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	<title>PlayStation.Blog &#187; high moon studios</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Deadpool on PS3: Madness is His Method</title>
		<link>http://blog.us.playstation.com/2013/03/07/deadpool-on-ps3-madness-is-his-method/</link>
		<comments>http://blog.us.playstation.com/2013/03/07/deadpool-on-ps3-madness-is-his-method/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 14:00:55 +0000</pubDate>
		<dc:creator>Sean Miller</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[deadpool]]></post_tag>
		<post_tag><![CDATA[high moon studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=101416</guid>
		<description><![CDATA[We asked Deadpool, who graciously <em>volunteered</em> his leadership to <em>relieve</em> us of the pressures of developing a video game for him, to make a thoughtful video carefully outlining the nuanced gameplay and character features gamers could look forward to in his self-titled debut later this year.]]></description>
				<content:encoded><![CDATA[<p class="center"><strong><em>FROM THE DESK OF DEADPOOL, CEO/CFO/COO/MD, HIGH MOON STUDIOS</em></strong></p>
<p>Hey there, PlayStation.Blog readers. This is Sean Miller, Director of Deadpool, coming this summer to <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> from <a href="http://blog.us.playstation.com/tag/high-moon-studios/">High Moon Studios</a> and <a href="http://blog.us.playstation.com/tag/activision/">Activision</a>. We asked Deadpool, who graciously <em>volunteered</em> his leadership to <em>relieve</em> us of the pressures of developing a video game for him, to make a thoughtful video carefully outlining the nuanced gameplay and character features gamers could look forward to in his self-titled debut later this year.<br />
</br><br />
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<p>As you can see in this new gameplay trailer, he&#8230; disagreed artistically. But while Deadpool sleeps off the tray of dessert chimichangas (he&#8217;s named them &#8216;chillychangas&#8217;) he just finished off, I&#8217;m free to give you a more in-depth introduction to Deadpool.</p>
<p>If you&#8217;re not familiar with High Moon Studios, we&#8217;re the team behind two of the highest-rated Transformers video games of all time: <a href="http://en.wikipedia.org/wiki/Transformers:_War_for_Cybertron">Transformers: War for Cybertron</a> and its sequel, <a href="http://blog.us.playstation.com/tag/transformersfall-of-cybertron/">Transformers: Fall of Cybertron</a>. Deadpool is more than just a poster on our wall here – he&#8217;s real to us, and his chaotic presence is a well we draw from constantly in designing his game. Deadpool is the ultimate Marvel antihero, who’s never really gotten the star treatment he (thinks he) deserves &#8211; until now.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8534529275/" title="Deadpool on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8517/8534529275_7368461bbe_z.jpg" width="640" height="360" alt="Deadpool on PS3"></a></p>
<p>Just who is this Merc with a Mouth? He&#8217;s the perfect comic book video game character because he knows he&#8217;s a comic book character starring in his own game. It takes a certain level of madness to realize something like that – Deadpool is way beyond that. He wields swords, guns, explosives, and wit, and wrestles endlessly with the multiple personalities literally fighting for control of his mind. It&#8217;s like having an angel and a devil on your shoulders – only neither are whispering anything sane. And that&#8217;s what makes Deadpool so unique. Deadpool is more than just the main character of the game – he&#8217;s the director. Every part of your experience, from action to narrative, is filtered through the warped, taco-fueled perspective of a protagonist who is certifiably crazycakes.</p>
<p>We had this big story planned out – but Deadpool had other plans (he’s not exactly known for following the rules). Our game begins as any good Deadpool adventure does – with a mercenary mission – but quickly becomes something much bigger as Deadpool finds himself on the island of Genosha, the site of the great mutant massacre in the comics, fighting for the fate of the world (and his beloved chimichangas).</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8535637382/" title="Deadpool on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8095/8535637382_ab7b6be83e_z.jpg" width="640" height="360" alt="Deadpool on PS3"></a></p>
<p>Combat in Deadpool is what you might expect from a manic mutant mercenary with voices in his head – fast, frenetic, adaptive, and always entertaining. Much like Deadpool himself, however, it&#8217;s far deeper than you might expect. It has all the elements of an action brawler mixed with a solid shooting experience. Deadpool’s Gun-Fu fight style allows you to flow effortlessly between melee and gunplay in close-quarters combat, but also affords tighter aiming for picking off enemies at range. Looking for something more layered than button-mashing? Deadpool’s deep upgrade system lets you spend your hard earned cash on new ass-kicking weapons, combos, upgrades, and abilities.</p>
<p>There&#8217;s a lot of merciless carnage and unbridled machismo. Paired with hilarious dialogue and internal monologues, Deadpool doesn&#8217;t so much break the fourth wall as he plows through it and does a touchdown dance on the other side. We&#8217;ve got an &#8216;M&#8217; rating to work with, and we&#8217;re treating it as a license to drop you completely off the deep end. </p>
<p>We&#8217;ll have more details to share with you as our summer release window approaches. For now, I&#8217;d be happy to answer any questions I can in the comments below&#8230; until the <em>boss</em> wakes up, that is.</p>
]]></content:encoded>
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		<slash:comments>49</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/deadpool-lead.jpg</thumbnail_url>
<rating>4.14</rating><author_title>Game Director, High Moon Studios</author_title>
<comment_count>49</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
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		<title>Transformers: Fall of Cybertron on Blu-ray and PSN Tomorrow, Launch Trailer</title>
		<link>http://blog.us.playstation.com/2012/08/20/fall-of-cybertron-on-blu-ray-and-psn-tomorrow-launch-trailer/</link>
		<comments>http://blog.us.playstation.com/2012/08/20/fall-of-cybertron-on-blu-ray-and-psn-tomorrow-launch-trailer/#comments</comments>
		<pubDate>Mon, 20 Aug 2012 16:31:43 +0000</pubDate>
		<dc:creator>Matt Tieger</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[high moon studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[transformers:fall of cybertron]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82834</guid>
		<description><![CDATA[Excited to join you today as we celebrate the impending release of <a href="http://blog.us.playstation.com/tag/transformersfall-of-cybertron/">Transformers: Fall of Cybertron</a> with our new launch trailer. We have what we believe is the most complete Transformers game ever. There are so many different Transformers that are playable and many of them -- the Dinobots, Metroplex, the Combaticons -- are appearing for the first time. 

