you, fresh from E3 2012. And I’m here to take your questions: Optimus Prime, Shockwave, Bruticus, Grimlock, and now Metroplex…we have a ton to talk about!
You may know High Moon Studios from our work on Transformers: War for Cybertron back in 2010. With War for Cybertron we had to work hard to prove that Transformers games could be good; with Fall of Cybertron we’ve set out to show how they can be great. Big words indeed. How we back that up is with the scale and variety of the game we’ve built in Fall of Cybertron. Transformers needs to have a wide variety of unique characters and a rich assortment of big environments to use their transforming gameplay. We’ve assembled a big cast of playable characters, each one bringing very unique skills to the battle. Transforming, tight shooting controls, melee, flying, combining, stealth, grappling – we have all these gameplay elements and they all feel right for the Transformers.
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