Far Cry 4 writer CJ Kershner and Hohokum senior producer Zach Wood serve up two piping hot interviews on this week’s beefy show. Plus: New PlayStation releases for July 22nd, hands on with The Last of Us Remastered, riveting elephant talk, and a pile of letters.
This is it! The last of our E3 LiveCast game previews, with a special emphasis on independently developed titles. Be sure to check out our day one and day two recaps to catch up on The Order: 1886, Destiny, Mortal Kombat X, Uncharted 4: A Thief’s End, Homefront: The Revolution, Dead Island 2, Diablo III: Ultimate Evil Edition and many, many more.
Hey folks! We’re back with another behind-the-scenes look at Hohokum, and to share that Hohokum will be available on August 12th, 2014 for PS4, PS3, and PS Vita. This one is focused on the roots of the game’s design. A question we’ve been asked a lot is “How did you come up with this game?” The answer isn’t straightforward, but hopefully this video will help to illustrate something of the process, as well as reveal some of our inspirations and design goals.
Delirious with the first signs of impending E3 madness, we forge ahead to bring you the new releases for Tuesday May 27th, chat about Transistor, and ladle out colorful dollops of Hohokum insight from creators Ricky Haggett and Dick Hogg. Enjoy!
For me, this past month has mostly been about all those final tweaks to the art. Making sure I’m happy with absolutely everything in the game. Some might call this “polish,” but polish implies a smoothness and shyness that somehow doesn’t seem right for my work on Hohokum. Today I was re-drawing some wonky hotdog-trees. They’re still pretty wonky but now it’s the right kind of wonky.
Hey folks! We’re back on PlayStation.Blog this week to unveil a new trailer for Fun Fair and chat with two of the musicians from Ghostly International who we’re collaborating with on the Hohokum soundtrack — super exciting stuff!
At last, we can reveal the Fun Fair to the world! It’s the level we’ve worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011. Back then, it was a no-fun fair. It was a place of danger, a beautiful and colorful city, but one that was under attack from a mysterious enemy. Bombs rained down on the town and its peaceful citizens. Your job was to collect these hapless denizens and ferry them to an awaiting boat.
We’re really excited to unveil a new place in Hohokum today — the Guano Factory — with a new teaser trailer made by Scott Benson, and backed by one of our favorite Matthew Dear songs: Temptation. Matthew Dear is a founding artist of Ghostly International, and is also a DJ, dance-music producer, and an experimental pop artist. The Temptation track is off his latest album, Beams — a suite of weird, wild, and optimistic rhythm-driven pop. The perfect type of music for Hohokum.
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