In a first for us, the full Fall of Cybertron game is available day one download via <a href="http://us.playstation.com/psn/playstation-store/">PlayStation Store</a>. That’s this Tuesday afternoon in the US (Friday in Europe). Skip the drive and join us on Cybertron!

Many of you have already been enjoying our free demo on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> and we’ve loved all of your great feedback. ]]></description>
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<p>Excited to join you today as we celebrate the impending release of <a href="http://blog.us.playstation.com/tag/transformersfall-of-cybertron/">Transformers: Fall of Cybertron</a> with our new launch trailer. We have what we believe is the most complete Transformers game ever. There are so many different Transformers that are playable and many of them &#8212; the Dinobots, Metroplex, the Combaticons &#8212; are appearing for the first time. </p>
<p>In a first for us, the full Fall of Cybertron game is available day one download via <a href="http://us.playstation.com/psn/playstation-store/">PlayStation Store</a>. That’s this Tuesday afternoon in the US (Friday in Europe). Skip the drive and join us on Cybertron!</p>
<p>Many of you have already been enjoying our free demo on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> and we’ve loved all of your great feedback.  The demo features single and multiplayer modes and you can expect tons more in the full game this week. I wanted to extend a personal thank you to the hundreds of thousands of you who have played the multiplayer part of the demo. Your feedback has helped us make important changes to the final game. If you have not yet tried the demo, give it a shot. The ability to transform makes for a very unique and exciting multiplayer experience. We offer tons of depth with four different classes and an amazing character customizer that allows you to build your own Transformer from the ground up.</p>
<p>Enjoy the trailer! I’m happy to take your questions.</p>
]]></content:encoded>
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		<slash:comments>53</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/7822153150_cd94474d68_o.jpg</thumbnail_url>
<rating>3.84</rating><author_title>Game Director, High Moon Studios</author_title>
<comment_count>53</comment_count>
<comment_replies_count>11</comment_replies_count>	</item>
		<item>
		<title>Meet Metroplex: Exclusive New Trailer for Transformers: Fall of Cybertron</title>
		<link>http://blog.us.playstation.com/2012/07/04/metroplex-lives-exclusive-new-trailer-for-transformers-fall-of-cybertron/</link>
		<comments>http://blog.us.playstation.com/2012/07/04/metroplex-lives-exclusive-new-trailer-for-transformers-fall-of-cybertron/#comments</comments>
		<pubDate>Wed, 04 Jul 2012 23:57:01 +0000</pubDate>
		<dc:creator>Dave Cravens</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[high moon studios]]></post_tag>
		<post_tag><![CDATA[transformers:fall of cybertron]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79271</guid>
		<description><![CDATA[Last time we were here, Tieg (a.k.a. Matt Tieger, Game Director) talked about the epic scale of Transformers: Fall of Cybertron, embodied in our riveting story, variety of gameplay, monster bots, and highlighted our very own walking city: Metroplex. In this new trailer, you'll get to see Metroplex in action!  
