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Okay wow, the day has finally arrived: the Long Mover’s tail has been polished and waxed, the Giant Babirusa’s tusks sharpened, and the Popnuts buffed to a high gloss: it’s Hohokum laaaaaunch day! You can purchase today on PlayStation Store, and Hohokum supports cross buy for PS4, PS3, and PS Vita.
Hello! Well, we have finished making Hohokum. I still can’t quite believe it. I feel tired and emotional. In a good way though. Working on Hohokum has been fun right up until the end, and we are very happy with the finished game. I hope you will be too.
For me, this past month has mostly been about all those final tweaks to the art. Making sure I’m happy with absolutely everything in the game. Some might call this “polish,” but polish implies a smoothness and shyness that somehow doesn’t seem right for my work on Hohokum. Today I was re-drawing some wonky hotdog-trees. They’re still pretty wonky but now it’s the right kind of wonky.
Hey folks! We’re back on PlayStation.Blog this week to unveil a new trailer for Fun Fair and chat with two of the musicians from Ghostly International who we’re collaborating with on the Hohokum soundtrack — super exciting stuff!
At last, we can reveal the Fun Fair to the world! It’s the level we’ve worked on the longest, and its roots can be traced all the way back to the first prototype of the game we showed back in 2011. Back then, it was a no-fun fair. It was a place of danger, a beautiful and colorful city, but one that was under attack from a mysterious enemy. Bombs rained down on the town and its peaceful citizens. Your job was to collect these hapless denizens and ferry them to an awaiting boat.
Frobisher Says! is a collaboration between the independent developer Honeyslug, and the artist and designer Richard Hogg. Frobisher was a strange little man we met a few years back. At first, he seemed to be the imaginary friend of an artist pal of ours, Roger Kelly. But it turns out he’s real! And the next thing we knew we were making a game for him! Frobisher is a rather demanding person — and while not actually cruel, his demands tend toward the mischievous… and you really don’t want to get on the wrong side of him!
So the PlayStation team approached us to ask if we were interested in creating something for PS Vita that would demonstrate its unique features. We’d recently been to a PS Vita demonstration day at their offices, where the hardware was revealed to developers — and found the whole thing quite bewildering! PS Vita has motion controls, front and rear cameras, front and rear touch, a microphone, face detection and Augmented Reality powers, as well as all the traditional controls from a DualShock controller.