 
This is a treat for me personally, as I was a big Metroplex fan growing up. I recently visited my parents and even found my original Metroplex toy, which sadly looked like it had endured too many (mostly) imaginary battles, Minnesota winters and stress tests with fireworks.]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2012/06/05/transformers-fall-of-cybertron-unloads-at-e3-2012/">Last time</a> we were here, Tieg (a.k.a. Matt Tieger, Game Director) talked about the epic scale of <a href="http://transformersgame.com/">Transformers: Fall of Cybertron</a>, embodied in our riveting story, variety of gameplay, monster bots, and the walking city known as Metroplex. In this exclusive new trailer, you&#8217;ll get to see Metroplex in action!  </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WonX4ifRYR8" frameborder="0" allowfullscreen></iframe></p>
<p>This is a treat for me personally, as I was a big Metroplex fan growing up. I recently visited my parents and even found my original Metroplex toy, which sadly looked like it had endured too many (mostly) imaginary battles, Minnesota winters and stress tests with fireworks.</p>
<p>Luckily, in Fall of Cybertron, the yellowing of aging plastic never comes into play. Instead, I get to control Metroplex through Optimus Prime, and make him do all the crazy stuff I used to imagine &#8212; like blowing away entire squadrons of Decepticons with an endless stream of rockets! Toppling skyscrapers onto unsuspecting enemies (my sister’s dolls)! Stomping on tanks and bad guys! Let’s face it, pretty much anything Metroplex does ranks pretty high on the awesome scale, due to his incredible size alone.  Just be careful if the big guy loses his balance.</p>
<p>I don’t want to spoil any surprises for you, so I’d better quit now. Give the new trailer a look and stay posted for more!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7502921916/" title="Transformers: Fall of Cybertron for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8165/7502921916_4a7f78c623.jpg" width="500" height="362" alt="Transformers: Fall of Cybertron for PS3"></a></p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2014/07/LEAD_art.jpg</thumbnail_url>
<rating>3.73</rating><author_title>Senior Creative Director, High Moon Studios</author_title>
<comment_count>21</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
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		<title>Transformers: Fall of Cybertron Unloads at E3 2012</title>
		<link>http://blog.us.playstation.com/2012/06/05/transformers-fall-of-cybertron-unloads-at-e3-2012/</link>
		<comments>http://blog.us.playstation.com/2012/06/05/transformers-fall-of-cybertron-unloads-at-e3-2012/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 15:01:16 +0000</pubDate>
		<dc:creator>Matt Tieger</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[e312]]></post_tag>
		<post_tag><![CDATA[high moon studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[transformers:fall of cybertron]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=77213</guid>
		<description><![CDATA[Greetings <a href="http://blog.us.playstation.com/">Playstation.Blog</a> readers! I’m excited to share our latest trailer for Transformers: Fall of Cybertron with you, fresh from E3 2012. And I’m here to take your questions: Optimus Prime, Shockwave, Bruticus, Grimlock, and now Metroplex...we have a ton to talk about!

You may know <a href="http://www.highmoonstudios.com/index.php">High Moon Studios</a> from our work on <a href="http://www.highmoonstudios.com/games/index.php?sub=transformer">Transformers: War for Cybertron</a> back in 2010. With War for Cybertron we had to work hard to prove that Transformers games could be good; with Fall of Cybertron we’ve set out to show how they can be <em>great</em>. Big words indeed. How we back that up is with the scale and variety of the game we’ve built in Fall of Cybertron. Transformers needs to have a wide variety of unique characters and a rich assortment of big environments to use their transforming gameplay. We’ve assembled a big cast of playable characters, each one bringing very unique skills to the battle. Transforming, tight shooting controls, melee, flying, combining, stealth, grappling – we have all these gameplay elements and they all feel right for the Transformers. 
]]></description>
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<p>Greetings <a href="http://blog.us.playstation.com/">Playstation.Blog</a> readers! I’m excited to share our latest trailer for Transformers: Fall of Cybertron with you, fresh from E3 2012. And I’m here to take your questions: Optimus Prime, Shockwave, Bruticus, Grimlock, and now Metroplex&#8230;we have a ton to talk about!</p>
<p>You may know <a href="http://www.highmoonstudios.com/index.php">High Moon Studios</a> from our work on <a href="http://www.highmoonstudios.com/games/index.php?sub=transformer">Transformers: War for Cybertron</a> back in 2010. With War for Cybertron we had to work hard to prove that Transformers games could be good; with Fall of Cybertron we’ve set out to show how they can be <em>great</em>. Big words indeed. How we back that up is with the scale and variety of the game we’ve built in Fall of Cybertron. Transformers needs to have a wide variety of unique characters and a rich assortment of big environments to use their transforming gameplay. We’ve assembled a big cast of playable characters, each one bringing very unique skills to the battle. Transforming, tight shooting controls, melee, flying, combining, stealth, grappling – we have all these gameplay elements and they all feel right for the Transformers. </p>
<p>Another key focus for us has been story. We wanted a story worth telling and one that felt right to real Transformers fans. What could be more compelling than exploring the fall of the Transformers legendary home planet? A great story, epic setting, and gameplay variety these are what we have set out to offer in Fall of Cybertron. And oh yes, we have Dinobots.</p>
<p>With this latest trailer I might add that its great to unveil a city-sized Transformer (Metroplex) when you want to make a big impression. We are talking multiplayer features for all you <a href="http://blog.us.playstation.com/category/psn/">PSN</a> players, and you might even see something playable on <a href="http://us.playstation.com/psn/">PSN</a> before the game launch&#8230;.but more on that at a later time. </p>
<p>I’m online to answer your questions today, so ask your questions in the comments below. You’ll see more of us before Fall of Cybertron hits <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> on August 28. For now, enjoy the trailer!</p>
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		<slash:comments>59</slash:comments>
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<rating>3.55</rating><author_title>Game Director, High Moon Studios</author_title>
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